Yes, You can package for iOS with Air.. You need an apple dev subscription (99USD a year) for the "privilege" of putting your own apps on your iPad.
Pablo, I think you're on to something. Has anyone done this yet? Re- write MouseEvent3D to extend TapEvents? Thanks! On May 11, 11:40 am, Pablo Cabana <[email protected]> wrote: > Hi, > I think it is first time I post here. > I came from a PPV3D background and now I am trying to know a bit more about > Away3D. > Hello all! > > This question about mouseevents call my attention and I really want to know > what are the workarounds. > > One thing is switch from CLICK to TAP. > Other thing is switching from MouseEvent3D, since it extends MouseEvent and > dispatch other informations besides de regular mouse ones, relative to 3D > stuff. > I think the best solution would be create a TapEvent3D extending TapEvents. > Just my guess. > > Cheers, > > Pablo Cabana > (21) 9465-2125 > Cabana Criação > (21) 2707-7020www.cabanacriacao.com > Visite também o Cabanoblog:www.cabanacriacao.com/blog > > On May 11, 2011, at 12:33 PM, Luigi Tommaseo wrote: > > > > > > > > > is it possible you need to implement touchevent instead of mouseevent? > > > On 11 May 2011, at 15:42, Michael Iv wrote: > > >> AIR runs in IPAD ? Did not know that ... > > >> On Wed, May 11, 2011 at 5:29 PM, NickBee <[email protected]> wrote: > >> Hi group! > > >> I have an existing game I’m trying to publish to my ipad2. The 3d > >> rendering is working perfect but the MouseEvent3D.MOUSE_DOWN event > >> seems to not be working on the ipad. Is there a way around this? > > >> Thanks! > > >> -- > >> Michael Ivanov ,Programmer > >> Neurotech Solutions Ltd. > >> Flex|Air |3D|Unity| > >>www.neurotechresearch.com > >>http://blog.alladvanced.net > >> Tel:054-4962254 > >> [email protected] > >> [email protected]
