On Sun, May 9, 2010 at 6:53 AM, Muhamad Faizol Abd. Halim <[email protected]> wrote: > Hi all, > > I haven't done any coding in Blender (just simple scripting so far). I have > used both Softimage ICE and Houdini and quite familiar with the procedural > paradigm (visual or textual programming). ICE framework layer is highly > parallelized. Now that the parallelization level is pushed even further with > CUDA/OpenCL, if Blender's core can take this advantage first, then the > operation libraries on top of it can be exposed little by little via node > based UI. > > The latest Softimage release still doesn't have mesh creation operation, > (of which Blender already has), but the kinematic/math libraries exposed via > ICE provides new methods of rigging different from bone based style, > eliminating some old limitations (cycle dependancy, etc). > > If I would have an immediate request, It would be to expose all operations > via Python API so that it's pretty much operates like MEL for Maya or > Python/Jscript in XSI where the user can just copy/paste from the console to > repeat the same operation again. Have you tried this in blender 2.5?, Open Console, Select report view, Now you can see user actions as python lines, Copy them into a text editor and run them again.
> Anyway, if others have some opinion to move this idea forward (procedural > via node based operation), I'm interested to join in. Maybe as a start I can > help prepare some materials/documents first. > > Thanks. > > Best Regards, > Faizol Abd. Halim > > On Sun, May 9, 2010 at 10:43 AM, Roger Wickes <[email protected]> wrote: > >> it would be wonderful if you updated our competitive analysis page at >> http://wiki.blender.org/index.php/Dev:Ref/Competitor_Analysis with what >> Houdini can do in those 30 or so areas. >> We have that page for just that reason, for developers to look at for >> reference >> when implementing new or improving our existing functions. >> I don't think posting messages like this to the mailing list are very >> helpful >> but if you could help us by focusing your energy on making specific >> additions >> to our wiki on that page, it would be a great reference and source of >> inspiration. >> Thanks again. >> >> --Roger >> >> >> >> >> >> ________________________________ >> From: nautilus <[email protected]> >> To: [email protected] >> Sent: Sat, May 8, 2010 9:34:39 AM >> Subject: Re: [Bf-committers] The final step that Blender needs to take in >> order to become fundamentally perfect >> >> Here are some extremely good tutorials on Houdini: >> >> http://vimeo.com/user2030228/videos/sort:oldest >> >> http://vimeo.com/5592856 >> >> Start with Basics: Selection and continue in a chronological order >> until you reach the newest (and last) video, which should be Particle >> Smoke II. >> >> >> >> _______________________________________________ >> Bf-committers mailing list >> [email protected] >> http://lists.blender.org/mailman/listinfo/bf-committers >> > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > -- - Campbell _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
