I can only speak to my experience with BSG, which I played for the
first time less than 48 hours ago.  In my opinion, this is a
tremendous game.  I have not watched the show.  Additionally, I have
not really had an adult gaming community for a long time now having
moved a lot in recent years and raising a family.  So, the game on
Saturday evening was kind of a big deal for me.

Naturally, I was a little apprehensive about playing a licensed game
like BSG, but I was more nervous about playing with people who I was
meeting for the first time.  Well, BSG did not disappoint!  The game
is *highly* interactive, and requires the group to act collectively to
solve common problems while trying to achieve 5 successful "jumps" to
bring the entire ship to safety.

This is done through card play.  The player skill cards are five
suited - each with a color.  Players draw from the 5 color-coded decks
based on their character.  I was the "support" guy - kind of an all-
around mechanic.  So, I drew green, blue and yellow cards.  Other
players had different roles and drew different colors accordingly.
When a problem emerges, it too is color coded with two or three colors
usually - requiring certain kinds of cards from the players to resolve
the issue.  The problem card has a numeric value that establishes how
many points need to be achieved when players throw cards (face down)
into a pile to address the specific problem.  Frequently, failure to
solve the problem jeopardizes some part of the ship (fuel, morale,
population).

Here is the kicker of the game.  The players do not all represent a
'happy, human band'.  At the beginning of the game, each player is
secretly assigned a card which says either a)you are a human [which
means they support the ship] or b)you are a cylon [which means that
you are trying to sabotage the ship].  The crazy, wild fun begins when
irregular cards start showing up in the problem-solving pile.  Cards
of the wrong color raise the difficulty value of solving the common
problem, but nobody knows who threw them into the pile since they are
tossed in face-down.  Suspicion abounds.  So, players kind of take on
a "Sherlock Holmes" role trying to deduce who is the saboteur.

Additionally, there is a light wargame element as Cylon Base Ships
(kind of like battleships), fighters, and raider ships (think: landing
craft) square off against the humans fighter ships.

All in all, I was really impressed with this game.  It is absolutely
loaded with drama.  Will the ship make a successful jump and get away
from this batch of Cylon hordes?  Will the saboteur reveal him/herself
and create a crisis on the ship or will they continue to lurk in the
game?  Is that other player giving you good advice on how to address
the latest disaster or are they persuading you to make a bad decision
because they are a saboteur?

In my opinion, BSG is a "people" game.  If I could have an absolutely
great time with strangers playing a game about a show that I never
watched, it must be doing something right.  Because the heart of the
game is player interaction, I found that I liked it stresses the idea
of enjoying each other's company over complex mechanics and elaborate
stratagems.  Wonderful stuff.

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