FOV is not a vanishing point . It is the view angle of your eyes ( camera). In 
Away3d 3x I guess you should moderate it by your own . In Away lite you do it 
via generic Flash Perspective Projection class. In Broomstick I am still not 
proficient to say how it is done .

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On May 2, 2011, at 10:10 PM, jeff <[email protected]> wrote:

> Thanks for the idea.
> 
> Is there a way I can use the FOV to shift things right or left?
> 
> If not that certainly seams like a the place to start if I hack into
> Away3D for a solution.
> 
> On May 2, 11:15 am, Karim Beyrouti <[email protected]> wrote:
>> how about changing the FOV ?
>> On 2 May 2011, at 19:09, jeff wrote:
>> 
>>> Is there a way to alter the vanishing point in Away3D?  I am not
>>> looking to move the camera, just the vanishing point.  As I understand
>>> it the scenes origin is the vanishing point, and have experimented
>>> with moving the scene within the ViewPort3D, but did not get the
>>> results I was after.
>> 
>>> If you are wondering, "why not move the camera?" the effect I am after
>>> is slightly different.  If looking trough a window(the viewport) into
>>> a room(the scene), moving the camera would be like moving the window
>>> along the the wall of the room.  I am trying to move the viewer to the
>>> side of the window.
>> 
>>> Rotating the camera, gave a effect close to this when dealing with
>>> very small values, but not quite on the money.
>> 
>>> If there is not way to change the vanishing point, any ideas of how to
>>> fake this would be super welcome.
>> 
>>> I searched and did not find anything on this, but if it has been
>>> discussed before using different terminology, I apologize and please
>>> let me know.
>> 
>>> Thanks

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