A simple way to do that is just move the view itself on the stage
left/right/up/down etc. Your vanishing point will no longer be in the exact
middle of the stage (like the view is in the middle). Not sure if it will do
exactly what you want, or if it is too simple.

-Pete

On Mon, May 2, 2011 at 2:09 PM, jeff <[email protected]> wrote:

> Is there a way to alter the vanishing point in Away3D?  I am not
> looking to move the camera, just the vanishing point.  As I understand
> it the scenes origin is the vanishing point, and have experimented
> with moving the scene within the ViewPort3D, but did not get the
> results I was after.
>
> If you are wondering, "why not move the camera?" the effect I am after
> is slightly different.  If looking trough a window(the viewport) into
> a room(the scene), moving the camera would be like moving the window
> along the the wall of the room.  I am trying to move the viewer to the
> side of the window.
>
> Rotating the camera, gave a effect close to this when dealing with
> very small values, but not quite on the money.
>
> If there is not way to change the vanishing point, any ideas of how to
> fake this would be super welcome.
>
> I searched and did not find anything on this, but if it has been
> discussed before using different terminology, I apologize and please
> let me know.
>
> Thanks




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