Thanks for the idea. Is there a way I can use the FOV to shift things right or left?
If not that certainly seams like a the place to start if I hack into Away3D for a solution. On May 2, 11:15 am, Karim Beyrouti <[email protected]> wrote: > how about changing the FOV ? > On 2 May 2011, at 19:09, jeff wrote: > > > Is there a way to alter the vanishing point in Away3D? I am not > > looking to move the camera, just the vanishing point. As I understand > > it the scenes origin is the vanishing point, and have experimented > > with moving the scene within the ViewPort3D, but did not get the > > results I was after. > > > If you are wondering, "why not move the camera?" the effect I am after > > is slightly different. If looking trough a window(the viewport) into > > a room(the scene), moving the camera would be like moving the window > > along the the wall of the room. I am trying to move the viewer to the > > side of the window. > > > Rotating the camera, gave a effect close to this when dealing with > > very small values, but not quite on the money. > > > If there is not way to change the vanishing point, any ideas of how to > > fake this would be super welcome. > > > I searched and did not find anything on this, but if it has been > > discussed before using different terminology, I apologize and please > > let me know. > > > Thanks
