Ok ,nice to know ,but can Away currently load 50000-100000 triangles of a single model? I tried with Flare a couple of days ago and the buffer crashed after 40000.
On Thu, Mar 10, 2011 at 8:00 PM, richardolsson <[email protected]> wrote: > @Michael: > > Just so you know. In Away4 we do all parsing asynchronously ("green > threaded"), so you don't need to split up files into several files. > The actual parsing will very rarely affect the frame rate in Away4, > regardless of how big the files are. > > > > Cheers > /R > > On Mar 10, 4:17 pm, Michael Iv <[email protected]> wrote: > > Wow 200mb ?? Holy crap!Sure they are too big ! How many triangles have > you > > got that you have such a huge files? > > Shortly ,from my personal tests more than 40000 triangles in a single > load > > kills the buffer.You should load a big amount of geometry by chunks > > > > > > > > > > > > > > > > > > > > On Thu, Mar 10, 2011 at 5:12 PM, Paul T <[email protected]> > wrote: > > > Dear All, > > > > > Apologies if this has been covered a million times before, but I'm > > > struggling to handle large collada, obj & 3ds files in both Flash & > > > Prefab, although I can get some to load in Blender. > > > > > The files range from 40mb to 200mb. Are these files just too big or > > > should I be looking at other aspects of the model. > > > > > They are 3d models of cities. Should they just be broken into smaller > > > pieces? > > > > > Any help would be greatly appreciated. > > > > > Thanks, > > > > > Paul > > > > -- > > Michael Ivanov ,Programmer > > Neurotech Solutions Ltd. > > Flex|Air |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.net > > Tel:054-4962254 > > [email protected] > > [email protected] -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com http://blog.alladvanced.net Tel:054-4962254 [email protected] [email protected]
