Actually, it doesn't, it just looks that way when using voiceover.  You'll notice when you leave the planet, and go back to it that things appear to be rearranged.  They're actually not, (visually the screen looks exactly the same), it's just placing things in different order according to voiceover, because of the way it interprets the layout.

This is the biggest problem with the game, it makes it difficult to place things strategically, you have to just build things, and hope the placement works out.

It's irritating, but by no means a game killer.


On 1/7/2023 2:39 PM, Lindsay Cowell wrote:
I struggle finding north and south. Voiceover just places the buildings and 
things in a straight line.

-----Original Message-----
From: [email protected] <[email protected]> On Behalf Of Jude DaShiell
Sent: 07 January 2023 16:43
To: [email protected]
Subject: Re: [blind-gamers] Galactic colonies

Coordinates can be discovered even on an  iphone.  Check north and south of 
your location.  If you find nothing go back to center location and put what 
you're going to put there.  Do that every time you get into next center 
location.  Eventually, north or south will land you on one of your earlier 
installations.  This is why it's a good idea to uniquely number each 
installation you place too.  Each planet because of its size may have a 
different number of installations in a row since not all planets will be the 
same size.



Jude <jdashiel at panix dot com> "There are four boxes to be used in defense of 
liberty:
  soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.

On Sat, 7 Jan 2023, Michael wrote:

Man I just can?t wait to see the latest update for this game. This constant 
problem of the game freezing is getting old!
OK question, when is the best time to use a commercial complex?
Thanks

ent from my iPhone

On Jan 6, 2023, at 3:34 PM, Michael <[email protected]> wrote:

Hey guys, I realize the colonies are not just linear, but do we know the 
dimensions of the grid we?re working on?  Sort of like in Swordy  quest where 
you could see it goes from 1:1 to 1:5,  then you swipe  right to the next row 
to, 2:1, so  we can?t go by coordinates?
Has anyone contacted the developer about this issue and also the other issue of 
not knowing which building is connected to which , that sounds like a real pain.
thanks
Michael
On Jan 5, 2023, at 7:24 PM, Jude DaShiell <[email protected]> wrote:

First planet landing puts a base down.  Maybe building and
connecting warehouses and farms first then put the colonies in as
the last part of the living complex for the population may work better.

Jude <jdashiel at panix dot com>
"There are four boxes to be used in defense of liberty:
soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.

On Thu, 5 Jan 2023, Travis Siegel wrote:
Remember I said the planet looks linear to voiceover, but it actually isn't?

That's what's causing this problem.

When you place colony buildings, initially, there's nothing else around them.
After you build a while, the grid wraps around (no clue how many
spaces across each row is, it changes depending on what's going
on), so there's no way for us to tell when something else is going
to be placed adjacent to another building.  This is my only major
complaint with the game.  The other biggest issue for me is
there's no way to tell what warehouse things are tied to without
disconnecting them and reconnecting them, which is a real hassle
when you have double digit hydroponic farms, and are trying to get
food to a colony that is feeding from a particular warehouse that
just doesn't have enough food income.  But, what's happening here
is that colony buildings don't like being next to industrial type
buildings.  This means, if you have anything other than parks or
hydroponics built in a square next to a colony building, the
colony building suffers from reduced population. It's a real shame we can't 
tell where new buildings are going to go in reference to others, but for now, 
that's the problem we need to deal with.

Sorry for the trouble, but just keep building colony buildings,
hooking them up to food sources, and eventually you'll get enough
colonists to complete that level.  Alternatively, if you have some
of the boosts, you can up your population that way, click on the
upgrade button when you're in the colony building, and if you have
the right item, it will allow you to upgrade the amount of population the 
building will hold.



On 1/5/2023 6:44 AM, Lindsay Cowell wrote:
Hi guys, I have lots of living quarters built, but yet my
colonist level keeps dropping and I?m trying to get up to 290
colonists. What am I doing wrong? Yea at ya r woo so so at

Sent from Outlook for iOS <https://aka.ms/o0ukef>
-----------------------------------------------------------------
-------
*From:* [email protected] <[email protected]> on behalf
of Travis Siegel <[email protected]>
*Sent:* Tuesday, January 3, 2023 7:27 pm
*To:* [email protected] <[email protected]>
*Subject:* Re: [blind-gamers] Galactic colonies I don't know if
you can start from scratch or not, but probably, because I have
two phones, and each one has different levels, (one at 7, the
other at 20), so just deleting the app and redownloading it will
probably do the trick.

On 1/3/2023 12:49 PM, Lindsay Cowell wrote:
How do I start from scratch if I want to?

Lindsay Cowell.

-----Original Message-----
From: [email protected] <[email protected]> On Behalf
Of Jude DaShiell
Sent: 03 January 2023 15:02
To: [email protected]
Subject: Re: [blind-gamers] Galactic colonies

That leaves several planets in a mess without the amenities the
more advanced missions planets get unless those automatically
open on under-served planets.



Jude <jdashiel at panix dot com> "There are four boxes to be
used in defense of liberty:
soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.

On Tue, 3 Jan 2023, Travis Siegel wrote:

Nah, doesn't work that way. Remember, each planet is a new
planet being built from scratch. You'll of course have access
to hospitals parks and things once they're unlocked, but each
planet starts from bare earth. You're basically terra forming
the planet, so each time you need to start from scratch.

As you advance, you'll find housing units hold more people by
default,
as do warehouses, but you still need the same 3 units of food
per colonist no matter how many your housing units hold, so
there's
always
need for lots of food, which sometimes is a challenge.
Sometimes I've had to cheat, especially on the planets where
there's a per minute income requirement.

Build multiple commercial buildings, and have them all set to
5 minutes, you'll need three of them to generate the whole
1500 per minute most missions of that type require, but once
that's happening, the mission goals are technically met, even
though you've not really accomplished the real goal of that
actual income. It's a hack, and I try hard not to use it, but
sometimes, I just can't manage to get to the required
population levels required for the proper amount of income.

There's other times you'll need to have a warehouse hold one
product, then switch it to holding another one, because of how
the planet is designed. On those missions where you need x
number of items in the trade port, and you don't have enough
room to build extra warehouses that are close enough to the
trade port. It can become quite the balancing act, but it's
all worth the rewards once you do complete
one.

On 1/3/2023 8:27 AM, Jude DaShiell wrote:
I never got that far in the game, but would be surprised if
once capabilities built up by research don't open up those
original planets for future upgrades that are now possible.
Put another way it would be nice if all planets had hospitals
and parks and other amenities that make life better on those planets.



Jude <jdashiel at panix dot com> "There are four boxes to be
used in defense of liberty:
soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.

On Tue, 3 Jan 2023, Travis Siegel wrote:

The thing is, you don't really need to get back to the
planet once you've completed the mission goals. You don't
even need to get to your ship.
Just
click on a new planet, and it will prompt you to move to the
new location.

I don't know why you couldn't go back to a previous planet,
but there's really no need to do so.

I'll see if it's possible when I complete my current
mission, and let folks know.

On 1/3/2023 1:57 AM, Michael wrote:
Think that?s part of the problem, I completed all mission
goals, but I had no idea I wouldn?t be allowed to go back to the colony.
So, is that the case? I can?t get back there?
Thanks
On Jan 2, 2023, at 7:33 PM, Travis Siegel
<[email protected]>
wrote:

Unless you completed the required missions on the planet,
you should have no problem getting back to it.
If it says your ship is landed there, just tap on it. It
will tell you your ship is there, then just tap details,
then it will give you all the planet info, with a continue button at the end.
Tap that, and you're back on the planet.

That's all you need to do.

I've never tried going back to a planet after the
missions have been completed, so no clue if the game
allows it or not, though I see no reason why it wouldn't.


On 1/2/2023 6:47 PM, Michael wrote:
Thanks Travis, for that nicely detailed response.
The screen I am facing now is where I could look at my
ship and I can see that I can explore another space, but
I can?t get back to the last planet I colonized even
though it tells me my ship is currently landed on this planet. any help? Any 
hints?
I?m kind of at a loss I can?t get back to my colony well
I guess once you complete the mission it doesn?t let you
back to the colony?
Once again, thanks for any help or input, I?ll get the
hang of this, I promise. Lol
On Jan 2, 2023, at 3:35 PM, Jude DaShiell
<[email protected]> wrote:

It works on android too I played it on android first
but now use an Iphone.



Jude <jdashiel at panix dot com> "There are four boxes
to be used in defense of liberty:
soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.

On Mon, 2 Jan 2023, Travis Siegel wrote:

I play it on the iPhone. I have no idea if it's
available on other platforms or not.


On 1/2/2023 4:18 PM, Matthew Chao via groups.io wrote:
On what operating system will this gtame work?
Thanks.--Matthew Chao



On 1/2/2023 3:43 PM, Travis Siegel wrote:
You don't need a hydroponics plant for each
warehouse, but usually you'll need 2 or 3 per warehouse.
Each one produces a certain amount, and you'll need
to check how much food is rolling into the
warehouse, then how much is rolling out per minute.
That's how you maintain your population.
If yours are yoyoing then it's because you're
getting enough food, so another one is showing up,
then they're eating the available food, then it
isn't here anymore, so one dies off. You'll need to
balance food production with population. It gets
easier (or harder depending on your point of view)
as you complete some of the research tasks, since
those can give you increased production or storage
on various buildings. In the beginning though,
(especially since you don't have a lot of completion
rewards) you'll need to have probably 3 hydroponics
per housing unit, since typically one housing unit
holds between 50 and 100 population, depending on
whether it's next to an industrial zone or not. Your
population needs 3 units of food for each unit of
population, so you'll need
150 units of food incoming to the living quarters
for a 50 population building, and obviously
300 incoming for a 100 population building.

That gets harder as you increase the size of the
residences, but you can increase the output of the
hydroponics too, so it all balances out.
You
should be doing research constantly until you have
researched everything you can. I don't know if it's
a bug, or if there's a piece of the game I haven't
found yet, but there's 11 items I still have to
research, but they don't show up on my research list, so nothing to do about 
those.

You'll also want to pick up your reward every day,
just click on the prize, and it's transferred into
your inventory, and then you can use it on the
planet you're currently on, or save it for another one, it's up to you.


On 1/2/2023 8:14 AM, Michael wrote:
Okay so do you think I should have a farm and a
warehouse for each living quarters I build?
I?ll also leave the game to idle while my
population has a chance to grow So far I have a
total number of 59 people, although, it fluctuates
back to
58 and then goes back up to 59, but doesn?t seem to
get much beyond that, so I?ll leave it be for a while.
Thanks again for your help.
On Jan 2, 2023, at 5:23 AM, Jude DaShiell
<[email protected]>
wrote:

Leave the game on your phone say for a week then
check back in.
You
should have more money generated by your colonies
and their production by then. It takes them time
but it does happen.



Jude <jdashiel at panix dot com> "There are four
boxes to be used in defense of liberty:
soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.

On Mon, 2 Jan 2023, Lindsay Cowell wrote:

I feel like I?ve come to a halt with the game, as
I can never seem to get enough money to do things
now



Sent from Outlook for iOS

_________________________________________________
_______
_________________________________________________
_______
_________________________________________________
_______ ____________________________

From: [email protected]
<[email protected]> on behalf of Jude
DaShiell <[email protected]>
Sent: Monday, January 2, 2023 1:45 am
To: [email protected]
<[email protected]>
Subject: Re: [blind-gamers] Galactic colonies
When arriving at a planet for the first time and
landing you get a very tight view of that planet.
Taking off again then landing again gets your
ship orbit time around the planet and that's how your exploration starts to 
expand.



Jude <jdashiel at panix dot com> "There are four
boxes to be used in defense of liberty:
soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.

On Mon, 2 Jan 2023, Lindsay Cowell wrote:

Got it. Now, I'm doing a long term task in the
commercial complex, am I best doing short term
tasks if I am short of money?



On 01/01/2023 23:46, Travis Siegel wrote:
Because you haven't explored the entire planet.

I already told you that to get more exploration
space, you need to go back to space then enter
the planet again to expose more of the map to be explored.

Just click on the button (first on the screen
that says space map).
Then
find the planet your ship is on, and click it
again, click details, then continue.

That will put you back on the planet, with more
area to explore.

That's all there is to it.



On 1/1/2023 6:34 PM, Lindsay Cowell wrote:
Why would it tell me? I need crystals to
produce computer parts when I can?t seem to
find any, and I have explored all the planet as far as I can tell?
On 1 Jan 2023, at 11:28 pm, Travis Siegel
<[email protected]>
wrote:

You don't connect the factories to the ore
extractor, you connect the ore extractor to
the warehouse, then connect the warehouse to
the factory.

You need to be careful though, because to
voiceover, the planet looks like a single
long line going on and on, but to sighted
folks, it's actually a square block, so you
need to be aware of that, because as you
proceed with more complicated layouts you'll
need for future missions, you'll find that
there are times you build something, and even
though according to voiceover, it's right
next to the thing you want to connect it to,
in reality, it's on the other side of the
square, and so out of range for the connection to be made. Just something to 
keep in mind as you progress.


On 1/1/2023 5:47 PM, Michael wrote:
Hey guy?s, i?ve just recently started
playing galactic colonies, and I am
colonizing my second planet, I?m trying to
connect my factory to the ore extractor, but
the only connections lead to the warehouses, any help?
I?m
confused why that?s happening.
The other situation I?m having is to
complete the mission status for the mission
goals is to increase population 75 but I
don?t have any superior kits for the living area.
So far I only have 20 energy cells, it takes
100 energy cells to buy the starter kit with
all the superior kits that I need, and
that?s gonna take some bucks which I?m not
willing to do at this
point.
Any help would really be appreciated, you
guys are always there for us.
Lol
Michael
,
On Jan 1, 2023, at 1:38 PM, Travis Siegel
<[email protected]>
wrote:
The missions change for each planet.
Chances are there's only no crystals,
because you haven't explored enough of the planet yet.

After you explore all of the available
squares, then leave the interface for the
planet, (I.E, go back to space), then open
the planet again, new squares will be
revealed. You'll find crystals that way eventually.


On 1/1/2023 2:22 PM, Lindsay Cowell wrote:
Hey guys,


I now play galactic colonies, and the
mission is asking me to sell computer
parts, but there is nowhere to extract
crystals on that planet, does the mission
stay available if I try it somewhere else, does anyone know?


Lindsay Cowell.



































































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