Btw , you don't need the vanishing point to shift things left right. Camera matrix does this job
Sent from my iPhone On May 2, 2011, at 10:10 PM, jeff <[email protected]> wrote: > Thanks for the idea. > > Is there a way I can use the FOV to shift things right or left? > > If not that certainly seams like a the place to start if I hack into > Away3D for a solution. > > On May 2, 11:15 am, Karim Beyrouti <[email protected]> wrote: >> how about changing the FOV ? >> On 2 May 2011, at 19:09, jeff wrote: >> >>> Is there a way to alter the vanishing point in Away3D? I am not >>> looking to move the camera, just the vanishing point. As I understand >>> it the scenes origin is the vanishing point, and have experimented >>> with moving the scene within the ViewPort3D, but did not get the >>> results I was after. >> >>> If you are wondering, "why not move the camera?" the effect I am after >>> is slightly different. If looking trough a window(the viewport) into >>> a room(the scene), moving the camera would be like moving the window >>> along the the wall of the room. I am trying to move the viewer to the >>> side of the window. >> >>> Rotating the camera, gave a effect close to this when dealing with >>> very small values, but not quite on the money. >> >>> If there is not way to change the vanishing point, any ideas of how to >>> fake this would be super welcome. >> >>> I searched and did not find anything on this, but if it has been >>> discussed before using different terminology, I apologize and please >>> let me know. >> >>> Thanks
