Personally, I found the Maya way more concentration-breaking, because it gave no feedback. With Blender's method, I can see every step of the way if I'm messing up, whereas with Maya I won't know until I key it and frame step backwards-forwards and look at the final result.
Of course the Maya way has advantages too. But personally, I prefer the pro/con combo of the way Blender does it. --Nathan On Tue, May 11, 2010 at 4:28 PM, Jarred de Beer <[email protected]> wrote: > The one difference between using copy pose to buffer and being able to scrub > a key through the timeline is that you maintain your pose in the viewport. > If we scrub to frame 24 the pose would float away to any later keyframes and > then pop back to where it was when we paste the key. I find it breaks > concentration on holding a pose. > > I think it was discussed before and people advised to use the action editor > as a timeline for this purpose, to just shift-d the keys and move them > over. I personally like to use the timeline, but can adjust if needed. > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
