On Mon, 2010-12-06 at 21:27 +0100, david blanchard wrote:
> On 06/12/2010 15:22, Alex Vachon wrote:
> > Well, this is interesting.  I wouldn't want to do to others what I 
> > don't want to be done to myself.   So, I would not participate in a
> > game that would create any kind of damage or harm to any real
> > entity.
> Agreed, absolutely

It all goes down to the definition of "harm". Is criticizing harming
someone? Is pointing out flaws or risks associated with someone's
behavior damaging for that person? What about making fun or creating a
caricature?

For example, if we talk about oil companies. In our serious/realistic
context, if we say that they eat babies for diner without proof, that's
not ethical. But what if the mission points out their implication in
destabilizing a country, based for example on wikileaks data?

> What I want to do with these games is to generate questions among
> players, I'm not here to impose any truth of mine.

Hmm, I find this reasoning a bit flawed. The first thing we learn in
sociology, when we have to conduct interviews, is that the way a
question is asked greatly influences the answer.

Whether you want it or not, you will push a part of your point of view
into the game. For me, saying that you will just generate questions
among players is as hypocritical as the so-called neutrality of
journalists - the form always conveys meaning.

Which doesn't mean there has to be *one* big meaning - you can present
different points of views to give more freedom for the player to chose
his own. This would be much more realistic to me, and more honest. Even
if it will never completely solve the issue, as we remain the ones
choosing the form of all of this.

Xavier.

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