obj, 3ds and ac parser are handling this already. awd1 will well soon as michael made an exporter I bet some will missuse :)
Fabrice On Mar 10, 2011, at 7:37 PM, richardolsson wrote: > Hi Michael, > > Molehill has a limit to the length of the buffers that are uploaded to > the GPU. Away3D 4.0 (the engine) circumvents this by allowing a mesh > to consist of many subs-meshes, so it can handle models of any size. > However, not all parsers in Away3D 4.0 are currently taking care of > this correctly. Most file formats don't have this limitation, so the > parsers have to split the buffers as they are read in. As you can > imagine we are working on getting this into every parser, and we have > indeed planned for it from the outset. The framework is in place > already so you will not have to worry about this limitation with > Away3D. > > Cheers > /R > > > On Mar 10, 7:06 pm, Michael Iv <[email protected]> wrote: >> Ok ,nice to know ,but can Away currently load 50000-100000 triangles of a >> single model? >> I tried with Flare a couple of days ago and the buffer crashed after 40000. >> >> >> >> >> >> >> >> >> >> On Thu, Mar 10, 2011 at 8:00 PM, richardolsson <[email protected]> wrote: >>> @Michael: >> >>> Just so you know. In Away4 we do all parsing asynchronously ("green >>> threaded"), so you don't need to split up files into several files. >>> The actual parsing will very rarely affect the frame rate in Away4, >>> regardless of how big the files are. >> >>> Cheers >>> /R >> >>> On Mar 10, 4:17 pm, Michael Iv <[email protected]> wrote: >>>> Wow 200mb ?? Holy crap!Sure they are too big ! How many triangles have >>> you >>>> got that you have such a huge files? >>>> Shortly ,from my personal tests more than 40000 triangles in a single >>> load >>>> kills the buffer.You should load a big amount of geometry by chunks >> >>>> On Thu, Mar 10, 2011 at 5:12 PM, Paul T <[email protected]> >>> wrote: >>>>> Dear All, >> >>>>> Apologies if this has been covered a million times before, but I'm >>>>> struggling to handle large collada, obj & 3ds files in both Flash & >>>>> Prefab, although I can get some to load in Blender. >> >>>>> The files range from 40mb to 200mb. Are these files just too big or >>>>> should I be looking at other aspects of the model. >> >>>>> They are 3d models of cities. Should they just be broken into smaller >>>>> pieces? >> >>>>> Any help would be greatly appreciated. >> >>>>> Thanks, >> >>>>> Paul >> >>>> -- >>>> Michael Ivanov ,Programmer >>>> Neurotech Solutions Ltd. >>>> Flex|Air |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.net >>>> Tel:054-4962254 >>>> [email protected] >>>> [email protected] >> >> -- >> Michael Ivanov ,Programmer >> Neurotech Solutions Ltd. >> Flex|Air |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.net >> Tel:054-4962254 >> [email protected] >> [email protected]
