hi Fabrice. In my case it is a tilebased game that is built in a for loop, from a 3dimensional array. What do you suggest for increasing the performance?
- [away3d] Re: Scene with large amount (2-3k) of simple ob... rjgtav
- [away3d] Re: Scene with large amount (2-3k) of simp... rjgtav
- [away3d] Re: Scene with large amount (2-3k) of ... rjgtav
- Re: [away3d] Re: Scene with large amount (2-3k)... Ascension Systems
- Re: [away3d] Re: Scene with large amount (2-3k)... rjgtav
- Re: [away3d] Re: Scene with large amount (2-3k)... rjgtav
- [away3d] Re: Scene with large amount (2-3k) of ... Trent Sterling
- Re: [away3d] Re: Scene with large amount (2-3k)... Fabrice3D
- [away3d] Re: Scene with large amount (2-3k) of ... Trent Sterling
- Re: [away3d] Re: Scene with large amount (2-3k)... Fabrice3D
- Re: [away3d] Re: Scene with large amount (2-3k)... rjgtav
- Re: [away3d] Re: Scene with large amount (2-3k)... Fabrice3D
- Re: [away3d] Re: Scene with large amount (2-3k)... Ascension Systems
- Re: [away3d] Re: Scene with large amount (2-3k)... Michael Iv
- Re: [away3d] Re: Scene with large amount (2-3k)... rjgtav
- [away3d] Re: Scene with large amount (2-3k) of ... Agoth
- Re: [away3d] Re: Scene with large amount (2-3k)... Fabrice3D
- [away3d] Re: Scene with large amount (2-3k) of ... Agoth
- Re: [away3d] Re: Scene with large amount (2-3k)... Fabrice3D
- Re: [away3d] Re: Scene with large amount (2-3k)... rjgtav
- [away3d] Re: Scene with large amount (2-3k) of ... Agoth
