myMaterial.bothSides = true; its now set via materials and not as in previous engines set on meshes. note also the "bothSides" < cap "S" vs old all lowercase "bothsides"
Fabrice On Apr 27, 2011, at 8:04 PM, laurid_meyer wrote: > Hi, I'm really stunned what is possible with away3D 4 and Molehill. > Thanks for giving us a prerelease so we can develop with this new > great technology. > > I get the same Error like Bas Van Zutphen on a simple Cube with a > simple colorMaterial. > I have the latest SVN Trunk from 27.04.2011 > > Any solutions to this? > > If this MeshHelper works the problem with the invert faces would be > solved, but what's about the bothsides property? Is it possible to > make a cube primitive two sided? > > Thanks a lot! > > On 17 Mrz., 13:32, Fabrice3D <[email protected]> wrote: >> just runned a test with a cube primitive, invertFaces works as expected. >> are you sure you use the latest svn version? >> >> Fabrice >> >> On Mar 17, 2011, at 12:03 PM, Bas Van Zutphen wrote: >> >>> Thanks I might have to use that instead indeed! >> >>> However still, the invertFaces function works for me, but it breaks my cube >> >>> Here is what it looks like now:http://i54.tinypic.com/91di8l.png >> >>> 2011/3/17 John Brookes <[email protected]> >>> Use skyBox class for environment cube >> >>> There is >>> MeshHelper.invertFaces(yourMesh); >>> but that throws an error for me. >> >>
