Hi Nick,

I did use AIR 2.6. What kind of results/performance are you getting?

I just tried regular Mouse Events on an older version of away3d and you are
right, they don't work. Weird because I could have sworn they worked at some
point. Tiny chance it might work in your version, try with ownCanvas=true;
on your object if possible.

Something is still telling me it is the virtual mouse that may be getting
hijacked by whatever conversion is being done. I also had some really weird
results with the 3d mouse events when I try to output an older project to
the Ipad. I never did find out what it was because I had to move on.

Sorry I couldn't help any more.

-Pete



On Wed, May 11, 2011 at 6:20 PM, NickBee <[email protected]> wrote:

> Peter, are you using Air 2.6?  It leaps past 2.0.  you can package
> with command-line with 2.6 or Flash CS5.5 has it built in...
>
> I know regular flash mouse events work, like click, on the ipad.  But
> it was my understanding that you can't put regular flash event
> listeners on away3D primitives?
>
> On May 11, 4:07 pm, Pablo Cabana <[email protected]> wrote:
> > I am not, for sure, the most indicated person to do this,
> > But I took a quick look and find the MouseEvnet3D extends Event.
> >
> > So, you probably have to change away3d.events.MouseEvent3D
> > and
> > away3d.core.managers.Mouse3DManager
> >
> > to add the TOUCH stuff.
> >
> > Of course, this is only necessary if you want to access 3D infos. If you
> just want to rotate a model adding listeners to the stage, just switch the
> regular events.
> >
> > And again, it is just my guess. I dont have experience with away3D. I am
> a newbie.
> >
> > Pablo Cabana
> > (21) 9465-2125
> > Cabana Criação
> > (21) 2707-7020www.cabanacriacao.com
> > Visite também o Cabanoblog:www.cabanacriacao.com/blog
> >
> > On May 11, 2011, at 1:06 PM, NickBee wrote:
> >
> >
> >
> >
> >
> >
> >
> > > Yes,
> >
> > > You can package for iOS with Air.. You need an apple dev subscription
> > > (99USD a year) for the "privilege" of putting your own apps on your
> > > iPad.
> >
> > > Pablo, I think you're on to something.  Has anyone done this yet?  Re-
> > > write MouseEvent3D to extend TapEvents?
> >
> > > Thanks!
> >
> > > On May 11, 11:40 am, Pablo Cabana <[email protected]> wrote:
> > >> Hi,
> > >> I think it is first time I post here.
> > >> I came from a PPV3D background and now I am trying to know a bit more
> about Away3D.
> > >> Hello all!
> >
> > >> This question about mouseevents call my attention and I really want to
> know what are the workarounds.
> >
> > >> One thing is switch from CLICK to TAP.
> > >> Other thing is switching from MouseEvent3D, since it extends
> MouseEvent and dispatch other informations besides de regular mouse ones,
> relative to 3D stuff.
> > >> I think the best solution would be create a TapEvent3D extending
> TapEvents.
> > >> Just my guess.
> >
> > >> Cheers,
> >
> > >> Pablo Cabana
> > >> (21) 9465-2125
> > >> Cabana Criação
> > >> (21) 2707-7020www.cabanacriacao.com
> > >> Visite também o Cabanoblog:www.cabanacriacao.com/blog
> >
> > >> On May 11, 2011, at 12:33 PM, Luigi Tommaseo wrote:
> >
> > >>> is it possible you need to implement touchevent instead of
> mouseevent?
> >
> > >>> On 11 May 2011, at 15:42, Michael Iv wrote:
> >
> > >>>> AIR runs in IPAD ? Did not know that ...
> >
> > >>>> On Wed, May 11, 2011 at 5:29 PM, NickBee <[email protected]> wrote:
> > >>>> Hi group!
> >
> > >>>> I have an existing game I’m trying to publish to my ipad2.  The 3d
> > >>>> rendering is working perfect but the MouseEvent3D.MOUSE_DOWN event
> > >>>> seems to not be working on the ipad.  Is there a way around this?
> >
> > >>>> Thanks!
> >
> > >>>> --
> > >>>> Michael Ivanov ,Programmer
> > >>>> Neurotech Solutions Ltd.
> > >>>> Flex|Air |3D|Unity|
> > >>>>www.neurotechresearch.com
> > >>>>http://blog.alladvanced.net
> > >>>> Tel:054-4962254
> > >>>> [email protected]
> > >>>> [email protected]
>



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