Thanks for the idea.

Is there a way I can use the FOV to shift things right or left?

If not that certainly seams like a the place to start if I hack into
Away3D for a solution.

On May 2, 11:15 am, Karim Beyrouti <[email protected]> wrote:
> how about changing the FOV ?
> On 2 May 2011, at 19:09, jeff wrote:
>
> > Is there a way to alter the vanishing point in Away3D?  I am not
> > looking to move the camera, just the vanishing point.  As I understand
> > it the scenes origin is the vanishing point, and have experimented
> > with moving the scene within the ViewPort3D, but did not get the
> > results I was after.
>
> > If you are wondering, "why not move the camera?" the effect I am after
> > is slightly different.  If looking trough a window(the viewport) into
> > a room(the scene), moving the camera would be like moving the window
> > along the the wall of the room.  I am trying to move the viewer to the
> > side of the window.
>
> > Rotating the camera, gave a effect close to this when dealing with
> > very small values, but not quite on the money.
>
> > If there is not way to change the vanishing point, any ideas of how to
> > fake this would be super welcome.
>
> > I searched and did not find anything on this, but if it has been
> > discussed before using different terminology, I apologize and please
> > let me know.
>
> > Thanks

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