Man I just can’t wait to see the latest update for this game. This constant 
problem of the game freezing is getting old!
OK question, when is the best time to use a commercial complex? 
Thanks 

ent from my iPhone

> On Jan 6, 2023, at 3:34 PM, Michael <[email protected]> wrote:
> 
> Hey guys, I realize the colonies are not just linear, but do we know the 
> dimensions of the grid we’re working on?  Sort of like in Swordy  quest where 
> you could see it goes from 1:1 to 1:5,  then you swipe  right to the next row 
> to, 2:1, so  we can’t go by coordinates? 
> Has anyone contacted the developer about this issue and also the other issue 
> of not knowing which building is connected to which , that sounds like a real 
> pain. 
> thanks 
> Michael
>> On Jan 5, 2023, at 7:24 PM, Jude DaShiell <[email protected]> wrote:
>> 
>> First planet landing puts a base down.  Maybe building and connecting
>> warehouses and farms first then put the colonies in as the last part of
>> the living complex for the population may work better.
>> 
>> Jude <jdashiel at panix dot com>
>> "There are four boxes to be used in defense of liberty:
>> soap, ballot, jury, and ammo. Please use in that order."
>> -Ed Howdershelt (Author, 1940)
>> 
>> .
>> 
>>>> On Thu, 5 Jan 2023, Travis Siegel wrote:
>>> 
>>> Remember I said the planet looks linear to voiceover, but it actually isn't?
>>> 
>>> That's what's causing this problem.
>>> 
>>> When you place colony buildings, initially, there's nothing else around 
>>> them. 
>>> After you build a while, the grid wraps around (no clue how many spaces 
>>> across
>>> each row is, it changes depending on what's going on), so there's no way for
>>> us to tell when something else is going to be placed adjacent to another
>>> building.  This is my only major complaint with the game.  The other biggest
>>> issue for me is there's no way to tell what warehouse things are tied to
>>> without disconnecting them and reconnecting them, which is a real hassle 
>>> when
>>> you have double digit hydroponic farms, and are trying to get food to a 
>>> colony
>>> that is feeding from a particular warehouse that just doesn't have enough 
>>> food
>>> income.  But, what's happening here is that colony buildings don't like 
>>> being
>>> next to industrial type buildings.  This means, if you have anything other
>>> than parks or hydroponics built in a square next to a colony building, the
>>> colony building suffers from reduced population. It's a real shame we can't
>>> tell where new buildings are going to go in reference to others, but for 
>>> now,
>>> that's the problem we need to deal with.
>>> 
>>> Sorry for the trouble, but just keep building colony buildings, hooking them
>>> up to food sources, and eventually you'll get enough colonists to complete
>>> that level.  Alternatively, if you have some of the boosts, you can up your
>>> population that way, click on the upgrade button when you're in the colony
>>> building, and if you have the right item, it will allow you to upgrade the
>>> amount of population the building will hold.
>>> 
>>> 
>>> 
>>>> On 1/5/2023 6:44 AM, Lindsay Cowell wrote:
>>>> Hi guys, I have lots of living quarters built, but yet my colonist level
>>>> keeps dropping and I?m trying to get up to 290 colonists. What am I doing
>>>> wrong? Yea at ya r woo so so at
>>>> 
>>>> Sent from Outlook for iOS <https://aka.ms/o0ukef>
>>>> ------------------------------------------------------------------------
>>>> *From:* [email protected] <[email protected]> on behalf of Travis
>>>> Siegel <[email protected]>
>>>> *Sent:* Tuesday, January 3, 2023 7:27 pm
>>>> *To:* [email protected] <[email protected]>
>>>> *Subject:* Re: [blind-gamers] Galactic colonies
>>>> I don't know if you can start from scratch or not, but probably, because
>>>> I have two phones, and each one has different levels, (one at 7, the
>>>> other at 20), so just deleting the app and redownloading it will
>>>> probably do the trick.
>>>>> 
>>>>> 
>>>>> On 1/3/2023 12:49 PM, Lindsay Cowell wrote:
>>>>>> How do I start from scratch if I want to?
>>>>>> 
>>>>>> Lindsay Cowell.
>>>>>> 
>>>>>> -----Original Message-----
>>>>>> From: [email protected] <[email protected]> On Behalf Of
>>>>>> Jude DaShiell
>>>>>> Sent: 03 January 2023 15:02
>>>>>> To: [email protected]
>>>>>> Subject: Re: [blind-gamers] Galactic colonies
>>>>>> 
>>>>>> That leaves several planets in a mess without the amenities the more
>>>>>> advanced missions planets get unless those automatically open on
>>>>>> under-served planets.
>>>>>> 
>>>>>> 
>>>>>> 
>>>>>> Jude <jdashiel at panix dot com> "There are four boxes to be used in
>>>>>> defense of liberty:
>>>>>> soap, ballot, jury, and ammo. Please use in that order."
>>>>>> -Ed Howdershelt (Author, 1940)
>>>>>> 
>>>>>> .
>>>>>> 
>>>>>> On Tue, 3 Jan 2023, Travis Siegel wrote:
>>>>>> 
>>>>>>> Nah, doesn't work that way. Remember, each planet is a new planet
>>>>>>> being built from scratch. You'll of course have access to hospitals
>>>>>>> parks and things once they're unlocked, but each planet starts from
>>>>>>> bare earth. You're basically terra forming the planet, so each time
>>>>>>> you need to start from scratch.
>>>>>>> 
>>>>>>> As you advance, you'll find housing units hold more people by
>>>> default,
>>>>>>> as do warehouses, but you still need the same 3 units of food per
>>>>>>> colonist no matter how many your housing units hold, so there's
>>>> always
>>>>>>> need for lots of food, which sometimes is a challenge. Sometimes I've
>>>>>>> had to cheat, especially on the planets where there's a per minute
>>>>>>> income requirement.
>>>>>>> 
>>>>>>> Build multiple commercial buildings, and have them all set to 5
>>>>>>> minutes, you'll need three of them to generate the whole 1500 per
>>>>>>> minute most missions of that type require, but once that's happening,
>>>>>>> the mission goals are technically met, even though you've not really
>>>>>>> accomplished the real goal of that actual income. It's a hack, and I
>>>>>>> try hard not to use it, but sometimes, I just can't manage to get to
>>>>>>> the required population levels required for the proper amount of
>>>>>>> income.
>>>>>>> 
>>>>>>> There's other times you'll need to have a warehouse hold one product,
>>>>>>> then switch it to holding another one, because of how the planet is
>>>>>>> designed. On those missions where you need x number of items in the
>>>>>>> trade port, and you don't have enough room to build extra warehouses
>>>>>>> that are close enough to the trade port. It can become quite the
>>>>>>> balancing act, but it's all worth the rewards once you do complete
>>>> one.
>>>>>>> 
>>>>>>> 
>>>>>>> On 1/3/2023 8:27 AM, Jude DaShiell wrote:
>>>>>>>> I never got that far in the game, but would be surprised if once
>>>>>>>> capabilities built up by research don't open up those original
>>>>>>>> planets for future upgrades that are now possible. Put another way
>>>>>>>> it would be nice if all planets had hospitals and parks and other
>>>>>>>> amenities that make life better on those planets.
>>>>>>>> 
>>>>>>>> 
>>>>>>>> 
>>>>>>>> Jude <jdashiel at panix dot com> "There are four boxes to be used in
>>>>>>>> defense of liberty:
>>>>>>>> soap, ballot, jury, and ammo. Please use in that order."
>>>>>>>> -Ed Howdershelt (Author, 1940)
>>>>>>>> 
>>>>>>>> .
>>>>>>>> 
>>>>>>>> On Tue, 3 Jan 2023, Travis Siegel wrote:
>>>>>>>> 
>>>>>>>>> The thing is, you don't really need to get back to the planet once
>>>>>>>>> you've completed the mission goals. You don't even need to get to
>>>>>>>>> your ship.
>>>>>>>>> Just
>>>>>>>>> click on a new planet, and it will prompt you to move to the new
>>>>>>>>> location.
>>>>>>>>> 
>>>>>>>>> I don't know why you couldn't go back to a previous planet, but
>>>>>>>>> there's really no need to do so.
>>>>>>>>> 
>>>>>>>>> I'll see if it's possible when I complete my current mission, and
>>>>>>>>> let folks know.
>>>>>>>>> 
>>>>>>>>> On 1/3/2023 1:57 AM, Michael wrote:
>>>>>>>>>> Think that?s part of the problem, I completed all mission goals,
>>>>>>>>>> but I had no idea I wouldn?t be allowed to go back to the colony.
>>>>>>>>>> So, is that the case? I can?t get back there?
>>>>>>>>>> Thanks
>>>>>>>>>>> On Jan 2, 2023, at 7:33 PM, Travis Siegel <[email protected]>
>>>>>>>>>>> wrote:
>>>>>>>>>>> 
>>>>>>>>>>> Unless you completed the required missions on the planet, you
>>>>>>>>>>> should have no problem getting back to it.
>>>>>>>>>>>> If it says your ship is landed there, just tap on it. It will
>>>>>>>>>>>> tell you your ship is there, then just tap details, then it will
>>>>>>>>>>>> give you all the planet info, with a continue button at the end.
>>>>>>>>>>>> Tap that, and you're back on the planet.
>>>>>>>>>>>> 
>>>>>>>>>>>> That's all you need to do.
>>>>>>>>>>>> 
>>>>>>>>>>>> I've never tried going back to a planet after the missions have
>>>>>>>>>>>> been completed, so no clue if the game allows it or not, though
>>>>>>>>>>>> I see no reason why it wouldn't.
>>>>>>>>>>>> 
>>>>>>>>>>>> 
>>>>>>>>>>>>> On 1/2/2023 6:47 PM, Michael wrote:
>>>>>>>>>>>>> Thanks Travis, for that nicely detailed response.
>>>>>>>>>>>>> The screen I am facing now is where I could look at my ship and
>>>>>>>>>>>>> I can see that I can explore another space, but I can?t get
>>>>>>>>>>>>> back to the last planet I colonized even though it tells me my
>>>>>>>>>>>>> ship is currently landed on this planet. any help? Any hints?
>>>>>>>>>>>>> I?m kind of at a loss I can?t get back to my colony well I
>>>>>>>>>>>>> guess once you complete the mission it doesn?t let you back to
>>>>>>>>>>>>> the colony?
>>>>>>>>>>>>> Once again, thanks for any help or input, I?ll get the hang of
>>>>>>>>>>>>> this, I promise. Lol
>>>>>>>>>>>>>> On Jan 2, 2023, at 3:35 PM, Jude DaShiell
>>>>>>>>>>>>>> <[email protected]> wrote:
>>>>>>>>>>>>>> 
>>>>>>>>>>>>>> It works on android too I played it on android first but now
>>>>>>>>>>>>>> use an Iphone.
>>>>>>>>>>>>>> 
>>>>>>>>>>>>>> 
>>>>>>>>>>>>>> 
>>>>>>>>>>>>>> Jude <jdashiel at panix dot com> "There are four boxes to be
>>>>>>>>>>>>>> used in defense of liberty:
>>>>>>>>>>>>>> soap, ballot, jury, and ammo. Please use in that order."
>>>>>>>>>>>>>> -Ed Howdershelt (Author, 1940)
>>>>>>>>>>>>>> 
>>>>>>>>>>>>>> .
>>>>>>>>>>>>>> 
>>>>>>>>>>>>>>> On Mon, 2 Jan 2023, Travis Siegel wrote:
>>>>>>>>>>>>>>> 
>>>>>>>>>>>>>>> I play it on the iPhone. I have no idea if it's
>>>>>>>>>>>>>>> available on other platforms or not.
>>>>>>>>>>>>>>> 
>>>>>>>>>>>>>>> 
>>>>>>>>>>>>>>>> On 1/2/2023 4:18 PM, Matthew Chao via groups.io wrote:
>>>>>>>>>>>>>>>> On what operating system will this gtame work?
>>>>>>>>>>>>>>>> Thanks.--Matthew Chao
>>>>>>>>>>>>>>>> 
>>>>>>>>>>>>>>>> 
>>>>>>>>>>>>>>>> 
>>>>>>>>>>>>>>>> On 1/2/2023 3:43 PM, Travis Siegel wrote:
>>>>>>>>>>>>>>>>> You don't need a hydroponics plant for each
>>>>>>>>>>>>>>>>> warehouse, but usually you'll need 2 or 3 per warehouse.
>>>>>>>>>>>>>>>>> Each one produces a certain amount, and you'll need to
>>>>>>>>>>>>>>>>> check how much food is rolling into the warehouse, then how
>>>>>>>>>>>>>>>>> much is rolling out per minute. That's how you maintain
>>>>>>>>>>>>>>>>> your population.
>>>>>>>>>>>>>>>>> If yours are yoyoing then it's because you're getting
>>>>>>>>>>>>>>>>> enough food, so another one is showing up, then they're
>>>>>>>>>>>>>>>>> eating the available food, then it isn't here anymore, so
>>>>>>>>>>>>>>>>> one dies off. You'll need to balance food production with
>>>>>>>>>>>>>>>>> population. It gets easier (or harder depending on your
>>>>>>>>>>>>>>>>> point of view) as you complete some of the research tasks,
>>>>>>>>>>>>>>>>> since those can give you increased production or storage on
>>>>>>>>>>>>>>>>> various buildings. In the beginning though, (especially
>>>>>>>>>>>>>>>>> since you don't have a lot of completion
>>>>>>>>>>>>>>>>> rewards) you'll need to have probably 3 hydroponics per
>>>>>>>>>>>>>>>>> housing unit, since typically one housing unit holds
>>>>>>>>>>>>>>>>> between 50 and 100 population, depending on whether it's
>>>>>>>>>>>>>>>>> next to an industrial zone or not. Your population needs 3
>>>>>>>>>>>>>>>>> units of food for each unit of population, so you'll need
>>>>>>>>>>>>>>>>> 150 units of food incoming to the living quarters for a 50
>>>>>>>>>>>>>>>>> population building, and obviously
>>>>>>>>>>>>>>>>> 300 incoming for a 100 population building.
>>>>>>>>>>>>>>>>> 
>>>>>>>>>>>>>>>>> That gets harder as you increase the size of the
>>>>>>>>>>>>>>>>> residences, but you can increase the output of the
>>>>>>>>>>>>>>>>> hydroponics too, so it all balances out.
>>>>>>>>>>>>>>>>> You
>>>>>>>>>>>>>>>>> should be doing research constantly until you have
>>>>>>>>>>>>>>>>> researched everything you can. I don't know if it's a bug,
>>>>>>>>>>>>>>>>> or if there's a piece of the game I haven't found yet, but
>>>>>>>>>>>>>>>>> there's 11 items I still have to research, but they don't
>>>>>>>>>>>>>>>>> show up on my research list, so nothing to do about those.
>>>>>>>>>>>>>>>>> 
>>>>>>>>>>>>>>>>> You'll also want to pick up your reward every day, just
>>>>>>>>>>>>>>>>> click on the prize, and it's transferred into your
>>>>>>>>>>>>>>>>> inventory, and then you can use it on the planet you're
>>>>>>>>>>>>>>>>> currently on, or save it for another one, it's up to you.
>>>>>>>>>>>>>>>>> 
>>>>>>>>>>>>>>>>> 
>>>>>>>>>>>>>>>>> On 1/2/2023 8:14 AM, Michael wrote:
>>>>>>>>>>>>>>>>>> Okay so do you think I should have a farm and a warehouse
>>>>>>>>>>>>>>>>>> for each living quarters I build?
>>>>>>>>>>>>>>>>>> I?ll also leave the game to idle while my population has a
>>>>>>>>>>>>>>>>>> chance to grow
>>>>>>>>>>>>>>>>>> So far I have a total number of 59 people, although, it
>>>>>>>>>>>>>>>>>> fluctuates back to
>>>>>>>>>>>>>>>>>> 58 and then goes back up to 59, but doesn?t seem to get
>>>>>>>>>>>>>>>>>> much beyond that, so I?ll leave it be for a while.
>>>>>>>>>>>>>>>>>> Thanks again for your help.
>>>>>>>>>>>>>>>>>>> On Jan 2, 2023, at 5:23 AM, Jude DaShiell
>>>>>>>>>>>>>>>>>>> <[email protected]>
>>>>>>>>>>>>>>>>>>> wrote:
>>>>>>>>>>>>>>>>>>> 
>>>>>>>>>>>>>>>>>>> Leave the game on your phone say for a week then check
>>>>>>>>>>>>>>>>>>> back in.
>>>>>>>>>>>>>>>>>>> You
>>>>>>>>>>>>>>>>>>> should have more money generated by your colonies and
>>>>>>>>>>>>>>>>>>> their production by then. It takes them time but it does
>>>>>>>>>>>>>>>>>>> happen.
>>>>>>>>>>>>>>>>>>> 
>>>>>>>>>>>>>>>>>>> 
>>>>>>>>>>>>>>>>>>> 
>>>>>>>>>>>>>>>>>>> Jude <jdashiel at panix dot com> "There are four boxes to
>>>>>>>>>>>>>>>>>>> be used in defense of liberty:
>>>>>>>>>>>>>>>>>>> soap, ballot, jury, and ammo. Please use in that order."
>>>>>>>>>>>>>>>>>>> -Ed Howdershelt (Author, 1940)
>>>>>>>>>>>>>>>>>>> 
>>>>>>>>>>>>>>>>>>> .
>>>>>>>>>>>>>>>>>>> 
>>>>>>>>>>>>>>>>>>>> On Mon, 2 Jan 2023, Lindsay Cowell wrote:
>>>>>>>>>>>>>>>>>>>> 
>>>>>>>>>>>>>>>>>>>> I feel like I?ve come to a halt with the game, as I can
>>>>>>>>>>>>>>>>>>>> never seem to get enough money to do things now
>>>>>>>>>>>>>>>>>>>> 
>>>>>>>>>>>>>>>>>>>> 
>>>>>>>>>>>>>>>>>>>> 
>>>>>>>>>>>>>>>>>>>> Sent from Outlook for iOS
>>>>>>>>>>>>>>>>>>>> 
>>>>>>>>>>>>>>>>>>>> ________________________________________________________
>>>>>>>>>>>>>>>>>>>> ________________________________________________________
>>>>>>>>>>>>>>>>>>>> ________________________________________________________
>>>>>>>>>>>>>>>>>>>> ____________________________
>>>>>>>>>>>>>>>>>>>> 
>>>>>>>>>>>>>>>>>>>> From: [email protected] <[email protected]> on
>>>>>>>>>>>>>>>>>>>> behalf of Jude DaShiell <[email protected]>
>>>>>>>>>>>>>>>>>>>> Sent: Monday, January 2, 2023 1:45 am
>>>>>>>>>>>>>>>>>>>> To: [email protected] <[email protected]>
>>>>>>>>>>>>>>>>>>>> Subject: Re: [blind-gamers] Galactic colonies When
>>>>>>>>>>>>>>>>>>>> arriving at a planet for the first time and landing you
>>>>>>>>>>>>>>>>>>>> get a very tight view of that planet. Taking off again
>>>>>>>>>>>>>>>>>>>> then landing again gets your ship orbit time around the
>>>>>>>>>>>>>>>>>>>> planet and that's how your exploration starts to expand.
>>>>>>>>>>>>>>>>>>>> 
>>>>>>>>>>>>>>>>>>>> 
>>>>>>>>>>>>>>>>>>>> 
>>>>>>>>>>>>>>>>>>>> Jude <jdashiel at panix dot com> "There are four boxes
>>>>>>>>>>>>>>>>>>>> to be used in defense of liberty:
>>>>>>>>>>>>>>>>>>>> soap, ballot, jury, and ammo. Please use in that order."
>>>>>>>>>>>>>>>>>>>> -Ed Howdershelt (Author, 1940)
>>>>>>>>>>>>>>>>>>>> 
>>>>>>>>>>>>>>>>>>>> .
>>>>>>>>>>>>>>>>>>>> 
>>>>>>>>>>>>>>>>>>>>> On Mon, 2 Jan 2023, Lindsay Cowell wrote:
>>>>>>>>>>>>>>>>>>>>> 
>>>>>>>>>>>>>>>>>>>>> Got it. Now, I'm doing a long term task in the
>>>>>>>>>>>>>>>>>>>>> commercial complex, am I best doing short term tasks if
>>>>>>>>>>>>>>>>>>>>> I am short of money?
>>>>>>>>>>>>>>>>>>>>> 
>>>>>>>>>>>>>>>>>>>>> 
>>>>>>>>>>>>>>>>>>>>> 
>>>>>>>>>>>>>>>>>>>>> On 01/01/2023 23:46, Travis Siegel wrote:
>>>>>>>>>>>>>>>>>>>>>> Because you haven't explored the entire planet.
>>>>>>>>>>>>>>>>>>>>>> 
>>>>>>>>>>>>>>>>>>>>>> I already told you that to get more exploration space,
>>>>>>>>>>>>>>>>>>>>>> you need to go back to space then enter the planet
>>>>>>>>>>>>>>>>>>>>>> again to expose more of the map to be explored.
>>>>>>>>>>>>>>>>>>>>>> 
>>>>>>>>>>>>>>>>>>>>>> Just click on the button (first on the screen that
>>>>>>>>>>>>>>>>>>>>>> says space map).
>>>>>>>>>>>>>>>>>>>>>> Then
>>>>>>>>>>>>>>>>>>>>>> find the planet your ship is on, and click it again,
>>>>>>>>>>>>>>>>>>>>>> click details, then continue.
>>>>>>>>>>>>>>>>>>>>>> 
>>>>>>>>>>>>>>>>>>>>>> That will put you back on the planet, with more area
>>>>>>>>>>>>>>>>>>>>>> to explore.
>>>>>>>>>>>>>>>>>>>>>> 
>>>>>>>>>>>>>>>>>>>>>> That's all there is to it.
>>>>>>>>>>>>>>>>>>>>>> 
>>>>>>>>>>>>>>>>>>>>>> 
>>>>>>>>>>>>>>>>>>>>>> 
>>>>>>>>>>>>>>>>>>>>>> On 1/1/2023 6:34 PM, Lindsay Cowell wrote:
>>>>>>>>>>>>>>>>>>>>>>> Why would it tell me? I need crystals to produce
>>>>>>>>>>>>>>>>>>>>>>> computer parts when I can?t seem to find any, and I
>>>>>>>>>>>>>>>>>>>>>>> have explored all the planet as far as I can tell?
>>>>>>>>>>>>>>>>>>>>>>>> On 1 Jan 2023, at 11:28 pm, Travis Siegel
>>>>>>>>>>>>>>>>>>>>>>>> <[email protected]>
>>>>>>>>>>>>>>>>>>>>>>>> wrote:
>>>>>>>>>>>>>>>>>>>>>>>> 
>>>>>>>>>>>>>>>>>>>>>>>> You don't connect the factories to the ore
>>>>>>>>>>>>>>>>>>>>>>>> extractor, you connect the ore extractor to the
>>>>>>>>>>>>>>>>>>>>>>>> warehouse, then connect the warehouse to the
>>>>>>>>>>>>>>>>>>>>>>>> factory.
>>>>>>>>>>>>>>>>>>>>>>>> 
>>>>>>>>>>>>>>>>>>>>>>>> You need to be careful though, because to voiceover,
>>>>>>>>>>>>>>>>>>>>>>>> the planet looks like a single long line going on
>>>>>>>>>>>>>>>>>>>>>>>> and on, but to sighted folks, it's actually a square
>>>>>>>>>>>>>>>>>>>>>>>> block, so you need to be aware of that, because as
>>>>>>>>>>>>>>>>>>>>>>>> you proceed with more complicated layouts you'll
>>>>>>>>>>>>>>>>>>>>>>>> need for future missions, you'll find that there are
>>>>>>>>>>>>>>>>>>>>>>>> times you build something, and even though according
>>>>>>>>>>>>>>>>>>>>>>>> to voiceover, it's right next to the thing you want
>>>>>>>>>>>>>>>>>>>>>>>> to connect it to, in reality, it's on the other side
>>>>>>>>>>>>>>>>>>>>>>>> of the square, and so out of range for the
>>>>>>>>>>>>>>>>>>>>>>>> connection to be made. Just something to keep in
>>>>>>>>>>>>>>>>>>>>>>>> mind as you progress.
>>>>>>>>>>>>>>>>>>>>>>>> 
>>>>>>>>>>>>>>>>>>>>>>>> 
>>>>>>>>>>>>>>>>>>>>>>>>> On 1/1/2023 5:47 PM, Michael wrote:
>>>>>>>>>>>>>>>>>>>>>>>>> Hey guy?s, i?ve just recently started playing
>>>>>>>>>>>>>>>>>>>>>>>>> galactic colonies, and I am colonizing my second
>>>>>>>>>>>>>>>>>>>>>>>>> planet, I?m trying to connect my factory to the ore
>>>>>>>>>>>>>>>>>>>>>>>>> extractor, but the only connections lead to the
>>>>>>>>>>>>>>>>>>>>>>>>> warehouses, any help?
>>>>>>>>>>>>>>>>>>>>>>>>> I?m
>>>>>>>>>>>>>>>>>>>>>>>>> confused why that?s happening.
>>>>>>>>>>>>>>>>>>>>>>>>> The other situation I?m having is to complete the
>>>>>>>>>>>>>>>>>>>>>>>>> mission status for the mission goals is to increase
>>>>>>>>>>>>>>>>>>>>>>>>> population 75 but I don?t have any superior kits
>>>>>>>>>>>>>>>>>>>>>>>>> for the living area.
>>>>>>>>>>>>>>>>>>>>>>>>> So far I only have 20 energy cells, it takes 100
>>>>>>>>>>>>>>>>>>>>>>>>> energy cells to buy the starter kit with all the
>>>>>>>>>>>>>>>>>>>>>>>>> superior kits that I need, and that?s gonna take
>>>>>>>>>>>>>>>>>>>>>>>>> some bucks which I?m not willing to do at this
>>>> point.
>>>>>>>>>>>>>>>>>>>>>>>>> Any help would really be appreciated, you guys are
>>>>>>>>>>>>>>>>>>>>>>>>> always there for us.
>>>>>>>>>>>>>>>>>>>>>>>>> Lol
>>>>>>>>>>>>>>>>>>>>>>>>> Michael
>>>>>>>>>>>>>>>>>>>>>>>>> ,
>>>>>>>>>>>>>>>>>>>>>>>>>>> On Jan 1, 2023, at 1:38 PM, Travis Siegel
>>>>>>>>>>>>>>>>>>>>>>>>>>> <[email protected]>
>>>>>>>>>>>>>>>>>>>>>>>>>>> wrote:
>>>>>>>>>>>>>>>>>>>>>>>>>> The missions change for each planet. Chances are
>>>>>>>>>>>>>>>>>>>>>>>>>> there's only no crystals, because you haven't
>>>>>>>>>>>>>>>>>>>>>>>>>> explored enough of the planet yet.
>>>>>>>>>>>>>>>>>>>>>>>>>> 
>>>>>>>>>>>>>>>>>>>>>>>>>> After you explore all of the available squares,
>>>>>>>>>>>>>>>>>>>>>>>>>> then leave the interface for the planet, (I.E, go
>>>>>>>>>>>>>>>>>>>>>>>>>> back to space), then open the planet again, new
>>>>>>>>>>>>>>>>>>>>>>>>>> squares will be revealed. You'll find crystals
>>>>>>>>>>>>>>>>>>>>>>>>>> that way eventually.
>>>>>>>>>>>>>>>>>>>>>>>>>> 
>>>>>>>>>>>>>>>>>>>>>>>>>> 
>>>>>>>>>>>>>>>>>>>>>>>>>>> On 1/1/2023 2:22 PM, Lindsay Cowell wrote:
>>>>>>>>>>>>>>>>>>>>>>>>>>> Hey guys,
>>>>>>>>>>>>>>>>>>>>>>>>>>> 
>>>>>>>>>>>>>>>>>>>>>>>>>>> 
>>>>>>>>>>>>>>>>>>>>>>>>>>> I now play galactic colonies, and the mission is
>>>>>>>>>>>>>>>>>>>>>>>>>>> asking me to sell computer parts, but there is
>>>>>>>>>>>>>>>>>>>>>>>>>>> nowhere to extract crystals on that planet, does
>>>>>>>>>>>>>>>>>>>>>>>>>>> the mission stay available if I try it somewhere
>>>>>>>>>>>>>>>>>>>>>>>>>>> else, does anyone know?
>>>>>>>>>>>>>>>>>>>>>>>>>>> 
>>>>>>>>>>>>>>>>>>>>>>>>>>> 
>>>>>>>>>>>>>>>>>>>>>>>>>>> Lindsay Cowell.
>>>>>>>>>>>>>>>>>>>>>>>>>>> 
>>>>>>>>>>>>>>>>>>>>>>>>>>> 
>>>>>>>>>>>>>>>>>>>>>>>>>>> 
>>>>>>>>>>>>>>>>>>>>>>>>>>> 
>>>>>>>>>>>>>>>>>>>>>>>>>>> 
>>>>>>>>>>>>>>>>>>>>> 
>>>>>>>>>>>>>>>>>>>> 
>>>>>>>>>>>>>>>>>>>> 
>>>>>>>>>>>>>>>>>>>> 
>>>>>>>>>>>>>>>>>> 
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>>>>>>>>>>>>>>>> 
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>>>>>>>>>>>>>> 
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