I'm sorry, but I think you misunderstand me. I asking you to modify
the wiki Competitive Analysis pages with specific suggestions to specific 
features 
of Blender that emulate the best elements of ICE/Houdini. There is
no magic connection between this thread and the wiki. These threads come
and go like the wind, but the wiki stays, and those specific pages is a place
to provide guidance to the devs when they are researching. For example, 
you said something about a node-based particle system, so, I would ask
you to edit the Particle Systems page with that idea and links to videos
that explain the Houdini way, so that when a dev does get around to 
researching better ways for the Particle System to work, he has that idea
as a reference. 

If you're saying that Blender should be just like Houdini in order to be 
successful
in feature film, then that doesn't make sense to me, because Houdini already
exists, it works, and you might as well just use it if you need to do stuff 
that 
Houdini does well. If anything, then I would say that Blender should not try
to replace a successful package that already works well and has a solid business
model; Blender should be what Houdini isn't, and then the film maker has two 
great tools to use thatare complementary and solve the whole problem. 
--Roger





________________________________
From: nautilus <[email protected]>
To: bf-blender developers <[email protected]>
Sent: Sun, May 9, 2010 2:58:26 AM
Subject: Re: [Bf-committers] The final step that Blender needs to take in order 
to become fundamentally perfect

I already did add specific additions to the wiki: it's this entire thread.

I think that I have done enough, and will unsubscribe now. Remember,
it's the lack of focus that will always impede you from what you
desire the most, and never resources.

Regards,
-nautilus

On Sun, May 9, 2010 at 3:43 AM, Roger Wickes <[email protected]> wrote:
> it would be wonderful if you updated our competitive analysis page at
> http://wiki.blender.org/index.php/Dev:Ref/Competitor_Analysis with what
> Houdini can do in those 30 or so areas.
> We have that page for just that reason, for developers to look at for 
> reference
> when implementing new or improving our existing functions.
> I don't think posting messages like this to the mailing list are very helpful
>  but if you could help us by focusing your energy on making specific additions
>  to our wiki on that page, it would be a great reference and source of 
> inspiration.
> Thanks again.
>
>  --Roger
>
>



      
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