Brilliant. Thanks for the advice Michael. Much appreciated! Paul
On Mar 10, 3:38 pm, Michael Iv <[email protected]> wrote: > Well guys you have Prefab that can help you much in this case.But still most > of the work is done by raw coding .I think it will take time till we see > some Unity3D like IDE. Also Flash is not the only example .Look at XNA > studio. Also everything is done manually .Besides ,with the time you get > accustomed to this :) > > On Thu, Mar 10, 2011 at 5:34 PM, Bas Van Zutphen > <[email protected]>wrote: > > > > > > > This is something I am also interested in. > > How would future game developers create levels? > > It sure is a pain in the ass if we have to position everything in the level > > with code! > > > 2011/3/10 Paul T <[email protected]> > > > Ha ha. I thought so. Thanks Michael! > > >> The models have been built in 3ds Max & sent to me by the client. > > >> I'm assuming the triangle count is more important than the physical > >> file size then. > > >> And so for huge models, such as the Molehill Max Racer demo, the > >> process would involve loading a series of models & the positioning > >> them within Flash....? > > >> Thanks, > > >> Paul > > >> On Mar 10, 3:17 pm, Michael Iv <[email protected]> wrote: > >> > Wow 200mb ?? Holy crap!Sure they are too big ! How many triangles have > >> you > >> > got that you have such a huge files? > >> > Shortly ,from my personal tests more than 40000 triangles in a single > >> load > >> > kills the buffer.You should load a big amount of geometry by chunks > > >> > On Thu, Mar 10, 2011 at 5:12 PM, Paul T <[email protected]> > >> wrote: > >> > > Dear All, > > >> > > Apologies if this has been covered a million times before, but I'm > >> > > struggling to handle large collada, obj & 3ds files in both Flash & > >> > > Prefab, although I can get some to load in Blender. > > >> > > The files range from 40mb to 200mb. Are these files just too big or > >> > > should I be looking at other aspects of the model. > > >> > > They are 3d models of cities. Should they just be broken into smaller > >> > > pieces? > > >> > > Any help would be greatly appreciated. > > >> > > Thanks, > > >> > > Paul > > >> > -- > >> > Michael Ivanov ,Programmer > >> > Neurotech Solutions Ltd. > >> > Flex|Air |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.net > >> > Tel:054-4962254 > >> > [email protected] > >> > [email protected] > > -- > Michael Ivanov ,Programmer > Neurotech Solutions Ltd. > Flex|Air |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.net > Tel:054-4962254 > [email protected] > [email protected]
