Me neither.
On 07/01/2023 23:55, Travis Siegel wrote:
How do you check north and south? I can't even get the phone to show me
the rotor to turn on the option to allow up/down movement.
On 1/7/2023 11:43 AM, Jude DaShiell wrote:
Coordinates can be discovered even on an iphone. Check north and south
of your location. If you find nothing go back to center location and
put
what you're going to put there. Do that every time you get into next
center location. Eventually, north or south will land you on one of
your
earlier installations. This is why it's a good idea to uniquely number
each installation you place too. Each planet because of its size may
have
a different number of installations in a row since not all planets
will be
the same size.
Jude <jdashiel at panix dot com> "There are four boxes to be used in
defense of liberty:
soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)
.
On Sat, 7 Jan 2023, Michael wrote:
Man I just can?t wait to see the latest update for this game. This
constant problem of the game freezing is getting old!
OK question, when is the best time to use a commercial complex?
Thanks
ent from my iPhone
On Jan 6, 2023, at 3:34 PM, Michael <[email protected]> wrote:
Hey guys, I realize the colonies are not just linear, but do we
know the dimensions of the grid we?re working on? Sort of like in
Swordy quest where you could see it goes from 1:1 to 1:5, then you
swipe right to the next row to, 2:1, so we can?t go by coordinates?
Has anyone contacted the developer about this issue and also the
other issue of not knowing which building is connected to which ,
that sounds like a real pain.
thanks
Michael
On Jan 5, 2023, at 7:24 PM, Jude DaShiell <[email protected]> wrote:
First planet landing puts a base down. Maybe building and
connecting
warehouses and farms first then put the colonies in as the last
part of
the living complex for the population may work better.
Jude <jdashiel at panix dot com>
"There are four boxes to be used in defense of liberty:
soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)
.
On Thu, 5 Jan 2023, Travis Siegel wrote:
Remember I said the planet looks linear to voiceover, but it
actually isn't?
That's what's causing this problem.
When you place colony buildings, initially, there's nothing else
around them.
After you build a while, the grid wraps around (no clue how many
spaces across
each row is, it changes depending on what's going on), so there's
no way for
us to tell when something else is going to be placed adjacent to
another
building. This is my only major complaint with the game. The
other biggest
issue for me is there's no way to tell what warehouse things are
tied to
without disconnecting them and reconnecting them, which is a real
hassle when
you have double digit hydroponic farms, and are trying to get
food to a colony
that is feeding from a particular warehouse that just doesn't
have enough food
income. But, what's happening here is that colony buildings
don't like being
next to industrial type buildings. This means, if you have
anything other
than parks or hydroponics built in a square next to a colony
building, the
colony building suffers from reduced population. It's a real
shame we can't
tell where new buildings are going to go in reference to others,
but for now,
that's the problem we need to deal with.
Sorry for the trouble, but just keep building colony buildings,
hooking them
up to food sources, and eventually you'll get enough colonists to
complete
that level. Alternatively, if you have some of the boosts, you
can up your
population that way, click on the upgrade button when you're in
the colony
building, and if you have the right item, it will allow you to
upgrade the
amount of population the building will hold.
On 1/5/2023 6:44 AM, Lindsay Cowell wrote:
Hi guys, I have lots of living quarters built, but yet my
colonist level
keeps dropping and I?m trying to get up to 290 colonists. What
am I doing
wrong? Yea at ya r woo so so at
Sent from Outlook for iOS <https://aka.ms/o0ukef>
------------------------------------------------------------------------
*From:* [email protected] <[email protected]> on
behalf of Travis
Siegel <[email protected]>
*Sent:* Tuesday, January 3, 2023 7:27 pm
*To:* [email protected] <[email protected]>
*Subject:* Re: [blind-gamers] Galactic colonies
I don't know if you can start from scratch or not, but probably,
because
I have two phones, and each one has different levels, (one at 7,
the
other at 20), so just deleting the app and redownloading it will
probably do the trick.
On 1/3/2023 12:49 PM, Lindsay Cowell wrote:
How do I start from scratch if I want to?
Lindsay Cowell.
-----Original Message-----
From: [email protected] <[email protected]> On
Behalf Of
Jude DaShiell
Sent: 03 January 2023 15:02
To: [email protected]
Subject: Re: [blind-gamers] Galactic colonies
That leaves several planets in a mess without the amenities
the more
advanced missions planets get unless those automatically open on
under-served planets.
Jude <jdashiel at panix dot com> "There are four boxes to be
used in
defense of liberty:
soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)
.
On Tue, 3 Jan 2023, Travis Siegel wrote:
Nah, doesn't work that way. Remember, each planet is a new
planet
being built from scratch. You'll of course have access to
hospitals
parks and things once they're unlocked, but each planet
starts from
bare earth. You're basically terra forming the planet, so
each time
you need to start from scratch.
As you advance, you'll find housing units hold more people by
default,
as do warehouses, but you still need the same 3 units of food
per
colonist no matter how many your housing units hold, so there's
always
need for lots of food, which sometimes is a challenge.
Sometimes I've
had to cheat, especially on the planets where there's a per
minute
income requirement.
Build multiple commercial buildings, and have them all set to 5
minutes, you'll need three of them to generate the whole 1500
per
minute most missions of that type require, but once that's
happening,
the mission goals are technically met, even though you've not
really
accomplished the real goal of that actual income. It's a
hack, and I
try hard not to use it, but sometimes, I just can't manage to
get to
the required population levels required for the proper amount of
income.
There's other times you'll need to have a warehouse hold one
product,
then switch it to holding another one, because of how the
planet is
designed. On those missions where you need x number of items
in the
trade port, and you don't have enough room to build extra
warehouses
that are close enough to the trade port. It can become quite the
balancing act, but it's all worth the rewards once you do
complete
one.
On 1/3/2023 8:27 AM, Jude DaShiell wrote:
I never got that far in the game, but would be surprised if
once
capabilities built up by research don't open up those original
planets for future upgrades that are now possible. Put
another way
it would be nice if all planets had hospitals and parks and
other
amenities that make life better on those planets.
Jude <jdashiel at panix dot com> "There are four boxes to be
used in
defense of liberty:
soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)
.
On Tue, 3 Jan 2023, Travis Siegel wrote:
The thing is, you don't really need to get back to the
planet once
you've completed the mission goals. You don't even need to
get to
your ship.
Just
click on a new planet, and it will prompt you to move to
the new
location.
I don't know why you couldn't go back to a previous planet,
but
there's really no need to do so.
I'll see if it's possible when I complete my current
mission, and
let folks know.
On 1/3/2023 1:57 AM, Michael wrote:
Think that?s part of the problem, I completed all mission
goals,
but I had no idea I wouldn?t be allowed to go back to the
colony.
So, is that the case? I can?t get back there?
Thanks
On Jan 2, 2023, at 7:33 PM, Travis Siegel
<[email protected]>
wrote:
Unless you completed the required missions on the
planet, you
should have no problem getting back to it.
If it says your ship is landed there, just tap on it. It
will
tell you your ship is there, then just tap details, then
it will
give you all the planet info, with a continue button at
the end.
Tap that, and you're back on the planet.
That's all you need to do.
I've never tried going back to a planet after the
missions have
been completed, so no clue if the game allows it or not,
though
I see no reason why it wouldn't.
On 1/2/2023 6:47 PM, Michael wrote:
Thanks Travis, for that nicely detailed response.
The screen I am facing now is where I could look at my
ship and
I can see that I can explore another space, but I can?t
get
back to the last planet I colonized even though it
tells me my
ship is currently landed on this planet. any help? Any
hints?
I?m kind of at a loss I can?t get back to my colony well I
guess once you complete the mission it doesn?t let you
back to
the colony?
Once again, thanks for any help or input, I?ll get the
hang of
this, I promise. Lol
On Jan 2, 2023, at 3:35 PM, Jude DaShiell
<[email protected]> wrote:
It works on android too I played it on android first
but now
use an Iphone.
Jude <jdashiel at panix dot com> "There are four boxes
to be
used in defense of liberty:
soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)
.
On Mon, 2 Jan 2023, Travis Siegel wrote:
I play it on the iPhone. I have no idea if it's
available on other platforms or not.
On 1/2/2023 4:18 PM, Matthew Chao via groups.io wrote:
On what operating system will this gtame work?
Thanks.--Matthew Chao
On 1/2/2023 3:43 PM, Travis Siegel wrote:
You don't need a hydroponics plant for each
warehouse, but usually you'll need 2 or 3 per
warehouse.
Each one produces a certain amount, and you'll need to
check how much food is rolling into the warehouse,
then how
much is rolling out per minute. That's how you
maintain
your population.
If yours are yoyoing then it's because you're getting
enough food, so another one is showing up, then
they're
eating the available food, then it isn't here
anymore, so
one dies off. You'll need to balance food
production with
population. It gets easier (or harder depending on
your
point of view) as you complete some of the research
tasks,
since those can give you increased production or
storage on
various buildings. In the beginning though,
(especially
since you don't have a lot of completion
rewards) you'll need to have probably 3 hydroponics
per
housing unit, since typically one housing unit holds
between 50 and 100 population, depending on whether
it's
next to an industrial zone or not. Your population
needs 3
units of food for each unit of population, so
you'll need
150 units of food incoming to the living quarters
for a 50
population building, and obviously
300 incoming for a 100 population building.
That gets harder as you increase the size of the
residences, but you can increase the output of the
hydroponics too, so it all balances out.
You
should be doing research constantly until you have
researched everything you can. I don't know if it's
a bug,
or if there's a piece of the game I haven't found
yet, but
there's 11 items I still have to research, but they
don't
show up on my research list, so nothing to do about
those.
You'll also want to pick up your reward every day,
just
click on the prize, and it's transferred into your
inventory, and then you can use it on the planet
you're
currently on, or save it for another one, it's up
to you.
On 1/2/2023 8:14 AM, Michael wrote:
Okay so do you think I should have a farm and a
warehouse
for each living quarters I build?
I?ll also leave the game to idle while my
population has a
chance to grow
So far I have a total number of 59 people,
although, it
fluctuates back to
58 and then goes back up to 59, but doesn?t seem
to get
much beyond that, so I?ll leave it be for a while.
Thanks again for your help.
On Jan 2, 2023, at 5:23 AM, Jude DaShiell
<[email protected]>
wrote:
Leave the game on your phone say for a week then
check
back in.
You
should have more money generated by your colonies
and
their production by then. It takes them time but
it does
happen.
Jude <jdashiel at panix dot com> "There are four
boxes to
be used in defense of liberty:
soap, ballot, jury, and ammo. Please use in that
order."
-Ed Howdershelt (Author, 1940)
.
On Mon, 2 Jan 2023, Lindsay Cowell wrote:
I feel like I?ve come to a halt with the game,
as I can
never seem to get enough money to do things now
Sent from Outlook for iOS
________________________________________________________
________________________________________________________
________________________________________________________
____________________________
From: [email protected]
<[email protected]> on
behalf of Jude DaShiell <[email protected]>
Sent: Monday, January 2, 2023 1:45 am
To: [email protected] <[email protected]>
Subject: Re: [blind-gamers] Galactic colonies When
arriving at a planet for the first time and
landing you
get a very tight view of that planet. Taking off
again
then landing again gets your ship orbit time
around the
planet and that's how your exploration starts to
expand.
Jude <jdashiel at panix dot com> "There are four
boxes
to be used in defense of liberty:
soap, ballot, jury, and ammo. Please use in that
order."
-Ed Howdershelt (Author, 1940)
.
On Mon, 2 Jan 2023, Lindsay Cowell wrote:
Got it. Now, I'm doing a long term task in the
commercial complex, am I best doing short term
tasks if
I am short of money?
On 01/01/2023 23:46, Travis Siegel wrote:
Because you haven't explored the entire planet.
I already told you that to get more
exploration space,
you need to go back to space then enter the
planet
again to expose more of the map to be explored.
Just click on the button (first on the screen
that
says space map).
Then
find the planet your ship is on, and click it
again,
click details, then continue.
That will put you back on the planet, with
more area
to explore.
That's all there is to it.
On 1/1/2023 6:34 PM, Lindsay Cowell wrote:
Why would it tell me? I need crystals to produce
computer parts when I can?t seem to find any,
and I
have explored all the planet as far as I can
tell?
On 1 Jan 2023, at 11:28 pm, Travis Siegel
<[email protected]>
wrote:
You don't connect the factories to the ore
extractor, you connect the ore extractor to the
warehouse, then connect the warehouse to the
factory.
You need to be careful though, because to
voiceover,
the planet looks like a single long line
going on
and on, but to sighted folks, it's actually
a square
block, so you need to be aware of that,
because as
you proceed with more complicated layouts
you'll
need for future missions, you'll find that
there are
times you build something, and even though
according
to voiceover, it's right next to the thing
you want
to connect it to, in reality, it's on the
other side
of the square, and so out of range for the
connection to be made. Just something to
keep in
mind as you progress.
On 1/1/2023 5:47 PM, Michael wrote:
Hey guy?s, i?ve just recently started playing
galactic colonies, and I am colonizing my
second
planet, I?m trying to connect my factory to
the ore
extractor, but the only connections lead to
the
warehouses, any help?
I?m
confused why that?s happening.
The other situation I?m having is to
complete the
mission status for the mission goals is to
increase
population 75 but I don?t have any superior
kits
for the living area.
So far I only have 20 energy cells, it
takes 100
energy cells to buy the starter kit with
all the
superior kits that I need, and that?s gonna
take
some bucks which I?m not willing to do at this
point.
Any help would really be appreciated, you
guys are
always there for us.
Lol
Michael
,
On Jan 1, 2023, at 1:38 PM, Travis Siegel
<[email protected]>
wrote:
The missions change for each planet.
Chances are
there's only no crystals, because you haven't
explored enough of the planet yet.
After you explore all of the available
squares,
then leave the interface for the planet,
(I.E, go
back to space), then open the planet
again, new
squares will be revealed. You'll find
crystals
that way eventually.
On 1/1/2023 2:22 PM, Lindsay Cowell wrote:
Hey guys,
I now play galactic colonies, and the
mission is
asking me to sell computer parts, but
there is
nowhere to extract crystals on that
planet, does
the mission stay available if I try it
somewhere
else, does anyone know?
Lindsay Cowell.
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