Peter? You're talking to me? Its Pablo here. ;) Yeah. Air 2.6 through Flash Builder 4.5
Exactly as you and I said. If you want to add listeners to the primitives (to detect wich face is receiving the event, for example), you have to go and change MouseEvent3D as I said, I think. Pablo Cabana (21) 9465-2125 Cabana Criação (21) 2707-7020 www.cabanacriacao.com Visite também o Cabanoblog: www.cabanacriacao.com/blog On May 11, 2011, at 7:20 PM, NickBee wrote: > Peter, are you using Air 2.6? It leaps past 2.0. you can package > with command-line with 2.6 or Flash CS5.5 has it built in... > > I know regular flash mouse events work, like click, on the ipad. But > it was my understanding that you can't put regular flash event > listeners on away3D primitives? > > On May 11, 4:07 pm, Pablo Cabana <[email protected]> wrote: >> I am not, for sure, the most indicated person to do this, >> But I took a quick look and find the MouseEvnet3D extends Event. >> >> So, you probably have to change away3d.events.MouseEvent3D >> and >> away3d.core.managers.Mouse3DManager >> >> to add the TOUCH stuff. >> >> Of course, this is only necessary if you want to access 3D infos. If you >> just want to rotate a model adding listeners to the stage, just switch the >> regular events. >> >> And again, it is just my guess. I dont have experience with away3D. I am a >> newbie. >> >> Pablo Cabana >> (21) 9465-2125 >> Cabana Criação >> (21) 2707-7020www.cabanacriacao.com >> Visite também o Cabanoblog:www.cabanacriacao.com/blog >> >> On May 11, 2011, at 1:06 PM, NickBee wrote: >> >> >> >> >> >> >> >>> Yes, >> >>> You can package for iOS with Air.. You need an apple dev subscription >>> (99USD a year) for the "privilege" of putting your own apps on your >>> iPad. >> >>> Pablo, I think you're on to something. Has anyone done this yet? Re- >>> write MouseEvent3D to extend TapEvents? >> >>> Thanks! >> >>> On May 11, 11:40 am, Pablo Cabana <[email protected]> wrote: >>>> Hi, >>>> I think it is first time I post here. >>>> I came from a PPV3D background and now I am trying to know a bit more >>>> about Away3D. >>>> Hello all! >> >>>> This question about mouseevents call my attention and I really want to >>>> know what are the workarounds. >> >>>> One thing is switch from CLICK to TAP. >>>> Other thing is switching from MouseEvent3D, since it extends MouseEvent >>>> and dispatch other informations besides de regular mouse ones, relative to >>>> 3D stuff. >>>> I think the best solution would be create a TapEvent3D extending TapEvents. >>>> Just my guess. >> >>>> Cheers, >> >>>> Pablo Cabana >>>> (21) 9465-2125 >>>> Cabana Criação >>>> (21) 2707-7020www.cabanacriacao.com >>>> Visite também o Cabanoblog:www.cabanacriacao.com/blog >> >>>> On May 11, 2011, at 12:33 PM, Luigi Tommaseo wrote: >> >>>>> is it possible you need to implement touchevent instead of mouseevent? >> >>>>> On 11 May 2011, at 15:42, Michael Iv wrote: >> >>>>>> AIR runs in IPAD ? Did not know that ... >> >>>>>> On Wed, May 11, 2011 at 5:29 PM, NickBee <[email protected]> wrote: >>>>>> Hi group! >> >>>>>> I have an existing game I’m trying to publish to my ipad2. The 3d >>>>>> rendering is working perfect but the MouseEvent3D.MOUSE_DOWN event >>>>>> seems to not be working on the ipad. Is there a way around this? >> >>>>>> Thanks! >> >>>>>> -- >>>>>> Michael Ivanov ,Programmer >>>>>> Neurotech Solutions Ltd. >>>>>> Flex|Air |3D|Unity| >>>>>> www.neurotechresearch.com >>>>>> http://blog.alladvanced.net >>>>>> Tel:054-4962254 >>>>>> [email protected] >>>>>> [email protected]
