how about changing the FOV ?
On 2 May 2011, at 19:09, jeff wrote:
> Is there a way to alter the vanishing point in Away3D? I am not
> looking to move the camera, just the vanishing point. As I understand
> it the scenes origin is the vanishing point, and have experimented
> with moving the scene within the ViewPort3D, but did not get the
> results I was after.
>
> If you are wondering, "why not move the camera?" the effect I am after
> is slightly different. If looking trough a window(the viewport) into
> a room(the scene), moving the camera would be like moving the window
> along the the wall of the room. I am trying to move the viewer to the
> side of the window.
>
> Rotating the camera, gave a effect close to this when dealing with
> very small values, but not quite on the money.
>
> If there is not way to change the vanishing point, any ideas of how to
> fake this would be super welcome.
>
> I searched and did not find anything on this, but if it has been
> discussed before using different terminology, I apologize and please
> let me know.
>
> Thanks