This is how maya does it. I use it all the time. Select a keyframe (frame 2 for example), scrub to frame 24, middle click and frame 2 is copied to frame 24. It is fast.
Also selecting multiple frames with shift+drag is great. And one more thing that I have seen used a lot is to offset or shift keys within the timeline. You have keys at 1, 5, 10, 20. You move to frame 8, press a key and frames 10,20 move 1 frame to the right ending up at 11 and 21. If you press another key they move back to 10, and 20. You can do a lot in the timeline with this all these combined. Jason7 pd. hi btw. On Tue, May 11, 2010 at 10:27 AM, joe <[email protected]> wrote: > I for one would love this. > > Joe > > On Tue, May 11, 2010 at 4:58 AM, Muhamad Faizol Abd. Halim > <[email protected]> wrote: > > Hi, > > > > Thanks for the feedback. > > > > On Tue, May 11, 2010 at 8:11 AM, Joshua Leung <[email protected]> > wrote: > > > >> Hi, > >> > >> On Tue, May 11, 2010 at 9:19 AM, Muhamad Faizol Abd. Halim > >> <[email protected]> wrote: > >> > 1. To have an in-between keyframe can be inserted on the timeline > using > >> > right-mouse-button (RMB) to position it at a specific timeline, and > >> > middle-mouse-button (MMB) to put a keyframe at that timeline. Other > mouse > >> > gestures will simply cancel the operation. This will help animators to > >> > create follow ups keyframe much more easily and can consolidate > several > >> > dopesheet operations into just 2 clicks on the timeline. > >> > > >> > Example is posted at this link: > >> > > >> > http://www.pasteall.org/pic/3226 (blender_suggestion_01.png) > >> So is the main purpose of this to just insert breakdowns using a > >> modal-workflow without having to scrub the time cursor over to where a > >> keyframe is desired (with the keyframe taking the interpolated values > >> at the point where they are inserted)? I don't really understand the > >> point of this, and don't really consider this as too much of a > >> benefit. > >> > > > > It's not "taking the interpolated values at the point where they are > > inserted", but taking the _current frame_ 's interpolation values to be > > inserted at the _desired frame_ (blue bar). Doing it this way then a user > > doesn't have to keyframe the desired values at the current frame and move > it > > again afterwards to the desired frame. > > > > > >> I do understand the need to be able to add keyframes tagged as > >> 'breakdowns' in an easier way, and for that I do intend to add a way > >> to choose the type of keyframes inserted. However, the best way to > >> present this functionality is still a bit unclear, though I don't > >> think this is the right approach. > >> > > > > There might be a better approach, just that this feature is readily > > available in other commercial 3d application and it helps animators to > > simplify the keyframe workflow. The same result can be done through > > dopesheet, but if we can consolidate a few operations into just two > simple > > clicks, then in my humble opinion, I think it's worth a try. > > > > > >> > > >> > 2. My second suggestion is to more keyframes management tool/handler. > One > >> of > >> > them is a box handler, more or less like this. I'm hoping that this > could > >> > help animators to handle/manage large amount of keyframes much more > >> easily. > >> > > >> > example: http://www.pasteall.org/pic/3227(blender_suggestion_02.png). > >> This sort of tool has been on my todo for a couple of months now. > >> Basically, it's pending work on a generic manipulator widget API > >> before work progresses on setting this up. > >> > > > > Cool. Glad to know that it's there in the roadmap. > > > > Again, thanks for the feedback. > > > > Regards, > > Faizol Abd. Halim > > _______________________________________________ > > Bf-committers mailing list > > [email protected] > > http://lists.blender.org/mailman/listinfo/bf-committers > > > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
