On Tue, May 11, 2010 at 11:05 AM, Jason <[email protected]> wrote:
> This is how maya does it. I use it all the time. Select a keyframe (frame 2 > for example), scrub to frame 24, middle click and frame 2 is copied to frame > 24. It is fast. Oops, i read it and it sounds wrong. You are at frame 2, scrub with middle mouse to frame 24 and then key. Then frame 2 is copied to 24. > > Also selecting multiple frames with shift+drag is great. > > And one more thing that I have seen used a lot is to offset or shift keys > within the timeline. You have keys at 1, 5, 10, 20. You move to frame 8, > press a key and frames 10,20 move 1 frame to the right ending up at 11 and > 21. If you press another key they move back to 10, and 20. > > You can do a lot in the timeline with this all these combined. > > Jason7 > pd. hi btw. > > > On Tue, May 11, 2010 at 10:27 AM, joe <[email protected]> wrote: > >> I for one would love this. >> >> Joe >> >> On Tue, May 11, 2010 at 4:58 AM, Muhamad Faizol Abd. Halim >> <[email protected]> wrote: >> > Hi, >> > >> > Thanks for the feedback. >> > >> > On Tue, May 11, 2010 at 8:11 AM, Joshua Leung <[email protected]> >> wrote: >> > >> >> Hi, >> >> >> >> On Tue, May 11, 2010 at 9:19 AM, Muhamad Faizol Abd. Halim >> >> <[email protected]> wrote: >> >> > 1. To have an in-between keyframe can be inserted on the timeline >> using >> >> > right-mouse-button (RMB) to position it at a specific timeline, and >> >> > middle-mouse-button (MMB) to put a keyframe at that timeline. Other >> mouse >> >> > gestures will simply cancel the operation. This will help animators >> to >> >> > create follow ups keyframe much more easily and can consolidate >> several >> >> > dopesheet operations into just 2 clicks on the timeline. >> >> > >> >> > Example is posted at this link: >> >> > >> >> > http://www.pasteall.org/pic/3226 (blender_suggestion_01.png) >> >> So is the main purpose of this to just insert breakdowns using a >> >> modal-workflow without having to scrub the time cursor over to where a >> >> keyframe is desired (with the keyframe taking the interpolated values >> >> at the point where they are inserted)? I don't really understand the >> >> point of this, and don't really consider this as too much of a >> >> benefit. >> >> >> > >> > It's not "taking the interpolated values at the point where they are >> > inserted", but taking the _current frame_ 's interpolation values to be >> > inserted at the _desired frame_ (blue bar). Doing it this way then a >> user >> > doesn't have to keyframe the desired values at the current frame and >> move it >> > again afterwards to the desired frame. >> > >> > >> >> I do understand the need to be able to add keyframes tagged as >> >> 'breakdowns' in an easier way, and for that I do intend to add a way >> >> to choose the type of keyframes inserted. However, the best way to >> >> present this functionality is still a bit unclear, though I don't >> >> think this is the right approach. >> >> >> > >> > There might be a better approach, just that this feature is readily >> > available in other commercial 3d application and it helps animators to >> > simplify the keyframe workflow. The same result can be done through >> > dopesheet, but if we can consolidate a few operations into just two >> simple >> > clicks, then in my humble opinion, I think it's worth a try. >> > >> > >> >> > >> >> > 2. My second suggestion is to more keyframes management tool/handler. >> One >> >> of >> >> > them is a box handler, more or less like this. I'm hoping that this >> could >> >> > help animators to handle/manage large amount of keyframes much more >> >> easily. >> >> > >> >> > example: http://www.pasteall.org/pic/3227(blender_suggestion_02.png). >> >> This sort of tool has been on my todo for a couple of months now. >> >> Basically, it's pending work on a generic manipulator widget API >> >> before work progresses on setting this up. >> >> >> > >> > Cool. Glad to know that it's there in the roadmap. >> > >> > Again, thanks for the feedback. >> > >> > Regards, >> > Faizol Abd. Halim >> > _______________________________________________ >> > Bf-committers mailing list >> > [email protected] >> > http://lists.blender.org/mailman/listinfo/bf-committers >> > >> _______________________________________________ >> Bf-committers mailing list >> [email protected] >> http://lists.blender.org/mailman/listinfo/bf-committers >> > > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
