obj, 3ds and ac parser are handling this already. awd1 will well soon as 
michael made an exporter I bet some will missuse :)

Fabrice


On Mar 10, 2011, at 7:37 PM, richardolsson wrote:

> Hi Michael,
> 
> Molehill has a limit to the length of the buffers that are uploaded to
> the GPU. Away3D 4.0 (the engine) circumvents this by allowing a mesh
> to consist of many subs-meshes, so it can handle models of any size.
> However, not all parsers in Away3D 4.0 are currently taking care of
> this correctly. Most file formats don't have this limitation, so the
> parsers have to split the buffers as they are read in. As you can
> imagine we are working on getting this into every parser, and we have
> indeed planned for it from the outset. The framework is in place
> already so you will not have to worry about this limitation with
> Away3D.
> 
> Cheers
> /R
> 
> 
> On Mar 10, 7:06 pm, Michael Iv <[email protected]> wrote:
>> Ok ,nice to know ,but can Away currently load 50000-100000 triangles  of a
>> single model?
>> I tried with Flare a couple of days ago and the buffer crashed after 40000.
>> 
>> 
>> 
>> 
>> 
>> 
>> 
>> 
>> 
>> On Thu, Mar 10, 2011 at 8:00 PM, richardolsson <[email protected]> wrote:
>>> @Michael:
>> 
>>> Just so you know. In Away4 we do all parsing asynchronously ("green
>>> threaded"), so you don't need to split up files into several files.
>>> The actual parsing will very rarely affect the frame rate in Away4,
>>> regardless of how big the files are.
>> 
>>> Cheers
>>> /R
>> 
>>> On Mar 10, 4:17 pm, Michael Iv <[email protected]> wrote:
>>>>  Wow 200mb ?? Holy crap!Sure they are too big ! How many triangles have
>>> you
>>>> got that you have such a huge files?
>>>> Shortly ,from my personal tests more than 40000 triangles in a single
>>> load
>>>> kills the buffer.You should load a big amount of geometry by chunks
>> 
>>>> On Thu, Mar 10, 2011 at 5:12 PM, Paul T <[email protected]>
>>> wrote:
>>>>> Dear All,
>> 
>>>>> Apologies if this has been covered a million times before, but I'm
>>>>> struggling to handle large collada, obj & 3ds files in both Flash &
>>>>> Prefab, although I can get some to load in Blender.
>> 
>>>>> The files range from 40mb to 200mb. Are these files just too big or
>>>>> should I be looking at other aspects of the model.
>> 
>>>>> They are 3d models of cities. Should they just be broken into smaller
>>>>> pieces?
>> 
>>>>> Any help would be greatly appreciated.
>> 
>>>>> Thanks,
>> 
>>>>> Paul
>> 
>>>> --
>>>> Michael Ivanov ,Programmer
>>>> Neurotech Solutions Ltd.
>>>> Flex|Air |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.net
>>>> Tel:054-4962254
>>>> [email protected]
>>>> [email protected]
>> 
>> --
>> Michael Ivanov ,Programmer
>> Neurotech Solutions Ltd.
>> Flex|Air |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.net
>> Tel:054-4962254
>> [email protected]
>> [email protected]

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