Peter, are you using Air 2.6? It leaps past 2.0. you can package with command-line with 2.6 or Flash CS5.5 has it built in...
I know regular flash mouse events work, like click, on the ipad. But it was my understanding that you can't put regular flash event listeners on away3D primitives? On May 11, 4:07 pm, Pablo Cabana <[email protected]> wrote: > I am not, for sure, the most indicated person to do this, > But I took a quick look and find the MouseEvnet3D extends Event. > > So, you probably have to change away3d.events.MouseEvent3D > and > away3d.core.managers.Mouse3DManager > > to add the TOUCH stuff. > > Of course, this is only necessary if you want to access 3D infos. If you just > want to rotate a model adding listeners to the stage, just switch the regular > events. > > And again, it is just my guess. I dont have experience with away3D. I am a > newbie. > > Pablo Cabana > (21) 9465-2125 > Cabana Criação > (21) 2707-7020www.cabanacriacao.com > Visite também o Cabanoblog:www.cabanacriacao.com/blog > > On May 11, 2011, at 1:06 PM, NickBee wrote: > > > > > > > > > Yes, > > > You can package for iOS with Air.. You need an apple dev subscription > > (99USD a year) for the "privilege" of putting your own apps on your > > iPad. > > > Pablo, I think you're on to something. Has anyone done this yet? Re- > > write MouseEvent3D to extend TapEvents? > > > Thanks! > > > On May 11, 11:40 am, Pablo Cabana <[email protected]> wrote: > >> Hi, > >> I think it is first time I post here. > >> I came from a PPV3D background and now I am trying to know a bit more > >> about Away3D. > >> Hello all! > > >> This question about mouseevents call my attention and I really want to > >> know what are the workarounds. > > >> One thing is switch from CLICK to TAP. > >> Other thing is switching from MouseEvent3D, since it extends MouseEvent > >> and dispatch other informations besides de regular mouse ones, relative to > >> 3D stuff. > >> I think the best solution would be create a TapEvent3D extending TapEvents. > >> Just my guess. > > >> Cheers, > > >> Pablo Cabana > >> (21) 9465-2125 > >> Cabana Criação > >> (21) 2707-7020www.cabanacriacao.com > >> Visite também o Cabanoblog:www.cabanacriacao.com/blog > > >> On May 11, 2011, at 12:33 PM, Luigi Tommaseo wrote: > > >>> is it possible you need to implement touchevent instead of mouseevent? > > >>> On 11 May 2011, at 15:42, Michael Iv wrote: > > >>>> AIR runs in IPAD ? Did not know that ... > > >>>> On Wed, May 11, 2011 at 5:29 PM, NickBee <[email protected]> wrote: > >>>> Hi group! > > >>>> I have an existing game I’m trying to publish to my ipad2. The 3d > >>>> rendering is working perfect but the MouseEvent3D.MOUSE_DOWN event > >>>> seems to not be working on the ipad. Is there a way around this? > > >>>> Thanks! > > >>>> -- > >>>> Michael Ivanov ,Programmer > >>>> Neurotech Solutions Ltd. > >>>> Flex|Air |3D|Unity| > >>>>www.neurotechresearch.com > >>>>http://blog.alladvanced.net > >>>> Tel:054-4962254 > >>>> [email protected] > >>>> [email protected]
