manymanythnx!
On Apr 5, 11:14 am, Fabrice3D <[email protected]> wrote: > Doing PathExtrude right now, PathDuplicator is next, so I should be able to > dive more into the problem. > Will come back to you asap on this. > > Fabrice > > On Apr 5, 2011, at 11:03 AM, mastrobardo wrote: > > > somebody have ideas? have to post more data? > > > On Apr 5, 10:25 am, mastrobardo <[email protected]> wrote: > >> maybe is some issue with the FP10 trunk? > > >> On Apr 5, 9:58 am, mastrobardo <[email protected]> wrote: > > >>> also exporting the object as Class , dont works with path duplicator. > > >>> On Apr 5, 9:43 am, mastrobardo <[email protected]> wrote: > > >>>> Still the problem ... i tried with .AWD , .OBJ , .DAE .... Path > >>>> duplicator dont work. i can add object to the scene , but not > >>>> duplicates it along a path. using Path Duplicator with a cube , works. > > >>>> On Apr 4, 6:09 pm, mastrobardo <[email protected]> wrote: > > >>>>> ok , installed prefab on my own laptop ... except for the scale , and > >>>>> a name(corrected) , nothing worng. > > >>>>> On Apr 4, 4:55 pm, Fabrice3D <[email protected]> wrote: > > >>>>>> if you see the cube while its a direct parsedata... something is wrong > >>>>>> with it. > >>>>>> thats why I want make sure it loads in Prefab but if you can't > >>>>>> install... > > >>>>>> Fabrice > > >>>>>> On Apr 4, 2011, at 4:37 PM, mastrobardo wrote: > > >>>>>>> im not using awd(cant' install nothing at work) , but adding it to the > >>>>>>> scene directly dont cause problems. > >>>>>>> i uploaded the file here:http://www.e3beta.it/creativita/Collada.zip > >>>>>>> , if some nice person want to make a test ;) , but really dont think > >>>>>>> the problem come from the file. ALso , the loader cube appearing when > >>>>>>> i add sign.children[0] , also if textures and the collada itself are > >>>>>>> embedded is strange. > > >>>>>>> The collada is actually prepared from an external studio , we made > >>>>>>> some work togheter(altough not with away , its the first project for > >>>>>>> me) and never experienced this problem. > > >>>>>>> On Apr 4, 4:05 pm, Fabrice3D <[email protected]> wrote: > >>>>>>>> at first sight it should work. but are you sure the sign mesh is ok? > >>>>>>>> if you add it to scene you see it or if you for the sake of testing > >>>>>>>> drop this collada in prefab, does it load? if yes replace your code > >>>>>>>> with an output awd or a class from prefab. > > >>>>>>>> Fabrice > > >>>>>>>> On Apr 4, 2011, at 3:58 PM, mastrobardo wrote: > > >>>>>>>>> nobodu have an hint for me? > > >>>>>>>>> On Apr 4, 12:42 pm, mastrobardo <[email protected]> wrote: > >>>>>>>>>> Hi all , i have a problem with the path duplicator class. > > >>>>>>>>>> i have a collada (embed) i load and add to the scene so: > > >>>>>>>>>> var sign:Mesh = Collada.parse(Embed.SIGN, { scaling:10000} ); > >>>>>>>>>> sign.material = new BitmapMaterial(Embed.SIGN_TEXTURE ); > >>>>>>>>>> _view.scene.addChild(sign); > > >>>>>>>>>> everything is fine. > > >>>>>>>>>> i want to duplicate it along a path , so: > > >>>>>>>>>> var aPath:Array = [new Vector3D(738*200 ,200, 78 *200), > >>>>>>>>>> new > >>>>>>>>>> Vector3D(775*200 , 200, 110 *200), > >>>>>>>>>> new > >>>>>>>>>> Vector3D(795*200 , 200, 165*200 ), > >>>>>>>>>> new > >>>>>>>>>> Vector3D(789*200 , 200, 227 *200), > >>>>>>>>>> new > >>>>>>>>>> Vector3D(752*200 , 200, 275*200 ), > >>>>>>>>>> new > >>>>>>>>>> Vector3D(698*200 ,200, 301*200 )] > > >>>>>>>>>> var pathPoint:Path = new Path(aPath); > >>>>>>>>>> pathDuplicator = new PathDuplicator(pathPoint , sign, null, null, > >>>>>>>>>> { scaling:1, aligntopath:true, recenter:true, material:new > >>>>>>>>>> BitmapMaterial(Embed.SIGN_TEXTURE ) } ); > >>>>>>>>>> _view.scene.addChild(pathDuplicator); > > >>>>>>>>>> nothing happens. > >>>>>>>>>> Tryng to cast the Collada as an ObjectContainer3d , and duplicating > >>>>>>>>>> the first children of the .children array , duplicates not the > >>>>>>>>>> model , > >>>>>>>>>> but a cube with the texture mapped on each face. > > >>>>>>>>>> Im doing something wrong? > >
