My guess it has something to do with the virtual mouse not working as
expected. Maybe try the regular flash mouse events?

Also I tried to run away3d on an ipad1 and 2 for a test and only could get
like 100 polygons running at "game-steady" fps. Are you getting any better
results?

-Pete

On Wed, May 11, 2011 at 10:29 AM, NickBee <[email protected]> wrote:

> Hi group!
>
> I have an existing game I’m trying to publish to my ipad2.  The 3d
> rendering is working perfect but the MouseEvent3D.MOUSE_DOWN event
> seems to not be working on the ipad.  Is there a way around this?
>
> Thanks!
>



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