Man I just can’t wait to see the latest update for this game. This constant problem of the game freezing is getting old! OK question, when is the best time to use a commercial complex? Thanks
ent from my iPhone > On Jan 6, 2023, at 3:34 PM, Michael <[email protected]> wrote: > > Hey guys, I realize the colonies are not just linear, but do we know the > dimensions of the grid we’re working on? Sort of like in Swordy quest where > you could see it goes from 1:1 to 1:5, then you swipe right to the next row > to, 2:1, so we can’t go by coordinates? > Has anyone contacted the developer about this issue and also the other issue > of not knowing which building is connected to which , that sounds like a real > pain. > thanks > Michael >> On Jan 5, 2023, at 7:24 PM, Jude DaShiell <[email protected]> wrote: >> >> First planet landing puts a base down. Maybe building and connecting >> warehouses and farms first then put the colonies in as the last part of >> the living complex for the population may work better. >> >> Jude <jdashiel at panix dot com> >> "There are four boxes to be used in defense of liberty: >> soap, ballot, jury, and ammo. Please use in that order." >> -Ed Howdershelt (Author, 1940) >> >> . >> >>>> On Thu, 5 Jan 2023, Travis Siegel wrote: >>> >>> Remember I said the planet looks linear to voiceover, but it actually isn't? >>> >>> That's what's causing this problem. >>> >>> When you place colony buildings, initially, there's nothing else around >>> them. >>> After you build a while, the grid wraps around (no clue how many spaces >>> across >>> each row is, it changes depending on what's going on), so there's no way for >>> us to tell when something else is going to be placed adjacent to another >>> building. This is my only major complaint with the game. The other biggest >>> issue for me is there's no way to tell what warehouse things are tied to >>> without disconnecting them and reconnecting them, which is a real hassle >>> when >>> you have double digit hydroponic farms, and are trying to get food to a >>> colony >>> that is feeding from a particular warehouse that just doesn't have enough >>> food >>> income. But, what's happening here is that colony buildings don't like >>> being >>> next to industrial type buildings. This means, if you have anything other >>> than parks or hydroponics built in a square next to a colony building, the >>> colony building suffers from reduced population. It's a real shame we can't >>> tell where new buildings are going to go in reference to others, but for >>> now, >>> that's the problem we need to deal with. >>> >>> Sorry for the trouble, but just keep building colony buildings, hooking them >>> up to food sources, and eventually you'll get enough colonists to complete >>> that level. Alternatively, if you have some of the boosts, you can up your >>> population that way, click on the upgrade button when you're in the colony >>> building, and if you have the right item, it will allow you to upgrade the >>> amount of population the building will hold. >>> >>> >>> >>>> On 1/5/2023 6:44 AM, Lindsay Cowell wrote: >>>> Hi guys, I have lots of living quarters built, but yet my colonist level >>>> keeps dropping and I?m trying to get up to 290 colonists. What am I doing >>>> wrong? Yea at ya r woo so so at >>>> >>>> Sent from Outlook for iOS <https://aka.ms/o0ukef> >>>> ------------------------------------------------------------------------ >>>> *From:* [email protected] <[email protected]> on behalf of Travis >>>> Siegel <[email protected]> >>>> *Sent:* Tuesday, January 3, 2023 7:27 pm >>>> *To:* [email protected] <[email protected]> >>>> *Subject:* Re: [blind-gamers] Galactic colonies >>>> I don't know if you can start from scratch or not, but probably, because >>>> I have two phones, and each one has different levels, (one at 7, the >>>> other at 20), so just deleting the app and redownloading it will >>>> probably do the trick. >>>>> >>>>> >>>>> On 1/3/2023 12:49 PM, Lindsay Cowell wrote: >>>>>> How do I start from scratch if I want to? >>>>>> >>>>>> Lindsay Cowell. >>>>>> >>>>>> -----Original Message----- >>>>>> From: [email protected] <[email protected]> On Behalf Of >>>>>> Jude DaShiell >>>>>> Sent: 03 January 2023 15:02 >>>>>> To: [email protected] >>>>>> Subject: Re: [blind-gamers] Galactic colonies >>>>>> >>>>>> That leaves several planets in a mess without the amenities the more >>>>>> advanced missions planets get unless those automatically open on >>>>>> under-served planets. >>>>>> >>>>>> >>>>>> >>>>>> Jude <jdashiel at panix dot com> "There are four boxes to be used in >>>>>> defense of liberty: >>>>>> soap, ballot, jury, and ammo. Please use in that order." >>>>>> -Ed Howdershelt (Author, 1940) >>>>>> >>>>>> . >>>>>> >>>>>> On Tue, 3 Jan 2023, Travis Siegel wrote: >>>>>> >>>>>>> Nah, doesn't work that way. Remember, each planet is a new planet >>>>>>> being built from scratch. You'll of course have access to hospitals >>>>>>> parks and things once they're unlocked, but each planet starts from >>>>>>> bare earth. You're basically terra forming the planet, so each time >>>>>>> you need to start from scratch. >>>>>>> >>>>>>> As you advance, you'll find housing units hold more people by >>>> default, >>>>>>> as do warehouses, but you still need the same 3 units of food per >>>>>>> colonist no matter how many your housing units hold, so there's >>>> always >>>>>>> need for lots of food, which sometimes is a challenge. Sometimes I've >>>>>>> had to cheat, especially on the planets where there's a per minute >>>>>>> income requirement. >>>>>>> >>>>>>> Build multiple commercial buildings, and have them all set to 5 >>>>>>> minutes, you'll need three of them to generate the whole 1500 per >>>>>>> minute most missions of that type require, but once that's happening, >>>>>>> the mission goals are technically met, even though you've not really >>>>>>> accomplished the real goal of that actual income. It's a hack, and I >>>>>>> try hard not to use it, but sometimes, I just can't manage to get to >>>>>>> the required population levels required for the proper amount of >>>>>>> income. >>>>>>> >>>>>>> There's other times you'll need to have a warehouse hold one product, >>>>>>> then switch it to holding another one, because of how the planet is >>>>>>> designed. On those missions where you need x number of items in the >>>>>>> trade port, and you don't have enough room to build extra warehouses >>>>>>> that are close enough to the trade port. It can become quite the >>>>>>> balancing act, but it's all worth the rewards once you do complete >>>> one. >>>>>>> >>>>>>> >>>>>>> On 1/3/2023 8:27 AM, Jude DaShiell wrote: >>>>>>>> I never got that far in the game, but would be surprised if once >>>>>>>> capabilities built up by research don't open up those original >>>>>>>> planets for future upgrades that are now possible. Put another way >>>>>>>> it would be nice if all planets had hospitals and parks and other >>>>>>>> amenities that make life better on those planets. >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> Jude <jdashiel at panix dot com> "There are four boxes to be used in >>>>>>>> defense of liberty: >>>>>>>> soap, ballot, jury, and ammo. Please use in that order." >>>>>>>> -Ed Howdershelt (Author, 1940) >>>>>>>> >>>>>>>> . >>>>>>>> >>>>>>>> On Tue, 3 Jan 2023, Travis Siegel wrote: >>>>>>>> >>>>>>>>> The thing is, you don't really need to get back to the planet once >>>>>>>>> you've completed the mission goals. You don't even need to get to >>>>>>>>> your ship. >>>>>>>>> Just >>>>>>>>> click on a new planet, and it will prompt you to move to the new >>>>>>>>> location. >>>>>>>>> >>>>>>>>> I don't know why you couldn't go back to a previous planet, but >>>>>>>>> there's really no need to do so. >>>>>>>>> >>>>>>>>> I'll see if it's possible when I complete my current mission, and >>>>>>>>> let folks know. >>>>>>>>> >>>>>>>>> On 1/3/2023 1:57 AM, Michael wrote: >>>>>>>>>> Think that?s part of the problem, I completed all mission goals, >>>>>>>>>> but I had no idea I wouldn?t be allowed to go back to the colony. >>>>>>>>>> So, is that the case? I can?t get back there? >>>>>>>>>> Thanks >>>>>>>>>>> On Jan 2, 2023, at 7:33 PM, Travis Siegel <[email protected]> >>>>>>>>>>> wrote: >>>>>>>>>>> >>>>>>>>>>> Unless you completed the required missions on the planet, you >>>>>>>>>>> should have no problem getting back to it. >>>>>>>>>>>> If it says your ship is landed there, just tap on it. It will >>>>>>>>>>>> tell you your ship is there, then just tap details, then it will >>>>>>>>>>>> give you all the planet info, with a continue button at the end. >>>>>>>>>>>> Tap that, and you're back on the planet. >>>>>>>>>>>> >>>>>>>>>>>> That's all you need to do. >>>>>>>>>>>> >>>>>>>>>>>> I've never tried going back to a planet after the missions have >>>>>>>>>>>> been completed, so no clue if the game allows it or not, though >>>>>>>>>>>> I see no reason why it wouldn't. >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>>> On 1/2/2023 6:47 PM, Michael wrote: >>>>>>>>>>>>> Thanks Travis, for that nicely detailed response. >>>>>>>>>>>>> The screen I am facing now is where I could look at my ship and >>>>>>>>>>>>> I can see that I can explore another space, but I can?t get >>>>>>>>>>>>> back to the last planet I colonized even though it tells me my >>>>>>>>>>>>> ship is currently landed on this planet. any help? Any hints? >>>>>>>>>>>>> I?m kind of at a loss I can?t get back to my colony well I >>>>>>>>>>>>> guess once you complete the mission it doesn?t let you back to >>>>>>>>>>>>> the colony? >>>>>>>>>>>>> Once again, thanks for any help or input, I?ll get the hang of >>>>>>>>>>>>> this, I promise. Lol >>>>>>>>>>>>>> On Jan 2, 2023, at 3:35 PM, Jude DaShiell >>>>>>>>>>>>>> <[email protected]> wrote: >>>>>>>>>>>>>> >>>>>>>>>>>>>> It works on android too I played it on android first but now >>>>>>>>>>>>>> use an Iphone. >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> Jude <jdashiel at panix dot com> "There are four boxes to be >>>>>>>>>>>>>> used in defense of liberty: >>>>>>>>>>>>>> soap, ballot, jury, and ammo. Please use in that order." >>>>>>>>>>>>>> -Ed Howdershelt (Author, 1940) >>>>>>>>>>>>>> >>>>>>>>>>>>>> . >>>>>>>>>>>>>> >>>>>>>>>>>>>>> On Mon, 2 Jan 2023, Travis Siegel wrote: >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> I play it on the iPhone. I have no idea if it's >>>>>>>>>>>>>>> available on other platforms or not. >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> On 1/2/2023 4:18 PM, Matthew Chao via groups.io wrote: >>>>>>>>>>>>>>>> On what operating system will this gtame work? >>>>>>>>>>>>>>>> Thanks.--Matthew Chao >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> On 1/2/2023 3:43 PM, Travis Siegel wrote: >>>>>>>>>>>>>>>>> You don't need a hydroponics plant for each >>>>>>>>>>>>>>>>> warehouse, but usually you'll need 2 or 3 per warehouse. >>>>>>>>>>>>>>>>> Each one produces a certain amount, and you'll need to >>>>>>>>>>>>>>>>> check how much food is rolling into the warehouse, then how >>>>>>>>>>>>>>>>> much is rolling out per minute. That's how you maintain >>>>>>>>>>>>>>>>> your population. >>>>>>>>>>>>>>>>> If yours are yoyoing then it's because you're getting >>>>>>>>>>>>>>>>> enough food, so another one is showing up, then they're >>>>>>>>>>>>>>>>> eating the available food, then it isn't here anymore, so >>>>>>>>>>>>>>>>> one dies off. You'll need to balance food production with >>>>>>>>>>>>>>>>> population. It gets easier (or harder depending on your >>>>>>>>>>>>>>>>> point of view) as you complete some of the research tasks, >>>>>>>>>>>>>>>>> since those can give you increased production or storage on >>>>>>>>>>>>>>>>> various buildings. In the beginning though, (especially >>>>>>>>>>>>>>>>> since you don't have a lot of completion >>>>>>>>>>>>>>>>> rewards) you'll need to have probably 3 hydroponics per >>>>>>>>>>>>>>>>> housing unit, since typically one housing unit holds >>>>>>>>>>>>>>>>> between 50 and 100 population, depending on whether it's >>>>>>>>>>>>>>>>> next to an industrial zone or not. Your population needs 3 >>>>>>>>>>>>>>>>> units of food for each unit of population, so you'll need >>>>>>>>>>>>>>>>> 150 units of food incoming to the living quarters for a 50 >>>>>>>>>>>>>>>>> population building, and obviously >>>>>>>>>>>>>>>>> 300 incoming for a 100 population building. >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> That gets harder as you increase the size of the >>>>>>>>>>>>>>>>> residences, but you can increase the output of the >>>>>>>>>>>>>>>>> hydroponics too, so it all balances out. >>>>>>>>>>>>>>>>> You >>>>>>>>>>>>>>>>> should be doing research constantly until you have >>>>>>>>>>>>>>>>> researched everything you can. I don't know if it's a bug, >>>>>>>>>>>>>>>>> or if there's a piece of the game I haven't found yet, but >>>>>>>>>>>>>>>>> there's 11 items I still have to research, but they don't >>>>>>>>>>>>>>>>> show up on my research list, so nothing to do about those. >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> You'll also want to pick up your reward every day, just >>>>>>>>>>>>>>>>> click on the prize, and it's transferred into your >>>>>>>>>>>>>>>>> inventory, and then you can use it on the planet you're >>>>>>>>>>>>>>>>> currently on, or save it for another one, it's up to you. >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> On 1/2/2023 8:14 AM, Michael wrote: >>>>>>>>>>>>>>>>>> Okay so do you think I should have a farm and a warehouse >>>>>>>>>>>>>>>>>> for each living quarters I build? >>>>>>>>>>>>>>>>>> I?ll also leave the game to idle while my population has a >>>>>>>>>>>>>>>>>> chance to grow >>>>>>>>>>>>>>>>>> So far I have a total number of 59 people, although, it >>>>>>>>>>>>>>>>>> fluctuates back to >>>>>>>>>>>>>>>>>> 58 and then goes back up to 59, but doesn?t seem to get >>>>>>>>>>>>>>>>>> much beyond that, so I?ll leave it be for a while. >>>>>>>>>>>>>>>>>> Thanks again for your help. >>>>>>>>>>>>>>>>>>> On Jan 2, 2023, at 5:23 AM, Jude DaShiell >>>>>>>>>>>>>>>>>>> <[email protected]> >>>>>>>>>>>>>>>>>>> wrote: >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> Leave the game on your phone say for a week then check >>>>>>>>>>>>>>>>>>> back in. >>>>>>>>>>>>>>>>>>> You >>>>>>>>>>>>>>>>>>> should have more money generated by your colonies and >>>>>>>>>>>>>>>>>>> their production by then. It takes them time but it does >>>>>>>>>>>>>>>>>>> happen. >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> Jude <jdashiel at panix dot com> "There are four boxes to >>>>>>>>>>>>>>>>>>> be used in defense of liberty: >>>>>>>>>>>>>>>>>>> soap, ballot, jury, and ammo. Please use in that order." >>>>>>>>>>>>>>>>>>> -Ed Howdershelt (Author, 1940) >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> . >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> On Mon, 2 Jan 2023, Lindsay Cowell wrote: >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> I feel like I?ve come to a halt with the game, as I can >>>>>>>>>>>>>>>>>>>> never seem to get enough money to do things now >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> Sent from Outlook for iOS >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> ________________________________________________________ >>>>>>>>>>>>>>>>>>>> ________________________________________________________ >>>>>>>>>>>>>>>>>>>> ________________________________________________________ >>>>>>>>>>>>>>>>>>>> ____________________________ >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> From: [email protected] <[email protected]> on >>>>>>>>>>>>>>>>>>>> behalf of Jude DaShiell <[email protected]> >>>>>>>>>>>>>>>>>>>> Sent: Monday, January 2, 2023 1:45 am >>>>>>>>>>>>>>>>>>>> To: [email protected] <[email protected]> >>>>>>>>>>>>>>>>>>>> Subject: Re: [blind-gamers] Galactic colonies When >>>>>>>>>>>>>>>>>>>> arriving at a planet for the first time and landing you >>>>>>>>>>>>>>>>>>>> get a very tight view of that planet. Taking off again >>>>>>>>>>>>>>>>>>>> then landing again gets your ship orbit time around the >>>>>>>>>>>>>>>>>>>> planet and that's how your exploration starts to expand. >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> Jude <jdashiel at panix dot com> "There are four boxes >>>>>>>>>>>>>>>>>>>> to be used in defense of liberty: >>>>>>>>>>>>>>>>>>>> soap, ballot, jury, and ammo. Please use in that order." >>>>>>>>>>>>>>>>>>>> -Ed Howdershelt (Author, 1940) >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> . >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> On Mon, 2 Jan 2023, Lindsay Cowell wrote: >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> Got it. Now, I'm doing a long term task in the >>>>>>>>>>>>>>>>>>>>> commercial complex, am I best doing short term tasks if >>>>>>>>>>>>>>>>>>>>> I am short of money? >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> On 01/01/2023 23:46, Travis Siegel wrote: >>>>>>>>>>>>>>>>>>>>>> Because you haven't explored the entire planet. >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> I already told you that to get more exploration space, >>>>>>>>>>>>>>>>>>>>>> you need to go back to space then enter the planet >>>>>>>>>>>>>>>>>>>>>> again to expose more of the map to be explored. >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> Just click on the button (first on the screen that >>>>>>>>>>>>>>>>>>>>>> says space map). >>>>>>>>>>>>>>>>>>>>>> Then >>>>>>>>>>>>>>>>>>>>>> find the planet your ship is on, and click it again, >>>>>>>>>>>>>>>>>>>>>> click details, then continue. >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> That will put you back on the planet, with more area >>>>>>>>>>>>>>>>>>>>>> to explore. >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> That's all there is to it. >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> On 1/1/2023 6:34 PM, Lindsay Cowell wrote: >>>>>>>>>>>>>>>>>>>>>>> Why would it tell me? I need crystals to produce >>>>>>>>>>>>>>>>>>>>>>> computer parts when I can?t seem to find any, and I >>>>>>>>>>>>>>>>>>>>>>> have explored all the planet as far as I can tell? >>>>>>>>>>>>>>>>>>>>>>>> On 1 Jan 2023, at 11:28 pm, Travis Siegel >>>>>>>>>>>>>>>>>>>>>>>> <[email protected]> >>>>>>>>>>>>>>>>>>>>>>>> wrote: >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> You don't connect the factories to the ore >>>>>>>>>>>>>>>>>>>>>>>> extractor, you connect the ore extractor to the >>>>>>>>>>>>>>>>>>>>>>>> warehouse, then connect the warehouse to the >>>>>>>>>>>>>>>>>>>>>>>> factory. >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> You need to be careful though, because to voiceover, >>>>>>>>>>>>>>>>>>>>>>>> the planet looks like a single long line going on >>>>>>>>>>>>>>>>>>>>>>>> and on, but to sighted folks, it's actually a square >>>>>>>>>>>>>>>>>>>>>>>> block, so you need to be aware of that, because as >>>>>>>>>>>>>>>>>>>>>>>> you proceed with more complicated layouts you'll >>>>>>>>>>>>>>>>>>>>>>>> need for future missions, you'll find that there are >>>>>>>>>>>>>>>>>>>>>>>> times you build something, and even though according >>>>>>>>>>>>>>>>>>>>>>>> to voiceover, it's right next to the thing you want >>>>>>>>>>>>>>>>>>>>>>>> to connect it to, in reality, it's on the other side >>>>>>>>>>>>>>>>>>>>>>>> of the square, and so out of range for the >>>>>>>>>>>>>>>>>>>>>>>> connection to be made. Just something to keep in >>>>>>>>>>>>>>>>>>>>>>>> mind as you progress. >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> On 1/1/2023 5:47 PM, Michael wrote: >>>>>>>>>>>>>>>>>>>>>>>>> Hey guy?s, i?ve just recently started playing >>>>>>>>>>>>>>>>>>>>>>>>> galactic colonies, and I am colonizing my second >>>>>>>>>>>>>>>>>>>>>>>>> planet, I?m trying to connect my factory to the ore >>>>>>>>>>>>>>>>>>>>>>>>> extractor, but the only connections lead to the >>>>>>>>>>>>>>>>>>>>>>>>> warehouses, any help? >>>>>>>>>>>>>>>>>>>>>>>>> I?m >>>>>>>>>>>>>>>>>>>>>>>>> confused why that?s happening. >>>>>>>>>>>>>>>>>>>>>>>>> The other situation I?m having is to complete the >>>>>>>>>>>>>>>>>>>>>>>>> mission status for the mission goals is to increase >>>>>>>>>>>>>>>>>>>>>>>>> population 75 but I don?t have any superior kits >>>>>>>>>>>>>>>>>>>>>>>>> for the living area. >>>>>>>>>>>>>>>>>>>>>>>>> So far I only have 20 energy cells, it takes 100 >>>>>>>>>>>>>>>>>>>>>>>>> energy cells to buy the starter kit with all the >>>>>>>>>>>>>>>>>>>>>>>>> superior kits that I need, and that?s gonna take >>>>>>>>>>>>>>>>>>>>>>>>> some bucks which I?m not willing to do at this >>>> point. >>>>>>>>>>>>>>>>>>>>>>>>> Any help would really be appreciated, you guys are >>>>>>>>>>>>>>>>>>>>>>>>> always there for us. >>>>>>>>>>>>>>>>>>>>>>>>> Lol >>>>>>>>>>>>>>>>>>>>>>>>> Michael >>>>>>>>>>>>>>>>>>>>>>>>> , >>>>>>>>>>>>>>>>>>>>>>>>>>> On Jan 1, 2023, at 1:38 PM, Travis Siegel >>>>>>>>>>>>>>>>>>>>>>>>>>> <[email protected]> >>>>>>>>>>>>>>>>>>>>>>>>>>> wrote: >>>>>>>>>>>>>>>>>>>>>>>>>> The missions change for each planet. Chances are >>>>>>>>>>>>>>>>>>>>>>>>>> there's only no crystals, because you haven't >>>>>>>>>>>>>>>>>>>>>>>>>> explored enough of the planet yet. >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> After you explore all of the available squares, >>>>>>>>>>>>>>>>>>>>>>>>>> then leave the interface for the planet, (I.E, go >>>>>>>>>>>>>>>>>>>>>>>>>> back to space), then open the planet again, new >>>>>>>>>>>>>>>>>>>>>>>>>> squares will be revealed. You'll find crystals >>>>>>>>>>>>>>>>>>>>>>>>>> that way eventually. >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> On 1/1/2023 2:22 PM, Lindsay Cowell wrote: >>>>>>>>>>>>>>>>>>>>>>>>>>> Hey guys, >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> I now play galactic colonies, and the mission is >>>>>>>>>>>>>>>>>>>>>>>>>>> asking me to sell computer parts, but there is >>>>>>>>>>>>>>>>>>>>>>>>>>> nowhere to extract crystals on that planet, does >>>>>>>>>>>>>>>>>>>>>>>>>>> the mission stay available if I try it somewhere >>>>>>>>>>>>>>>>>>>>>>>>>>> else, does anyone know? >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> Lindsay Cowell. >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>> >>>> >>>> >>>> >>>> >>>> >>> >>> >>> >>> >>> >>> >> >> >> >> >> > > > > > > -=-=-=-=-=-=-=-=-=-=-=- Groups.io Links: You receive all messages sent to this group. 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