> > NLA in Blender is indeed fast, and I find it faster than Maya or even > Softimage. As per above suggestion, is there actually a way to capture > current frame's interpolated values (not the keyframe values) to be > inserted > later at other frames? If there's already is, then my suggestion above will > be a bit redundant, and I apologize for that. If it's not implemented, > hopefully everybody's input can help to get the best way to enhance a small > keyframe management aspect.
If you're asking what I think you're asking, I always just select all, key, then move the keys in the action editor. It's a pretty quick way to work, especially since double-tapping A gets you the whole character if the rig is set up correctly. ~ C _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
