>
> NLA in Blender is indeed fast, and I find it faster than Maya or even
> Softimage. As per above suggestion, is there actually a way to capture
> current frame's interpolated values (not the keyframe values) to be
> inserted
> later at other frames? If there's already is, then my suggestion above will
> be a bit redundant, and I apologize for that. If it's not implemented,
> hopefully everybody's input can help to get the best way to enhance a small
> keyframe management aspect.


If you're asking what I think you're asking, I always just select all, key,
then move the keys in the action editor.  It's a pretty quick way to work,
especially since double-tapping A gets you the whole character if the rig is
set up correctly.
~ C
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