manymanythnx!

On Apr 5, 11:14 am, Fabrice3D <[email protected]> wrote:
> Doing PathExtrude right now, PathDuplicator is next, so I should be able to 
> dive more into the problem.
> Will come back to you asap on this.
>
> Fabrice
>
> On Apr 5, 2011, at 11:03 AM, mastrobardo wrote:
>
> > somebody have ideas? have to post more data?
>
> > On Apr 5, 10:25 am, mastrobardo <[email protected]> wrote:
> >> maybe is some issue with the FP10 trunk?
>
> >> On Apr 5, 9:58 am, mastrobardo <[email protected]> wrote:
>
> >>> also exporting the object as Class , dont works with path duplicator.
>
> >>> On Apr 5, 9:43 am, mastrobardo <[email protected]> wrote:
>
> >>>> Still the problem ... i tried with .AWD , .OBJ , .DAE .... Path
> >>>> duplicator dont work. i can add object to the scene , but not
> >>>> duplicates it along a path. using Path Duplicator with a cube , works.
>
> >>>> On Apr 4, 6:09 pm, mastrobardo <[email protected]> wrote:
>
> >>>>> ok , installed prefab on my own laptop ... except for the scale , and
> >>>>> a name(corrected) , nothing worng.
>
> >>>>> On Apr 4, 4:55 pm, Fabrice3D <[email protected]> wrote:
>
> >>>>>> if you see the cube while its a direct parsedata... something is wrong 
> >>>>>> with it.
> >>>>>> thats why I want make sure it loads in Prefab but if you can't 
> >>>>>> install...
>
> >>>>>> Fabrice
>
> >>>>>> On Apr 4, 2011, at 4:37 PM, mastrobardo wrote:
>
> >>>>>>> im not using awd(cant' install nothing at work) , but adding it to the
> >>>>>>> scene directly dont cause problems.
> >>>>>>> i uploaded the file here:http://www.e3beta.it/creativita/Collada.zip
> >>>>>>> , if some nice person want to make a test ;) , but really dont think
> >>>>>>> the problem come from the file. ALso , the loader cube appearing when
> >>>>>>> i add sign.children[0] , also if textures and the collada itself are
> >>>>>>> embedded is strange.
>
> >>>>>>> The collada is actually prepared from an external studio , we made
> >>>>>>> some work togheter(altough not with away , its the first project for
> >>>>>>> me) and never experienced this problem.
>
> >>>>>>> On Apr 4, 4:05 pm, Fabrice3D <[email protected]> wrote:
> >>>>>>>> at first sight it should work. but are you sure the sign mesh is ok?
> >>>>>>>> if you add it to scene you see it or if you for the sake of testing 
> >>>>>>>> drop this collada in prefab, does it load? if yes replace your code 
> >>>>>>>> with an output awd or a class from prefab.
>
> >>>>>>>> Fabrice
>
> >>>>>>>> On Apr 4, 2011, at 3:58 PM, mastrobardo wrote:
>
> >>>>>>>>> nobodu have an hint for me?
>
> >>>>>>>>> On Apr 4, 12:42 pm, mastrobardo <[email protected]> wrote:
> >>>>>>>>>> Hi all , i have a problem with the path duplicator class.
>
> >>>>>>>>>> i have a collada (embed) i load and add to the scene so:
>
> >>>>>>>>>> var sign:Mesh = Collada.parse(Embed.SIGN, { scaling:10000} );
> >>>>>>>>>> sign.material = new BitmapMaterial(Embed.SIGN_TEXTURE );
> >>>>>>>>>> _view.scene.addChild(sign);
>
> >>>>>>>>>> everything is fine.
>
> >>>>>>>>>> i want to duplicate it along a path , so:
>
> >>>>>>>>>> var aPath:Array = [new Vector3D(738*200 ,200, 78 *200),
> >>>>>>>>>>                                                 new 
> >>>>>>>>>> Vector3D(775*200 , 200, 110 *200),
> >>>>>>>>>>                                                 new 
> >>>>>>>>>> Vector3D(795*200 , 200, 165*200 ),
> >>>>>>>>>>                                                 new 
> >>>>>>>>>> Vector3D(789*200 , 200, 227 *200),
> >>>>>>>>>>                                                 new 
> >>>>>>>>>> Vector3D(752*200 , 200, 275*200 ),
> >>>>>>>>>>                                                 new 
> >>>>>>>>>> Vector3D(698*200 ,200, 301*200 )]
>
> >>>>>>>>>> var pathPoint:Path = new Path(aPath);
> >>>>>>>>>> pathDuplicator = new PathDuplicator(pathPoint , sign, null, null,
> >>>>>>>>>> { scaling:1, aligntopath:true, recenter:true, material:new
> >>>>>>>>>> BitmapMaterial(Embed.SIGN_TEXTURE ) } );
> >>>>>>>>>> _view.scene.addChild(pathDuplicator);
>
> >>>>>>>>>> nothing happens.
> >>>>>>>>>> Tryng to cast the Collada as an ObjectContainer3d , and duplicating
> >>>>>>>>>> the first children of the .children array , duplicates not the 
> >>>>>>>>>> model ,
> >>>>>>>>>> but a cube with the texture mapped on each face.
>
> >>>>>>>>>> Im doing something wrong?
>
>

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