Why would you have that many cubes? You could simply arrange in larger meshes with your cubes data and extract when you need to edit or alter one. If you need that many because of the images on them, think in term of mapping..
Fabrice On May 2, 2011, at 1:08, Trent Sterling <[email protected]> wrote: > I'm another broomstick user who wants to create a few thousand cubes > in a scene. Using clone helped a lot, but the performance is still > very poor. Loading a single model with 80,000 polys is much smoother > than making many cubes with the same amount of polygons showing. I run > other molehill demos without issue, am using wmode direct, and my card > is supported. Hope to see a solution soon :\ > > On May 1, 5:13 pm, rjgtav <[email protected]> wrote: >> Followed the instructions in this >> site:http://www.google.pt/url?sa=t&source=web&cd=1&ved=0CBgQFjAA&url=http%... >> >> And yes, my graphics card is supported. The 2nd values are around 300. Btw, >> i think i've forgot to mention, but all of the molehill examples work fine >> for me. But for some reason my framerate drops down by half when the camera >> is pointing to all the squares.
