2010/11/25 Xavier Antoviaque <[email protected]> > On Wed, 2010-11-24 at 12:26 -0500, Alex Vachon wrote: > > The mission could be to find out what types of technologies that > > regime is using, searching the web for clues, getting in touch with > > "inside elements" in the (fictitious) country who are sympathetic to > > the environment cause. When the player plays at this level, he has > > already gained "highest trust" from the organization. It could be one > > of the top and most difficult missions of the game, involving > > websites, videos and alternate reality game artefacts such as messages > > left on players phones, actors... In other words, the player is > > immersed in a spy-movie world. > > That's an interesting approach, thanks! I like it, and I'd like to > experiment a bit with this. : ) > > I like it too, definitely. And it makes me think about the fictitious aspect. Because our game happens on the real web and we will not re-create a whole new web of fictitious countries and organizations, we need to blur with the existing world. But there are some legal issues of course, so I wonder what would be the right balance here. For instance fictitious characters and organizations, but within real countries, and able to infiltrate real organizations ? Example, a fictitious south corea journalist informs the player that he's learnt that a (fictitious) organization in France has been stealing military secrets from Matra (real defense company) and selling them to north corea government, and the player needs to dig into this (scanning matra website will reveal traces left by the organization when they stole datas ?). This example is naive but it's just to illustrate how we can mix fiction and real elements. Not sure what we should and should not do here, to be investigated... D
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