It would be cool if we could talk to a company that was working on VR,
so that accessibility and things are not an after thought. You know
getting in on the ground floor.

On 3/19/19, marcio via Groups.Io <[email protected]> wrote:
> Lenron,
> This could be a good solution as well. One I hadn't thought of, by the way.
> See, guys, there are some interesting ideas! I'm thinking, maybe there
> is someone we can talk with to discuss these ideas and perhaps turn them
> (or at least some of them) into reality?
> What you guys think about it?
>
> Cheers,
> Marcio
> AKA /Starboy/
>
>
> Follow or add me on Facebook <https://facebook.com/firirinfonfon>
>
> Em 19/03/2019 14:31, Lenron escreveu:
>> I am willing to bet you could choose your sensory input levels maybe.
>> Like maybe you would only feel 20 percent of the pain or something on
>> easy mode.
>>
>> On 3/19/19, marcio via Groups.Io <[email protected]>
>> wrote:
>>> Interesting point, Devin!
>>> Your point seem to be in accordance with Luke's one.
>>> However, as we (John - I think - and I have said), just because we're
>>> blind in real life, doesn't mean we have/need to be when playing, after
>>> all, it's a game.
>>> Whatever road, though, would bring us a lot of fun. I imagine the other
>>> players would actually be surprised if they ever see a person with a
>>> cane among them. Lol
>>>
>>> Cheers,
>>> Marcio
>>> AKA /Starboy/
>>>
>>>
>>> Follow or add me on Facebook <https://facebook.com/firirinfonfon>
>>>
>>> Em 19/03/2019 09:58, Devin Prater escreveu:
>>>> I really think Virtual reality would be great for learning to use
>>>> sensory substitution things, like the vOICe, at seeingwithsound.com
>>>> <http://seeingwithsound.com>
>>>>
>>>> Besides that though, being able to see in a VR game would be really
>>>> hard to simulate for a blind person, unless the things we use, like a
>>>> virtual cane and such, were invissible for other players. And even
>>>> then, we'd be slower than others, just by the fact that we'd have more
>>>> info to take in, we'd have to physically explore our enviornment with
>>>> the cane rather than just turn the head to look around, and, so things
>>>> wouldn't be equal. However, this doesn't negate how much fun we'd
>>>> have, just like current video games. Shoot, I could play Dissidia
>>>> Final Fantasy for hours, using OCR of course, but its still fun as
>>>> heck.
>>>> Devin Prater
>>>> sent from Gmail.
>>>>
>>>>
>>>> On Tue, Mar 19, 2019 at 7:34 AM marcio via Groups.Io
>>>> <[email protected] <mailto:[email protected]>>
>>>> wrote:
>>>>
>>>>      Hmm, I think you're right, I hadn't considered it all.
>>>>      But still (not that it's possible for now), what if someday they
>>>>      could develop a kind of technology capable of make you feel this
>>>>      sensation and forget about it right away?
>>>>      Of course I don't know how it could be done but I tell you, when
>>>>      it comes to technology, I won't doubt anything, not anymore.
>>>>      Even though, your point is  still valid. Before accepting such
>>>>      complex concept, one needs to think of the implications it would
>>>>      carry along, of course, with the good things.
>>>>      A long way to go, isn't it?
>>>>      Cheers,
>>>>      Marcio AKA /Starboy/
>>>>      Follow or add me on Facebook <https://facebook.com/firirinfonfon>
>>>>
>>>>      Em 19/03/2019 09:20, john escreveu:
>>>>>      Here's the thing: just because a sensation was created by a game,
>>>>>      doesn't mean you didn't experience that sensation. If games got
>>>>>      realistic enough that they could fully simulate reality and you
>>>>>      faceplanted the sidewalk, it doesn't matter that your nose isn't
>>>>>      broken in real life, you'll still experience what it would be
>>>>>      like, and you'll remember that experience.
>>>>>
>>>>>      So yeah, when you quit the game (presumably almost immediately
>>>>>      because broken bones hurt) you'll be back in the "real" reality
>>>>>      and your nose won't be broken anymore, but you'll still remember
>>>>>      what it felt like, and that's where a lot of trauma comes from.
>>>>>
>>>>>      You've probably paid someone to mutilate your body before (ever
>>>>>      had teeth pulled?), but you (hopefully) don't remember it and
>>>>>      have no lasting impact, because you were asleep for the process,
>>>>>      and didn't experience any of it.
>>>>>
>>>>>      So in short - just because it's artificially created sensation
>>>>>      doesn't mean it's not sensation, and that's where true VR gets
>>>>>      terrifying (because it doesn't always have to be in the context
>>>>>      of a game you play willingly).
>>>>>
>>>>>
>>>>>      *From:* marcio via Groups.Io
>>>>>      <mailto:[email protected]>
>>>>>      *Sent:* Monday, March 18, 2019 23:43
>>>>>      *To:* [email protected] <mailto:[email protected]>
>>>>>      *Subject:* Re: [blind-gamers] food for thought: How far you would
>>>>>      go as to merging your reality with the gaming one?
>>>>>
>>>>>      I agree. But it's still about gaming, so, even if you were
>>>>>      confused with the two realities, you always would have the "exit
>>>>>      door".
>>>>>
>>>>>      Some experiences, of course, wouldn't be that cool to have :) but
>>>>>      well, apart from the feelings, sensation, it's nothing more than
>>>>>      a game :)
>>>>>
>>>>>
>>>>>      Cheers,
>>>>>      Marcio AKA /Starboy/
>>>>>      Follow or add me on Facebook <https://facebook.com/firirinfonfon>
>>>>>
>>>>>      Em 18/03/2019 08:12, john escreveu:
>>>>>>      This would be awesome, depending on the game. Game worlds can be
>>>>>>      a lot harsher than reality, and as incredible as it might be to
>>>>>>      experience some of them, others... not so much.
>>>>>>
>>>>>>      *From:* marcio via Groups.Io
>>>>>>      <mailto:[email protected]>
>>>>>>      *Sent:* Sunday, March 17, 2019 19:32
>>>>>>      *To:* [email protected] <mailto:[email protected]>
>>>>>>      *Subject:* [blind-gamers] food for thought: How far you would go
>>>>>>      as to merging your reality with the gaming one?
>>>>>>
>>>>>>      Hello folks,
>>>>>>
>>>>>>      Just now I was randomly chatting with one person and then the
>>>>>>      "virtual reality" subject matter came up.
>>>>>>
>>>>>>      So was wondering, what you guys think about this concept? How
>>>>>>      far you would go with it and why?
>>>>>>
>>>>>>      Do you have any interest into a more complex concept behind this
>>>>>>      all which maybe could even confuse you as to what's your reality
>>>>>>      and what's the gaming one?
>>>>>>
>>>>>>      Thoughts are welcome :)
>>>>>>
>>>>>>      --
>>>>>>
>>>>>>      Cheers,
>>>>>>      Marcio AKA /Starboy/
>>>>>>      Follow or add me on Facebook
>>>>>> <https://facebook.com/firirinfonfon>
>>>>>>
>>>>
>>>
>>>
>>>
>>>
>>
>
>
> 
>
>


-- 
Lenron Brown
Cell: 985-271-2832
Skype: ron.brown762

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