I am willing to bet you could choose your sensory input levels maybe.
Like maybe you would only feel 20 percent of the pain or something on
easy mode.

On 3/19/19, marcio via Groups.Io <marcinhorj21=yahoo.com...@groups.io> wrote:
> Interesting point, Devin!
> Your point seem to be in accordance with Luke's one.
> However, as we (John - I think - and I have said), just because we're
> blind in real life, doesn't mean we have/need to be when playing, after
> all, it's a game.
> Whatever road, though, would bring us a lot of fun. I imagine the other
> players would actually be surprised if they ever see a person with a
> cane among them. Lol
>
> Cheers,
> Marcio
> AKA /Starboy/
>
>
> Follow or add me on Facebook <https://facebook.com/firirinfonfon>
>
> Em 19/03/2019 09:58, Devin Prater escreveu:
>> I really think Virtual reality would be great for learning to use
>> sensory substitution things, like the vOICe, at seeingwithsound.com
>> <http://seeingwithsound.com>
>>
>> Besides that though, being able to see in a VR game would be really
>> hard to simulate for a blind person, unless the things we use, like a
>> virtual cane and such, were invissible for other players. And even
>> then, we'd be slower than others, just by the fact that we'd have more
>> info to take in, we'd have to physically explore our enviornment with
>> the cane rather than just turn the head to look around, and, so things
>> wouldn't be equal. However, this doesn't negate how much fun we'd
>> have, just like current video games. Shoot, I could play Dissidia
>> Final Fantasy for hours, using OCR of course, but its still fun as heck.
>> Devin Prater
>> sent from Gmail.
>>
>>
>> On Tue, Mar 19, 2019 at 7:34 AM marcio via Groups.Io
>> <marcinhorj21=yahoo.com...@groups.io <mailto:yahoo.com...@groups.io>>
>> wrote:
>>
>>     Hmm, I think you're right, I hadn't considered it all.
>>     But still (not that it's possible for now), what if someday they
>>     could develop a kind of technology capable of make you feel this
>>     sensation and forget about it right away?
>>     Of course I don't know how it could be done but I tell you, when
>>     it comes to technology, I won't doubt anything, not anymore.
>>     Even though, your point is  still valid. Before accepting such
>>     complex concept, one needs to think of the implications it would
>>     carry along, of course, with the good things.
>>     A long way to go, isn't it?
>>     Cheers,
>>     Marcio AKA /Starboy/
>>     Follow or add me on Facebook <https://facebook.com/firirinfonfon>
>>
>>     Em 19/03/2019 09:20, john escreveu:
>>>
>>>     Here's the thing: just because a sensation was created by a game,
>>>     doesn't mean you didn't experience that sensation. If games got
>>>     realistic enough that they could fully simulate reality and you
>>>     faceplanted the sidewalk, it doesn't matter that your nose isn't
>>>     broken in real life, you'll still experience what it would be
>>>     like, and you'll remember that experience.
>>>
>>>     So yeah, when you quit the game (presumably almost immediately
>>>     because broken bones hurt) you'll be back in the "real" reality
>>>     and your nose won't be broken anymore, but you'll still remember
>>>     what it felt like, and that's where a lot of trauma comes from.
>>>
>>>     You've probably paid someone to mutilate your body before (ever
>>>     had teeth pulled?), but you (hopefully) don't remember it and
>>>     have no lasting impact, because you were asleep for the process,
>>>     and didn't experience any of it.
>>>
>>>     So in short - just because it's artificially created sensation
>>>     doesn't mean it's not sensation, and that's where true VR gets
>>>     terrifying (because it doesn't always have to be in the context
>>>     of a game you play willingly).
>>>
>>>
>>>     *From:* marcio via Groups.Io
>>>     <mailto:marcinhorj21=yahoo.com...@groups.io>
>>>     *Sent:* Monday, March 18, 2019 23:43
>>>     *To:* blind-gamers@groups.io <mailto:blind-gamers@groups.io>
>>>     *Subject:* Re: [blind-gamers] food for thought: How far you would
>>>     go as to merging your reality with the gaming one?
>>>
>>>     I agree. But it's still about gaming, so, even if you were
>>>     confused with the two realities, you always would have the "exit
>>>     door".
>>>
>>>     Some experiences, of course, wouldn't be that cool to have :) but
>>>     well, apart from the feelings, sensation, it's nothing more than
>>>     a game :)
>>>
>>>
>>>     Cheers,
>>>     Marcio AKA /Starboy/
>>>     Follow or add me on Facebook <https://facebook.com/firirinfonfon>
>>>
>>>     Em 18/03/2019 08:12, john escreveu:
>>>>     This would be awesome, depending on the game. Game worlds can be
>>>>     a lot harsher than reality, and as incredible as it might be to
>>>>     experience some of them, others... not so much.
>>>>
>>>>     *From:* marcio via Groups.Io
>>>>     <mailto:marcinhorj21=yahoo.com...@groups.io>
>>>>     *Sent:* Sunday, March 17, 2019 19:32
>>>>     *To:* blind-gamers@groups.io <mailto:blind-gamers@groups.io>
>>>>     *Subject:* [blind-gamers] food for thought: How far you would go
>>>>     as to merging your reality with the gaming one?
>>>>
>>>>     Hello folks,
>>>>
>>>>     Just now I was randomly chatting with one person and then the
>>>>     "virtual reality" subject matter came up.
>>>>
>>>>     So was wondering, what you guys think about this concept? How
>>>>     far you would go with it and why?
>>>>
>>>>     Do you have any interest into a more complex concept behind this
>>>>     all which maybe could even confuse you as to what's your reality
>>>>     and what's the gaming one?
>>>>
>>>>     Thoughts are welcome :)
>>>>
>>>>     --
>>>>
>>>>     Cheers,
>>>>     Marcio AKA /Starboy/
>>>>     Follow or add me on Facebook <https://facebook.com/firirinfonfon>
>>>>
>>
>>
>
>
> 
>
>


-- 
Lenron Brown
Cell: 985-271-2832
Skype: ron.brown762

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