Yes,

You can package for iOS with Air.. You need an apple dev subscription
(99USD a year) for the "privilege" of putting your own apps on your
iPad.

Pablo, I think you're on to something.  Has anyone done this yet?  Re-
write MouseEvent3D to extend TapEvents?

Thanks!

On May 11, 11:40 am, Pablo Cabana <[email protected]> wrote:
> Hi,
> I think it is first time I post here.
> I came from a PPV3D background and now I am trying to know a bit more about 
> Away3D.
> Hello all!
>
> This question about mouseevents call my attention and I really want to know 
> what are the workarounds.
>
> One thing is switch from CLICK to TAP.
> Other thing is switching from MouseEvent3D, since it extends MouseEvent and 
> dispatch other informations besides de regular mouse ones, relative to 3D 
> stuff.
> I think the best solution would be create a TapEvent3D extending TapEvents.
> Just my guess.
>
> Cheers,
>
> Pablo Cabana
> (21) 9465-2125
> Cabana Criação
> (21) 2707-7020www.cabanacriacao.com
> Visite também o Cabanoblog:www.cabanacriacao.com/blog
>
> On May 11, 2011, at 12:33 PM, Luigi Tommaseo wrote:
>
>
>
>
>
>
>
> > is it possible you need to implement touchevent instead of mouseevent?
>
> > On 11 May 2011, at 15:42, Michael Iv wrote:
>
> >> AIR runs in IPAD ? Did not know that ...
>
> >> On Wed, May 11, 2011 at 5:29 PM, NickBee <[email protected]> wrote:
> >> Hi group!
>
> >> I have an existing game I’m trying to publish to my ipad2.  The 3d
> >> rendering is working perfect but the MouseEvent3D.MOUSE_DOWN event
> >> seems to not be working on the ipad.  Is there a way around this?
>
> >> Thanks!
>
> >> --
> >> Michael Ivanov ,Programmer
> >> Neurotech Solutions Ltd.
> >> Flex|Air |3D|Unity|
> >>www.neurotechresearch.com
> >>http://blog.alladvanced.net
> >> Tel:054-4962254
> >> [email protected]
> >> [email protected]

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