Hi all, On Tue, May 11, 2010 at 10:54 PM, Charles Wardlaw < [email protected]> wrote:
> Very true, which is why I never use that method in Maya, either. > Personally > I think the Action Editor is *the* best-- I love being able to select all > the keys with one click and duplicating that. I think as workflows for > animation go, it's one of the best. The trick is just getting people to > give it a go. NLA systems in other packages aren't as robust, so most > folks > I talk to shy away. NLA in Blender is indeed fast, and I find it faster than Maya or even Softimage. As per above suggestion, is there actually a way to capture current frame's interpolated values (not the keyframe values) to be inserted later at other frames? If there's already is, then my suggestion above will be a bit redundant, and I apologize for that. If it's not implemented, hopefully everybody's input can help to get the best way to enhance a small keyframe management aspect. Thanks. Regards, Muhamad faizol Abd. Halim _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
