> the current blender workflow is while at frame 2, copy pose > to buffer (i love those yellow up/down arrows on the header). > scrub to frame 24, either paste from buffer or paste flipped > from buffer. If that same workflow could be preserved by > expanding to copy not just a pose, but keys in general...very cool.
I would definitely prefer this direction, as it keeps things consistent with how Blender already functions. Perhaps creating copy/paste functionality that uses the active keying set. During my time animating in Maya, I certainly used the method described by Jason a lot. (Essentially you can scrub the timeline without the scene updating.) So I understand how efficient and useful it can be. But I find 90+% of what I used that for is covered really nicely by copy/paste pose in Blender. And most of the rest would be covered by my suggestion above. So I'd rather not clutter Blender's functionality with that. It also always felt a bit hacky to me in Maya, scrubbing the timeline without the scene updating. --Nathan On Tue, May 11, 2010 at 3:43 PM, Roger Wickes <[email protected]> wrote: > the current blender workflow is while at frame 2, copy pose to buffer (i love > those yellow up/down arrows on the header). scrub to frame 24, either paste > from buffer or paste flipped from buffer. If that same workflow could be > preserved by expanding to copy not just a pose, but keys in general...very > cool. > > The "issue" with changing frame numbers of existing keys is that many people > avoid the NLA entirely by timing their keys in the fcurve editor. I put > "issue" in quotes because it is really a hack/work around the proper way to > do it, but users are lazy so if they can skip a step, they do. However, > thinking about all those lazy users (which includes myself) having an easy > way to shift subsequent/later keys out, such a G+Xnn would be very cool, > where the + deselects all keys and selects only those keys at or after the > current frame. > > --Roger > > > Check out my website at www.rogerwickes.com for a good deal on my book and > training course, as well as information about my latest activities. Use coupon > Papasmurf for $15 off! > > > > > ________________________________ > From: Jason <[email protected]> > To: bf-blender developers <[email protected]> > Sent: Tue, May 11, 2010 5:23:27 AM > Subject: Re: [Bf-committers] small scale suggestion : keyframe extra tools > > On Tue, May 11, 2010 at 11:05 AM, Jason <[email protected]> wrote: > >> This is how maya does it. I use it all the time. Select a keyframe (frame 2 >> for example), scrub to frame 24, middle click and frame 2 is copied to frame >> 24. It is fast. > > > Oops, i read it and it sounds wrong. You are at frame 2, scrub with middle > mouse to frame 24 and then key. Then frame 2 is copied to 24. > >> >> Also selecting multiple frames with shift+drag is great. >> >> And one more thing that I have seen used a lot is to offset or shift keys >> within the timeline. You have keys at 1, 5, 10, 20. You move to frame 8, >> press a key and frames 10,20 move 1 frame to the right ending up at 11 and >> 21. If you press another key they move back to 10, and 20. >> >> You can do a lot in the timeline with this all these combined. >> >> Jason7 >> pd. hi btw. >> >> >> On Tue, May 11, 2010 at 10:27 AM, joe <[email protected]> wrote: >> >>> I for one would love this. >>> >>> Joe >>> >>> On Tue, May 11, 2010 at 4:58 AM, Muhamad Faizol Abd. Halim >>> <[email protected]> wrote: >>> > Hi, >>> > >>> > Thanks for the feedback. >>> > >>> > On Tue, May 11, 2010 at 8:11 AM, Joshua Leung <[email protected]> >>> wrote: >>> > >>> >> Hi, >>> >> >>> >> On Tue, May 11, 2010 at 9:19 AM, Muhamad Faizol Abd. Halim >>> >> <[email protected]> wrote: >>> >> > 1. To have an in-between keyframe can be inserted on the timeline >>> using >>> >> > right-mouse-button (RMB) to position it at a specific timeline, and >>> >> > middle-mouse-button (MMB) to put a keyframe at that timeline. Other >>> mouse >>> >> > gestures will simply cancel the operation. This will help animators >>> to >>> >> > create follow ups keyframe much more easily and can consolidate >>> several >>> >> > dopesheet operations into just 2 clicks on the timeline. >>> >> > >>> >> > Example is posted at this link: >>> >> > >>> >> > http://www.pasteall.org/pic/3226 (blender_suggestion_01.png) >>> >> So is the main purpose of this to just insert breakdowns using a >>> >> modal-workflow without having to scrub the time cursor over to where a >>> >> keyframe is desired (with the keyframe taking the interpolated values >>> >> at the point where they are inserted)? I don't really understand the >>> >> point of this, and don't really consider this as too much of a >>> >> benefit. >>> >> >>> > >>> > It's not "taking the interpolated values at the point where they are >>> > inserted", but taking the _current frame_ 's interpolation values to be >>> > inserted at the _desired frame_ (blue bar). Doing it this way then a >>> user >>> > doesn't have to keyframe the desired values at the current frame and >>> move it >>> > again afterwards to the desired frame. >>> > >>> > >>> >> I do understand the need to be able to add keyframes tagged as >>> >> 'breakdowns' in an easier way, and for that I do intend to add a way >>> >> to choose the type of keyframes inserted. However, the best way to >>> >> present this functionality is still a bit unclear, though I don't >>> >> think this is the right approach. >>> >> >>> > >>> > There might be a better approach, just that this feature is readily >>> > available in other commercial 3d application and it helps animators to >>> > simplify the keyframe workflow. The same result can be done through >>> > dopesheet, but if we can consolidate a few operations into just two >>> simple >>> > clicks, then in my humble opinion, I think it's worth a try. >>> > >>> > >>> >> > >>> >> > 2. My second suggestion is to more keyframes management tool/handler. >>> One >>> >> of >>> >> > them is a box handler, more or less like this. I'm hoping that this >>> could >>> >> > help animators to handle/manage large amount of keyframes much more >>> >> easily. >>> >> > >>> >> > example: http://www.pasteall.org/pic/3227(blender_suggestion_02.png). >>> >> This sort of tool has been on my todo for a couple of months now. >>> >> Basically, it's pending work on a generic manipulator widget API >>> >> before work progresses on setting this up. >>> >> >>> > >>> > Cool. Glad to know that it's there in the roadmap. >>> > >>> > Again, thanks for the feedback. >>> > >>> > Regards, >>> > Faizol Abd. Halim >>> > _______________________________________________ >>> > Bf-committers mailing list >>> > [email protected] >>> > http://lists.blender.org/mailman/listinfo/bf-committers >>> > >>> _______________________________________________ >>> Bf-committers mailing list >>> [email protected] >>> http://lists.blender.org/mailman/listinfo/bf-committers >>> >> >> > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > > > > > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
