Peter, are you using Air 2.6?  It leaps past 2.0.  you can package
with command-line with 2.6 or Flash CS5.5 has it built in...

I know regular flash mouse events work, like click, on the ipad.  But
it was my understanding that you can't put regular flash event
listeners on away3D primitives?

On May 11, 4:07 pm, Pablo Cabana <[email protected]> wrote:
> I am not, for sure, the most indicated person to do this,
> But I took a quick look and find the MouseEvnet3D extends Event.
>
> So, you probably have to change away3d.events.MouseEvent3D  
> and
> away3d.core.managers.Mouse3DManager
>
> to add the TOUCH stuff.
>
> Of course, this is only necessary if you want to access 3D infos. If you just 
> want to rotate a model adding listeners to the stage, just switch the regular 
> events.
>
> And again, it is just my guess. I dont have experience with away3D. I am a 
> newbie.
>
> Pablo Cabana
> (21) 9465-2125
> Cabana Criação
> (21) 2707-7020www.cabanacriacao.com
> Visite também o Cabanoblog:www.cabanacriacao.com/blog
>
> On May 11, 2011, at 1:06 PM, NickBee wrote:
>
>
>
>
>
>
>
> > Yes,
>
> > You can package for iOS with Air.. You need an apple dev subscription
> > (99USD a year) for the "privilege" of putting your own apps on your
> > iPad.
>
> > Pablo, I think you're on to something.  Has anyone done this yet?  Re-
> > write MouseEvent3D to extend TapEvents?
>
> > Thanks!
>
> > On May 11, 11:40 am, Pablo Cabana <[email protected]> wrote:
> >> Hi,
> >> I think it is first time I post here.
> >> I came from a PPV3D background and now I am trying to know a bit more 
> >> about Away3D.
> >> Hello all!
>
> >> This question about mouseevents call my attention and I really want to 
> >> know what are the workarounds.
>
> >> One thing is switch from CLICK to TAP.
> >> Other thing is switching from MouseEvent3D, since it extends MouseEvent 
> >> and dispatch other informations besides de regular mouse ones, relative to 
> >> 3D stuff.
> >> I think the best solution would be create a TapEvent3D extending TapEvents.
> >> Just my guess.
>
> >> Cheers,
>
> >> Pablo Cabana
> >> (21) 9465-2125
> >> Cabana Criação
> >> (21) 2707-7020www.cabanacriacao.com
> >> Visite também o Cabanoblog:www.cabanacriacao.com/blog
>
> >> On May 11, 2011, at 12:33 PM, Luigi Tommaseo wrote:
>
> >>> is it possible you need to implement touchevent instead of mouseevent?
>
> >>> On 11 May 2011, at 15:42, Michael Iv wrote:
>
> >>>> AIR runs in IPAD ? Did not know that ...
>
> >>>> On Wed, May 11, 2011 at 5:29 PM, NickBee <[email protected]> wrote:
> >>>> Hi group!
>
> >>>> I have an existing game I’m trying to publish to my ipad2.  The 3d
> >>>> rendering is working perfect but the MouseEvent3D.MOUSE_DOWN event
> >>>> seems to not be working on the ipad.  Is there a way around this?
>
> >>>> Thanks!
>
> >>>> --
> >>>> Michael Ivanov ,Programmer
> >>>> Neurotech Solutions Ltd.
> >>>> Flex|Air |3D|Unity|
> >>>>www.neurotechresearch.com
> >>>>http://blog.alladvanced.net
> >>>> Tel:054-4962254
> >>>> [email protected]
> >>>> [email protected]

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