Peter? You're talking to me? Its Pablo here. ;)

Yeah. Air 2.6 through Flash Builder 4.5

Exactly as you and I said. If you want to add listeners to the primitives (to 
detect wich face is receiving the event, for example), you have to go and 
change MouseEvent3D as I said, I think.


Pablo Cabana
(21) 9465-2125
Cabana Criação
(21) 2707-7020
www.cabanacriacao.com
Visite também o Cabanoblog:
www.cabanacriacao.com/blog

On May 11, 2011, at 7:20 PM, NickBee wrote:

> Peter, are you using Air 2.6?  It leaps past 2.0.  you can package
> with command-line with 2.6 or Flash CS5.5 has it built in...
> 
> I know regular flash mouse events work, like click, on the ipad.  But
> it was my understanding that you can't put regular flash event
> listeners on away3D primitives?
> 
> On May 11, 4:07 pm, Pablo Cabana <[email protected]> wrote:
>> I am not, for sure, the most indicated person to do this,
>> But I took a quick look and find the MouseEvnet3D extends Event.
>> 
>> So, you probably have to change away3d.events.MouseEvent3D  
>> and
>> away3d.core.managers.Mouse3DManager
>> 
>> to add the TOUCH stuff.
>> 
>> Of course, this is only necessary if you want to access 3D infos. If you 
>> just want to rotate a model adding listeners to the stage, just switch the 
>> regular events.
>> 
>> And again, it is just my guess. I dont have experience with away3D. I am a 
>> newbie.
>> 
>> Pablo Cabana
>> (21) 9465-2125
>> Cabana Criação
>> (21) 2707-7020www.cabanacriacao.com
>> Visite também o Cabanoblog:www.cabanacriacao.com/blog
>> 
>> On May 11, 2011, at 1:06 PM, NickBee wrote:
>> 
>> 
>> 
>> 
>> 
>> 
>> 
>>> Yes,
>> 
>>> You can package for iOS with Air.. You need an apple dev subscription
>>> (99USD a year) for the "privilege" of putting your own apps on your
>>> iPad.
>> 
>>> Pablo, I think you're on to something.  Has anyone done this yet?  Re-
>>> write MouseEvent3D to extend TapEvents?
>> 
>>> Thanks!
>> 
>>> On May 11, 11:40 am, Pablo Cabana <[email protected]> wrote:
>>>> Hi,
>>>> I think it is first time I post here.
>>>> I came from a PPV3D background and now I am trying to know a bit more 
>>>> about Away3D.
>>>> Hello all!
>> 
>>>> This question about mouseevents call my attention and I really want to 
>>>> know what are the workarounds.
>> 
>>>> One thing is switch from CLICK to TAP.
>>>> Other thing is switching from MouseEvent3D, since it extends MouseEvent 
>>>> and dispatch other informations besides de regular mouse ones, relative to 
>>>> 3D stuff.
>>>> I think the best solution would be create a TapEvent3D extending TapEvents.
>>>> Just my guess.
>> 
>>>> Cheers,
>> 
>>>> Pablo Cabana
>>>> (21) 9465-2125
>>>> Cabana Criação
>>>> (21) 2707-7020www.cabanacriacao.com
>>>> Visite também o Cabanoblog:www.cabanacriacao.com/blog
>> 
>>>> On May 11, 2011, at 12:33 PM, Luigi Tommaseo wrote:
>> 
>>>>> is it possible you need to implement touchevent instead of mouseevent?
>> 
>>>>> On 11 May 2011, at 15:42, Michael Iv wrote:
>> 
>>>>>> AIR runs in IPAD ? Did not know that ...
>> 
>>>>>> On Wed, May 11, 2011 at 5:29 PM, NickBee <[email protected]> wrote:
>>>>>> Hi group!
>> 
>>>>>> I have an existing game I’m trying to publish to my ipad2.  The 3d
>>>>>> rendering is working perfect but the MouseEvent3D.MOUSE_DOWN event
>>>>>> seems to not be working on the ipad.  Is there a way around this?
>> 
>>>>>> Thanks!
>> 
>>>>>> --
>>>>>> Michael Ivanov ,Programmer
>>>>>> Neurotech Solutions Ltd.
>>>>>> Flex|Air |3D|Unity|
>>>>>> www.neurotechresearch.com
>>>>>> http://blog.alladvanced.net
>>>>>> Tel:054-4962254
>>>>>> [email protected]
>>>>>> [email protected]

Reply via email to