Looking forward to that! On Mon, Dec 6, 2010 at 3:27 PM, david blanchard <[email protected]>wrote:
> > > On 06/12/2010 15:22, Alex Vachon wrote: > >> Well, this is interesting. I wouldn't want to do to others what I don't >> want to be done to myself. So, I would not participate in a game that >> would create any kind of damage or harm to any real entity. >> > > Agreed, absolutely > > > But as >> long as lets say going to a company's website to retrieve information, >> and use it for my character's advancement, without any form of prejudice >> to that website, then that is acceptable. >> > > That's a good example of what is acceptable from my point of view too, yes. > What I want to do with these games is to generate questions among players, > I'm not here to impose any truth of mine. If unfolding the game and its > story can make some people interrogate themselves about the way they look at > some event, then I'll be happy. Other way to put it, i'm interested with > systems and ideas here, rather than with real entities. Makes sense ? > Then, there is also the fact that some players might want to use our tools > in some new ways that they'll invent (the whole point about user generated > content), and then the question should be discussed regarding what is > ethical or not, beyond the obvious (racism, etc) - a code of conduct from > the community and for the in-game ? > > > What I like also is the mix >> of true and manufactured reality. I understand that it takes resources >> to pull that off, but the best experience is in the mix of both. What >> is the reason for being resistant to creating fictitious websites, >> resources? Money? or something else? >> > > I'm not resistant to creating fictious websites and events, apart from, > you're right, the limited resources and money we currently have. But at the > same time, one of the strenght of our game could be the blurring aspect (the > mix as you say), and I reckon that these fictitious elements don't have to > be very numerous as long as they blend with reality, as long as there is a > continuum, as long for instance as the players uses some of his time to > study reality in order to progress in our fictitious one. But that's just a > feeling I have, we'll see how it goes with the first prototype. > > _______________________________________________ > Farsides mailing list - [email protected] > > Wiki: http://farsides.com/ > List: http://farsides.com/ml/ > Forum: http://farsides.com/forum/ > Ideas: http://farsides.com/ideas/ > Chat: http://farsides.com/chat/ > -- Best, Alex Vachon cartouchecreations.com Follow me on Twitter <http://twitter.com/cartouchefilms> Follow me on Facebook <http://www.facebook.com/profile.php?id=602172865> Montreal Loves New York Loves Montreal<http://www.facebook.com/home.php?sk=group_135269469856078&ap=1> New York - Montreal - Vancouver
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