Brilliant. Thanks for the advice Michael. Much appreciated!

Paul

On Mar 10, 3:38 pm, Michael Iv <[email protected]> wrote:
> Well guys you have Prefab that can help you much in this case.But still most
> of the work is done by raw coding .I think it will take time till we see
> some Unity3D like IDE. Also Flash is not the only example .Look at XNA
> studio. Also everything is done manually .Besides ,with the time you get
> accustomed to this :)
>
> On Thu, Mar 10, 2011 at 5:34 PM, Bas Van Zutphen 
> <[email protected]>wrote:
>
>
>
>
>
> > This is something I am also interested in.
> > How would future game developers create levels?
> > It sure is a pain in the ass if we have to position everything in the level
> > with code!
>
> > 2011/3/10 Paul T <[email protected]>
>
> > Ha ha. I thought so. Thanks Michael!
>
> >> The models have been built in 3ds Max & sent to me by the client.
>
> >> I'm assuming the triangle count is more important than the physical
> >> file size then.
>
> >> And so for huge models, such as the Molehill Max Racer demo, the
> >> process would involve loading a series of models & the positioning
> >> them within Flash....?
>
> >> Thanks,
>
> >> Paul
>
> >> On Mar 10, 3:17 pm, Michael Iv <[email protected]> wrote:
> >> >  Wow 200mb ?? Holy crap!Sure they are too big ! How many triangles have
> >> you
> >> > got that you have such a huge files?
> >> > Shortly ,from my personal tests more than 40000 triangles in a single
> >> load
> >> > kills the buffer.You should load a big amount of geometry by chunks
>
> >> > On Thu, Mar 10, 2011 at 5:12 PM, Paul T <[email protected]>
> >> wrote:
> >> > > Dear All,
>
> >> > > Apologies if this has been covered a million times before, but I'm
> >> > > struggling to handle large collada, obj & 3ds files in both Flash &
> >> > > Prefab, although I can get some to load in Blender.
>
> >> > > The files range from 40mb to 200mb. Are these files just too big or
> >> > > should I be looking at other aspects of the model.
>
> >> > > They are 3d models of cities. Should they just be broken into smaller
> >> > > pieces?
>
> >> > > Any help would be greatly appreciated.
>
> >> > > Thanks,
>
> >> > > Paul
>
> >> > --
> >> > Michael Ivanov ,Programmer
> >> > Neurotech Solutions Ltd.
> >> > Flex|Air |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.net
> >> > Tel:054-4962254
> >> > [email protected]
> >> > [email protected]
>
> --
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.net
> Tel:054-4962254
> [email protected]
> [email protected]

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