Hi Nick, I did use AIR 2.6. What kind of results/performance are you getting?
I just tried regular Mouse Events on an older version of away3d and you are right, they don't work. Weird because I could have sworn they worked at some point. Tiny chance it might work in your version, try with ownCanvas=true; on your object if possible. Something is still telling me it is the virtual mouse that may be getting hijacked by whatever conversion is being done. I also had some really weird results with the 3d mouse events when I try to output an older project to the Ipad. I never did find out what it was because I had to move on. Sorry I couldn't help any more. -Pete On Wed, May 11, 2011 at 6:20 PM, NickBee <[email protected]> wrote: > Peter, are you using Air 2.6? It leaps past 2.0. you can package > with command-line with 2.6 or Flash CS5.5 has it built in... > > I know regular flash mouse events work, like click, on the ipad. But > it was my understanding that you can't put regular flash event > listeners on away3D primitives? > > On May 11, 4:07 pm, Pablo Cabana <[email protected]> wrote: > > I am not, for sure, the most indicated person to do this, > > But I took a quick look and find the MouseEvnet3D extends Event. > > > > So, you probably have to change away3d.events.MouseEvent3D > > and > > away3d.core.managers.Mouse3DManager > > > > to add the TOUCH stuff. > > > > Of course, this is only necessary if you want to access 3D infos. If you > just want to rotate a model adding listeners to the stage, just switch the > regular events. > > > > And again, it is just my guess. I dont have experience with away3D. I am > a newbie. > > > > Pablo Cabana > > (21) 9465-2125 > > Cabana Criação > > (21) 2707-7020www.cabanacriacao.com > > Visite também o Cabanoblog:www.cabanacriacao.com/blog > > > > On May 11, 2011, at 1:06 PM, NickBee wrote: > > > > > > > > > > > > > > > > > Yes, > > > > > You can package for iOS with Air.. You need an apple dev subscription > > > (99USD a year) for the "privilege" of putting your own apps on your > > > iPad. > > > > > Pablo, I think you're on to something. Has anyone done this yet? Re- > > > write MouseEvent3D to extend TapEvents? > > > > > Thanks! > > > > > On May 11, 11:40 am, Pablo Cabana <[email protected]> wrote: > > >> Hi, > > >> I think it is first time I post here. > > >> I came from a PPV3D background and now I am trying to know a bit more > about Away3D. > > >> Hello all! > > > > >> This question about mouseevents call my attention and I really want to > know what are the workarounds. > > > > >> One thing is switch from CLICK to TAP. > > >> Other thing is switching from MouseEvent3D, since it extends > MouseEvent and dispatch other informations besides de regular mouse ones, > relative to 3D stuff. > > >> I think the best solution would be create a TapEvent3D extending > TapEvents. > > >> Just my guess. > > > > >> Cheers, > > > > >> Pablo Cabana > > >> (21) 9465-2125 > > >> Cabana Criação > > >> (21) 2707-7020www.cabanacriacao.com > > >> Visite também o Cabanoblog:www.cabanacriacao.com/blog > > > > >> On May 11, 2011, at 12:33 PM, Luigi Tommaseo wrote: > > > > >>> is it possible you need to implement touchevent instead of > mouseevent? > > > > >>> On 11 May 2011, at 15:42, Michael Iv wrote: > > > > >>>> AIR runs in IPAD ? Did not know that ... > > > > >>>> On Wed, May 11, 2011 at 5:29 PM, NickBee <[email protected]> wrote: > > >>>> Hi group! > > > > >>>> I have an existing game I’m trying to publish to my ipad2. The 3d > > >>>> rendering is working perfect but the MouseEvent3D.MOUSE_DOWN event > > >>>> seems to not be working on the ipad. Is there a way around this? > > > > >>>> Thanks! > > > > >>>> -- > > >>>> Michael Ivanov ,Programmer > > >>>> Neurotech Solutions Ltd. > > >>>> Flex|Air |3D|Unity| > > >>>>www.neurotechresearch.com > > >>>>http://blog.alladvanced.net > > >>>> Tel:054-4962254 > > >>>> [email protected] > > >>>> [email protected] > -- ___________________ Actionscript 3.0 Flash 3D Graphics Engine HTTP://AWAY3D.COM
