For example, if we talk about oil companies. In our serious/realistic
context, if we say that they eat babies for diner without proof, that's
not ethical. But what if the mission points out their implication in
destabilizing a country, based for example on wikileaks data?

Here, I would point out the legal risk - we need to be careful about the way things are done. I don't want to jeopardize the project by being sued by a big company if we can obtain the same effect by using a fictitious name. We should I think dig into this subject with a lawyer first.


What I want to do with these games is to generate questions among
players, I'm not here to impose any truth of mine.

Hmm, I find this reasoning a bit flawed. The first thing we learn in
sociology, when we have to conduct interviews, is that the way a
question is asked greatly influences the answer.

Whether you want it or not, you will push a part of your point of view
into the game. For me, saying that you will just generate questions
among players is as hypocritical as the so-called neutrality of
journalists - the form always conveys meaning.

Yes, I'm aware that any communication has an implicit - if not explicit - point of view :-)

I have no doubt that the game will be greatly influenced by our education, culture, by what each one of us brings with him - that it will be full of our ideas, beliefs, things we want to convey, etc.

But while I would never deny this, what I'm saying is that I still do not want to impose a single view on things to the players (maybe we agree on that) - maybe just because, for the good or the bad, I am not the bearer of one !

That's personal, but there is no single philosophical, religious or political paradigm that completely satisfies me in the way I want to look at and interpretate the world - I'm glad of this multiplicity where I can jump from one vision to another in order to forge a personal one - work which is never achieved of course.

End of the 2 cents personal parenthesis :-), my conclusion being that this is what I expect from a great game, not something that I can reduce to propaganda but a multiplicity of ideas/feelings/positionings where my freewill as a player is respected.
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