I already did add specific additions to the wiki: it's this entire thread. If this might seem to you as one of the most inconsequential answers as they might come, I'm sorry to have bothered you.
Anyways, I thank Muhamad for stepping up and making some suggestions - you have my gratitude. I think that I have done enough, and will unsubscribe now. Remember, it's the lack of focus that will always impede you from what you desire the most, and never resources. Regards, -nautilus On Sun, May 9, 2010 at 3:43 AM, Roger Wickes <[email protected]> wrote: > it would be wonderful if you updated our competitive analysis page at > http://wiki.blender.org/index.php/Dev:Ref/Competitor_Analysis with what > Houdini can do in those 30 or so areas. > We have that page for just that reason, for developers to look at for > reference > when implementing new or improving our existing functions. > I don't think posting messages like this to the mailing list are very helpful > but if you could help us by focusing your energy on making specific additions > to our wiki on that page, it would be a great reference and source of > inspiration. > Thanks again. > > --Roger > > > > > > ________________________________ > From: nautilus <[email protected]> > To: [email protected] > Sent: Sat, May 8, 2010 9:34:39 AM > Subject: Re: [Bf-committers] The final step that Blender needs to take in > order to become fundamentally perfect > > Here are some extremely good tutorials on Houdini: > > http://vimeo.com/user2030228/videos/sort:oldest > > http://vimeo.com/5592856 > > Start with Basics: Selection and continue in a chronological order > until you reach the newest (and last) video, which should be Particle > Smoke II. > > > > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
