Bump again... Deep down the renderer must know if a face is drawn or not... does anyone have any thoughts on how to test for that?
It would be a huge help for my application (which is in Away3D 3.6). Thanks all in advance! - Ralph On Feb 26, 6:42 pm, "Brian Bosak" <[email protected]> wrote: > Bump! Good question. I'd like to know this too. I have many animations in a > project I'm working on that I apply using a Timer, and I would like to not > play these animations if the object is not in view (would make my > application at least 4 times faster) > > -----Original Message----- > From:RalphB > Sent: Friday, February 25, 2011 12:24 PM > To: Away3D.dev > Subject: [away3d] How to test if a face is rendered? > > Is there a way to find out if the renderer has decided to draw a given > face? > > For example, I want to know if my sun object is behind a tree object. > The render has already calculated whether the faces in the sun are > visible to the camera. I would like to be able to loop through the > faces in the sun object and test if each one can be seen by the > camera. > > This is different from the visible property, which remains true even > if the object is behind another object and not rendered. > > Thank in advance for any suggestions!Ralph
