Looking forward to that!

On Mon, Dec 6, 2010 at 3:27 PM, david blanchard <[email protected]>wrote:

>
>
> On 06/12/2010 15:22, Alex Vachon wrote:
>
>> Well, this is interesting.  I wouldn't want to do to others what I don't
>> want to be done to myself.   So, I would not participate in a game that
>> would create any kind of damage or harm to any real entity.
>>
>
> Agreed, absolutely
>
>
>  But as
>> long as lets say going to a company's website to retrieve information,
>> and use it for my character's advancement, without any form of prejudice
>> to that website, then that is acceptable.
>>
>
> That's a good example of what is acceptable from my point of view too, yes.
> What I want to do with these games is to generate questions among players,
> I'm not here to impose any truth of mine. If unfolding the game and its
> story can make some people interrogate themselves about the way they look at
> some event, then I'll be happy. Other way to put it, i'm interested with
> systems and ideas here, rather than with real entities. Makes sense ?
> Then, there is also the fact that some players might want to use our tools
> in some new ways that they'll invent (the whole point about user generated
> content), and then the question should be discussed regarding what is
> ethical or not, beyond the obvious (racism, etc) - a code of conduct from
> the community and for the in-game ?
>
>
>  What I like also is the mix
>> of true and manufactured reality.  I understand that it takes resources
>> to pull that off, but the best experience is in the mix of both.  What
>> is the reason for being resistant to creating fictitious websites,
>> resources?  Money?  or something else?
>>
>
> I'm not resistant to creating fictious websites and events, apart from,
> you're right, the limited resources and money we currently have. But at the
> same time, one of the strenght of our game could be the blurring aspect (the
> mix as you say), and I reckon that these fictitious elements don't have to
> be very numerous as long as they blend with reality, as long as there is a
> continuum, as long for instance as the players uses some of his time to
> study reality in order to progress in our fictitious one. But that's just a
> feeling I have, we'll see how it goes with the first prototype.
>
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-- 
Best,

Alex Vachon

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