I for one would love this. Joe
On Tue, May 11, 2010 at 4:58 AM, Muhamad Faizol Abd. Halim <[email protected]> wrote: > Hi, > > Thanks for the feedback. > > On Tue, May 11, 2010 at 8:11 AM, Joshua Leung <[email protected]> wrote: > >> Hi, >> >> On Tue, May 11, 2010 at 9:19 AM, Muhamad Faizol Abd. Halim >> <[email protected]> wrote: >> > 1. To have an in-between keyframe can be inserted on the timeline using >> > right-mouse-button (RMB) to position it at a specific timeline, and >> > middle-mouse-button (MMB) to put a keyframe at that timeline. Other mouse >> > gestures will simply cancel the operation. This will help animators to >> > create follow ups keyframe much more easily and can consolidate several >> > dopesheet operations into just 2 clicks on the timeline. >> > >> > Example is posted at this link: >> > >> > http://www.pasteall.org/pic/3226 (blender_suggestion_01.png) >> So is the main purpose of this to just insert breakdowns using a >> modal-workflow without having to scrub the time cursor over to where a >> keyframe is desired (with the keyframe taking the interpolated values >> at the point where they are inserted)? I don't really understand the >> point of this, and don't really consider this as too much of a >> benefit. >> > > It's not "taking the interpolated values at the point where they are > inserted", but taking the _current frame_ 's interpolation values to be > inserted at the _desired frame_ (blue bar). Doing it this way then a user > doesn't have to keyframe the desired values at the current frame and move it > again afterwards to the desired frame. > > >> I do understand the need to be able to add keyframes tagged as >> 'breakdowns' in an easier way, and for that I do intend to add a way >> to choose the type of keyframes inserted. However, the best way to >> present this functionality is still a bit unclear, though I don't >> think this is the right approach. >> > > There might be a better approach, just that this feature is readily > available in other commercial 3d application and it helps animators to > simplify the keyframe workflow. The same result can be done through > dopesheet, but if we can consolidate a few operations into just two simple > clicks, then in my humble opinion, I think it's worth a try. > > >> > >> > 2. My second suggestion is to more keyframes management tool/handler. One >> of >> > them is a box handler, more or less like this. I'm hoping that this could >> > help animators to handle/manage large amount of keyframes much more >> easily. >> > >> > example: http://www.pasteall.org/pic/3227 (blender_suggestion_02.png). >> This sort of tool has been on my todo for a couple of months now. >> Basically, it's pending work on a generic manipulator widget API >> before work progresses on setting this up. >> > > Cool. Glad to know that it's there in the roadmap. > > Again, thanks for the feedback. > > Regards, > Faizol Abd. Halim > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
