I played this game on android before and not on the iphone so things may
be different here.  There was a setting in android to show element
information which was more detailed than the usual amount of information.
In iphone, you may need to read the whole screen to detect what's north
and south of you but I don't know if that will even work.



Jude <jdashiel at panix dot com> "There are four boxes to be used in
defense of liberty:
 soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.

On Sat, 7 Jan 2023, Travis Siegel wrote:

> How do you check north and south? I can't even get the phone to show me the
> rotor to turn on the option to allow up/down movement.
>
>
> On 1/7/2023 11:43 AM, Jude DaShiell wrote:
> > Coordinates can be discovered even on an  iphone.  Check north and south
> > of your location.  If you find nothing go back to center location and put
> > what you're going to put there.  Do that every time you get into next
> > center location.  Eventually, north or south will land you on one of your
> > earlier installations.  This is why it's a good idea to uniquely number
> > each installation you place too.  Each planet because of its size may have
> > a different number of installations in a row since not all planets will be
> > the same size.
> >
> >
> >
> > Jude <jdashiel at panix dot com> "There are four boxes to be used in
> > defense of liberty:
> >   soap, ballot, jury, and ammo. Please use in that order."
> > -Ed Howdershelt (Author, 1940)
> >
> > .
> >
> > On Sat, 7 Jan 2023, Michael wrote:
> >
> >> Man I just can?t wait to see the latest update for this game. This constant
> >> problem of the game freezing is getting old!
> >> OK question, when is the best time to use a commercial complex?
> >> Thanks
> >>
> >> ent from my iPhone
> >>
> >>> On Jan 6, 2023, at 3:34 PM, Michael <[email protected]> wrote:
> >>>
> >>> Hey guys, I realize the colonies are not just linear, but do we know the
> >>> dimensions of the grid we?re working on?  Sort of like in Swordy  quest
> >>> where you could see it goes from 1:1 to 1:5,  then you swipe  right to the
> >>> next row to, 2:1, so  we can?t go by coordinates?
> >>> Has anyone contacted the developer about this issue and also the other
> >>> issue of not knowing which building is connected to which , that sounds
> >>> like a real pain.
> >>> thanks
> >>> Michael
> >>>> On Jan 5, 2023, at 7:24 PM, Jude DaShiell <[email protected]> wrote:
> >>>>
> >>>> First planet landing puts a base down.  Maybe building and connecting
> >>>> warehouses and farms first then put the colonies in as the last part of
> >>>> the living complex for the population may work better.
> >>>>
> >>>> Jude <jdashiel at panix dot com>
> >>>> "There are four boxes to be used in defense of liberty:
> >>>> soap, ballot, jury, and ammo. Please use in that order."
> >>>> -Ed Howdershelt (Author, 1940)
> >>>>
> >>>> .
> >>>>
> >>>>>> On Thu, 5 Jan 2023, Travis Siegel wrote:
> >>>>> Remember I said the planet looks linear to voiceover, but it actually
> >>>>> isn't?
> >>>>>
> >>>>> That's what's causing this problem.
> >>>>>
> >>>>> When you place colony buildings, initially, there's nothing else around
> >>>>> them.
> >>>>> After you build a while, the grid wraps around (no clue how many spaces
> >>>>> across
> >>>>> each row is, it changes depending on what's going on), so there's no way
> >>>>> for
> >>>>> us to tell when something else is going to be placed adjacent to another
> >>>>> building.  This is my only major complaint with the game.  The other
> >>>>> biggest
> >>>>> issue for me is there's no way to tell what warehouse things are tied to
> >>>>> without disconnecting them and reconnecting them, which is a real hassle
> >>>>> when
> >>>>> you have double digit hydroponic farms, and are trying to get food to a
> >>>>> colony
> >>>>> that is feeding from a particular warehouse that just doesn't have
> >>>>> enough food
> >>>>> income.  But, what's happening here is that colony buildings don't like
> >>>>> being
> >>>>> next to industrial type buildings.  This means, if you have anything
> >>>>> other
> >>>>> than parks or hydroponics built in a square next to a colony building,
> >>>>> the
> >>>>> colony building suffers from reduced population. It's a real shame we
> >>>>> can't
> >>>>> tell where new buildings are going to go in reference to others, but for
> >>>>> now,
> >>>>> that's the problem we need to deal with.
> >>>>>
> >>>>> Sorry for the trouble, but just keep building colony buildings, hooking
> >>>>> them
> >>>>> up to food sources, and eventually you'll get enough colonists to
> >>>>> complete
> >>>>> that level.  Alternatively, if you have some of the boosts, you can up
> >>>>> your
> >>>>> population that way, click on the upgrade button when you're in the
> >>>>> colony
> >>>>> building, and if you have the right item, it will allow you to upgrade
> >>>>> the
> >>>>> amount of population the building will hold.
> >>>>>
> >>>>>
> >>>>>
> >>>>>> On 1/5/2023 6:44 AM, Lindsay Cowell wrote:
> >>>>>> Hi guys, I have lots of living quarters built, but yet my colonist
> >>>>>> level
> >>>>>> keeps dropping and I?m trying to get up to 290 colonists. What am I
> >>>>>> doing
> >>>>>> wrong? Yea at ya r woo so so at
> >>>>>>
> >>>>>> Sent from Outlook for iOS <https://aka.ms/o0ukef>
> >>>>>> ------------------------------------------------------------------------
> >>>>>> *From:* [email protected] <[email protected]> on behalf of
> >>>>>> Travis
> >>>>>> Siegel <[email protected]>
> >>>>>> *Sent:* Tuesday, January 3, 2023 7:27 pm
> >>>>>> *To:* [email protected] <[email protected]>
> >>>>>> *Subject:* Re: [blind-gamers] Galactic colonies
> >>>>>> I don't know if you can start from scratch or not, but probably,
> >>>>>> because
> >>>>>> I have two phones, and each one has different levels, (one at 7, the
> >>>>>> other at 20), so just deleting the app and redownloading it will
> >>>>>> probably do the trick.
> >>>>>>>
> >>>>>>> On 1/3/2023 12:49 PM, Lindsay Cowell wrote:
> >>>>>>>> How do I start from scratch if I want to?
> >>>>>>>>
> >>>>>>>> Lindsay Cowell.
> >>>>>>>>
> >>>>>>>> -----Original Message-----
> >>>>>>>> From: [email protected] <[email protected]> On Behalf Of
> >>>>>>>> Jude DaShiell
> >>>>>>>> Sent: 03 January 2023 15:02
> >>>>>>>> To: [email protected]
> >>>>>>>> Subject: Re: [blind-gamers] Galactic colonies
> >>>>>>>>
> >>>>>>>> That leaves several planets in a mess without the amenities the more
> >>>>>>>> advanced missions planets get unless those automatically open on
> >>>>>>>> under-served planets.
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>
> >>>>>>>> Jude <jdashiel at panix dot com> "There are four boxes to be used in
> >>>>>>>> defense of liberty:
> >>>>>>>> soap, ballot, jury, and ammo. Please use in that order."
> >>>>>>>> -Ed Howdershelt (Author, 1940)
> >>>>>>>>
> >>>>>>>> .
> >>>>>>>>
> >>>>>>>> On Tue, 3 Jan 2023, Travis Siegel wrote:
> >>>>>>>>
> >>>>>>>>> Nah, doesn't work that way. Remember, each planet is a new planet
> >>>>>>>>> being built from scratch. You'll of course have access to hospitals
> >>>>>>>>> parks and things once they're unlocked, but each planet starts from
> >>>>>>>>> bare earth. You're basically terra forming the planet, so each time
> >>>>>>>>> you need to start from scratch.
> >>>>>>>>>
> >>>>>>>>> As you advance, you'll find housing units hold more people by
> >>>>>> default,
> >>>>>>>>> as do warehouses, but you still need the same 3 units of food per
> >>>>>>>>> colonist no matter how many your housing units hold, so there's
> >>>>>> always
> >>>>>>>>> need for lots of food, which sometimes is a challenge. Sometimes
> >>>>>>>>> I've
> >>>>>>>>> had to cheat, especially on the planets where there's a per minute
> >>>>>>>>> income requirement.
> >>>>>>>>>
> >>>>>>>>> Build multiple commercial buildings, and have them all set to 5
> >>>>>>>>> minutes, you'll need three of them to generate the whole 1500 per
> >>>>>>>>> minute most missions of that type require, but once that's
> >>>>>>>>> happening,
> >>>>>>>>> the mission goals are technically met, even though you've not really
> >>>>>>>>> accomplished the real goal of that actual income. It's a hack, and I
> >>>>>>>>> try hard not to use it, but sometimes, I just can't manage to get to
> >>>>>>>>> the required population levels required for the proper amount of
> >>>>>>>>> income.
> >>>>>>>>>
> >>>>>>>>> There's other times you'll need to have a warehouse hold one
> >>>>>>>>> product,
> >>>>>>>>> then switch it to holding another one, because of how the planet is
> >>>>>>>>> designed. On those missions where you need x number of items in the
> >>>>>>>>> trade port, and you don't have enough room to build extra warehouses
> >>>>>>>>> that are close enough to the trade port. It can become quite the
> >>>>>>>>> balancing act, but it's all worth the rewards once you do complete
> >>>>>> one.
> >>>>>>>>>
> >>>>>>>>> On 1/3/2023 8:27 AM, Jude DaShiell wrote:
> >>>>>>>>>> I never got that far in the game, but would be surprised if once
> >>>>>>>>>> capabilities built up by research don't open up those original
> >>>>>>>>>> planets for future upgrades that are now possible. Put another way
> >>>>>>>>>> it would be nice if all planets had hospitals and parks and other
> >>>>>>>>>> amenities that make life better on those planets.
> >>>>>>>>>>
> >>>>>>>>>>
> >>>>>>>>>>
> >>>>>>>>>> Jude <jdashiel at panix dot com> "There are four boxes to be used
> >>>>>>>>>> in
> >>>>>>>>>> defense of liberty:
> >>>>>>>>>> soap, ballot, jury, and ammo. Please use in that order."
> >>>>>>>>>> -Ed Howdershelt (Author, 1940)
> >>>>>>>>>>
> >>>>>>>>>> .
> >>>>>>>>>>
> >>>>>>>>>> On Tue, 3 Jan 2023, Travis Siegel wrote:
> >>>>>>>>>>
> >>>>>>>>>>> The thing is, you don't really need to get back to the planet once
> >>>>>>>>>>> you've completed the mission goals. You don't even need to get to
> >>>>>>>>>>> your ship.
> >>>>>>>>>>> Just
> >>>>>>>>>>> click on a new planet, and it will prompt you to move to the new
> >>>>>>>>>>> location.
> >>>>>>>>>>>
> >>>>>>>>>>> I don't know why you couldn't go back to a previous planet, but
> >>>>>>>>>>> there's really no need to do so.
> >>>>>>>>>>>
> >>>>>>>>>>> I'll see if it's possible when I complete my current mission, and
> >>>>>>>>>>> let folks know.
> >>>>>>>>>>>
> >>>>>>>>>>> On 1/3/2023 1:57 AM, Michael wrote:
> >>>>>>>>>>>> Think that?s part of the problem, I completed all mission goals,
> >>>>>>>>>>>> but I had no idea I wouldn?t be allowed to go back to the colony.
> >>>>>>>>>>>> So, is that the case? I can?t get back there?
> >>>>>>>>>>>> Thanks
> >>>>>>>>>>>>> On Jan 2, 2023, at 7:33 PM, Travis Siegel <[email protected]>
> >>>>>>>>>>>>> wrote:
> >>>>>>>>>>>>>
> >>>>>>>>>>>>> Unless you completed the required missions on the planet, you
> >>>>>>>>>>>>> should have no problem getting back to it.
> >>>>>>>>>>>>>> If it says your ship is landed there, just tap on it. It will
> >>>>>>>>>>>>>> tell you your ship is there, then just tap details, then it
> >>>>>>>>>>>>>> will
> >>>>>>>>>>>>>> give you all the planet info, with a continue button at the
> >>>>>>>>>>>>>> end.
> >>>>>>>>>>>>>> Tap that, and you're back on the planet.
> >>>>>>>>>>>>>>
> >>>>>>>>>>>>>> That's all you need to do.
> >>>>>>>>>>>>>>
> >>>>>>>>>>>>>> I've never tried going back to a planet after the missions have
> >>>>>>>>>>>>>> been completed, so no clue if the game allows it or not, though
> >>>>>>>>>>>>>> I see no reason why it wouldn't.
> >>>>>>>>>>>>>>
> >>>>>>>>>>>>>>
> >>>>>>>>>>>>>>> On 1/2/2023 6:47 PM, Michael wrote:
> >>>>>>>>>>>>>>> Thanks Travis, for that nicely detailed response.
> >>>>>>>>>>>>>>> The screen I am facing now is where I could look at my ship
> >>>>>>>>>>>>>>> and
> >>>>>>>>>>>>>>> I can see that I can explore another space, but I can?t get
> >>>>>>>>>>>>>>> back to the last planet I colonized even though it tells me my
> >>>>>>>>>>>>>>> ship is currently landed on this planet. any help? Any hints?
> >>>>>>>>>>>>>>> I?m kind of at a loss I can?t get back to my colony well I
> >>>>>>>>>>>>>>> guess once you complete the mission it doesn?t let you back to
> >>>>>>>>>>>>>>> the colony?
> >>>>>>>>>>>>>>> Once again, thanks for any help or input, I?ll get the hang of
> >>>>>>>>>>>>>>> this, I promise. Lol
> >>>>>>>>>>>>>>>> On Jan 2, 2023, at 3:35 PM, Jude DaShiell
> >>>>>>>>>>>>>>>> <[email protected]> wrote:
> >>>>>>>>>>>>>>>>
> >>>>>>>>>>>>>>>> It works on android too I played it on android first but now
> >>>>>>>>>>>>>>>> use an Iphone.
> >>>>>>>>>>>>>>>>
> >>>>>>>>>>>>>>>>
> >>>>>>>>>>>>>>>>
> >>>>>>>>>>>>>>>> Jude <jdashiel at panix dot com> "There are four boxes to be
> >>>>>>>>>>>>>>>> used in defense of liberty:
> >>>>>>>>>>>>>>>> soap, ballot, jury, and ammo. Please use in that order."
> >>>>>>>>>>>>>>>> -Ed Howdershelt (Author, 1940)
> >>>>>>>>>>>>>>>>
> >>>>>>>>>>>>>>>> .
> >>>>>>>>>>>>>>>>
> >>>>>>>>>>>>>>>>> On Mon, 2 Jan 2023, Travis Siegel wrote:
> >>>>>>>>>>>>>>>>>
> >>>>>>>>>>>>>>>>> I play it on the iPhone. I have no idea if it's
> >>>>>>>>>>>>>>>>> available on other platforms or not.
> >>>>>>>>>>>>>>>>>
> >>>>>>>>>>>>>>>>>
> >>>>>>>>>>>>>>>>>> On 1/2/2023 4:18 PM, Matthew Chao via groups.io wrote:
> >>>>>>>>>>>>>>>>>> On what operating system will this gtame work?
> >>>>>>>>>>>>>>>>>> Thanks.--Matthew Chao
> >>>>>>>>>>>>>>>>>>
> >>>>>>>>>>>>>>>>>>
> >>>>>>>>>>>>>>>>>>
> >>>>>>>>>>>>>>>>>> On 1/2/2023 3:43 PM, Travis Siegel wrote:
> >>>>>>>>>>>>>>>>>>> You don't need a hydroponics plant for each
> >>>>>>>>>>>>>>>>>>> warehouse, but usually you'll need 2 or 3 per warehouse.
> >>>>>>>>>>>>>>>>>>> Each one produces a certain amount, and you'll need to
> >>>>>>>>>>>>>>>>>>> check how much food is rolling into the warehouse, then
> >>>>>>>>>>>>>>>>>>> how
> >>>>>>>>>>>>>>>>>>> much is rolling out per minute. That's how you maintain
> >>>>>>>>>>>>>>>>>>> your population.
> >>>>>>>>>>>>>>>>>>> If yours are yoyoing then it's because you're getting
> >>>>>>>>>>>>>>>>>>> enough food, so another one is showing up, then they're
> >>>>>>>>>>>>>>>>>>> eating the available food, then it isn't here anymore, so
> >>>>>>>>>>>>>>>>>>> one dies off. You'll need to balance food production with
> >>>>>>>>>>>>>>>>>>> population. It gets easier (or harder depending on your
> >>>>>>>>>>>>>>>>>>> point of view) as you complete some of the research tasks,
> >>>>>>>>>>>>>>>>>>> since those can give you increased production or storage
> >>>>>>>>>>>>>>>>>>> on
> >>>>>>>>>>>>>>>>>>> various buildings. In the beginning though, (especially
> >>>>>>>>>>>>>>>>>>> since you don't have a lot of completion
> >>>>>>>>>>>>>>>>>>> rewards) you'll need to have probably 3 hydroponics per
> >>>>>>>>>>>>>>>>>>> housing unit, since typically one housing unit holds
> >>>>>>>>>>>>>>>>>>> between 50 and 100 population, depending on whether it's
> >>>>>>>>>>>>>>>>>>> next to an industrial zone or not. Your population needs 3
> >>>>>>>>>>>>>>>>>>> units of food for each unit of population, so you'll need
> >>>>>>>>>>>>>>>>>>> 150 units of food incoming to the living quarters for a 50
> >>>>>>>>>>>>>>>>>>> population building, and obviously
> >>>>>>>>>>>>>>>>>>> 300 incoming for a 100 population building.
> >>>>>>>>>>>>>>>>>>>
> >>>>>>>>>>>>>>>>>>> That gets harder as you increase the size of the
> >>>>>>>>>>>>>>>>>>> residences, but you can increase the output of the
> >>>>>>>>>>>>>>>>>>> hydroponics too, so it all balances out.
> >>>>>>>>>>>>>>>>>>> You
> >>>>>>>>>>>>>>>>>>> should be doing research constantly until you have
> >>>>>>>>>>>>>>>>>>> researched everything you can. I don't know if it's a bug,
> >>>>>>>>>>>>>>>>>>> or if there's a piece of the game I haven't found yet, but
> >>>>>>>>>>>>>>>>>>> there's 11 items I still have to research, but they don't
> >>>>>>>>>>>>>>>>>>> show up on my research list, so nothing to do about those.
> >>>>>>>>>>>>>>>>>>>
> >>>>>>>>>>>>>>>>>>> You'll also want to pick up your reward every day, just
> >>>>>>>>>>>>>>>>>>> click on the prize, and it's transferred into your
> >>>>>>>>>>>>>>>>>>> inventory, and then you can use it on the planet you're
> >>>>>>>>>>>>>>>>>>> currently on, or save it for another one, it's up to you.
> >>>>>>>>>>>>>>>>>>>
> >>>>>>>>>>>>>>>>>>>
> >>>>>>>>>>>>>>>>>>> On 1/2/2023 8:14 AM, Michael wrote:
> >>>>>>>>>>>>>>>>>>>> Okay so do you think I should have a farm and a warehouse
> >>>>>>>>>>>>>>>>>>>> for each living quarters I build?
> >>>>>>>>>>>>>>>>>>>> I?ll also leave the game to idle while my population has
> >>>>>>>>>>>>>>>>>>>> a
> >>>>>>>>>>>>>>>>>>>> chance to grow
> >>>>>>>>>>>>>>>>>>>> So far I have a total number of 59 people, although, it
> >>>>>>>>>>>>>>>>>>>> fluctuates back to
> >>>>>>>>>>>>>>>>>>>> 58 and then goes back up to 59, but doesn?t seem to get
> >>>>>>>>>>>>>>>>>>>> much beyond that, so I?ll leave it be for a while.
> >>>>>>>>>>>>>>>>>>>> Thanks again for your help.
> >>>>>>>>>>>>>>>>>>>>> On Jan 2, 2023, at 5:23 AM, Jude DaShiell
> >>>>>>>>>>>>>>>>>>>>> <[email protected]>
> >>>>>>>>>>>>>>>>>>>>> wrote:
> >>>>>>>>>>>>>>>>>>>>>
> >>>>>>>>>>>>>>>>>>>>> Leave the game on your phone say for a week then check
> >>>>>>>>>>>>>>>>>>>>> back in.
> >>>>>>>>>>>>>>>>>>>>> You
> >>>>>>>>>>>>>>>>>>>>> should have more money generated by your colonies and
> >>>>>>>>>>>>>>>>>>>>> their production by then. It takes them time but it does
> >>>>>>>>>>>>>>>>>>>>> happen.
> >>>>>>>>>>>>>>>>>>>>>
> >>>>>>>>>>>>>>>>>>>>>
> >>>>>>>>>>>>>>>>>>>>>
> >>>>>>>>>>>>>>>>>>>>> Jude <jdashiel at panix dot com> "There are four boxes
> >>>>>>>>>>>>>>>>>>>>> to
> >>>>>>>>>>>>>>>>>>>>> be used in defense of liberty:
> >>>>>>>>>>>>>>>>>>>>> soap, ballot, jury, and ammo. Please use in that order."
> >>>>>>>>>>>>>>>>>>>>> -Ed Howdershelt (Author, 1940)
> >>>>>>>>>>>>>>>>>>>>>
> >>>>>>>>>>>>>>>>>>>>> .
> >>>>>>>>>>>>>>>>>>>>>
> >>>>>>>>>>>>>>>>>>>>>> On Mon, 2 Jan 2023, Lindsay Cowell wrote:
> >>>>>>>>>>>>>>>>>>>>>>
> >>>>>>>>>>>>>>>>>>>>>> I feel like I?ve come to a halt with the game, as I can
> >>>>>>>>>>>>>>>>>>>>>> never seem to get enough money to do things now
> >>>>>>>>>>>>>>>>>>>>>>
> >>>>>>>>>>>>>>>>>>>>>>
> >>>>>>>>>>>>>>>>>>>>>>
> >>>>>>>>>>>>>>>>>>>>>> Sent from Outlook for iOS
> >>>>>>>>>>>>>>>>>>>>>>
> >>>>>>>>>>>>>>>>>>>>>> ________________________________________________________
> >>>>>>>>>>>>>>>>>>>>>> ________________________________________________________
> >>>>>>>>>>>>>>>>>>>>>> ________________________________________________________
> >>>>>>>>>>>>>>>>>>>>>> ____________________________
> >>>>>>>>>>>>>>>>>>>>>>
> >>>>>>>>>>>>>>>>>>>>>> From: [email protected] <[email protected]>
> >>>>>>>>>>>>>>>>>>>>>> on
> >>>>>>>>>>>>>>>>>>>>>> behalf of Jude DaShiell <[email protected]>
> >>>>>>>>>>>>>>>>>>>>>> Sent: Monday, January 2, 2023 1:45 am
> >>>>>>>>>>>>>>>>>>>>>> To: [email protected] <[email protected]>
> >>>>>>>>>>>>>>>>>>>>>> Subject: Re: [blind-gamers] Galactic colonies When
> >>>>>>>>>>>>>>>>>>>>>> arriving at a planet for the first time and landing you
> >>>>>>>>>>>>>>>>>>>>>> get a very tight view of that planet. Taking off again
> >>>>>>>>>>>>>>>>>>>>>> then landing again gets your ship orbit time around the
> >>>>>>>>>>>>>>>>>>>>>> planet and that's how your exploration starts to
> >>>>>>>>>>>>>>>>>>>>>> expand.
> >>>>>>>>>>>>>>>>>>>>>>
> >>>>>>>>>>>>>>>>>>>>>>
> >>>>>>>>>>>>>>>>>>>>>>
> >>>>>>>>>>>>>>>>>>>>>> Jude <jdashiel at panix dot com> "There are four boxes
> >>>>>>>>>>>>>>>>>>>>>> to be used in defense of liberty:
> >>>>>>>>>>>>>>>>>>>>>> soap, ballot, jury, and ammo. Please use in that
> >>>>>>>>>>>>>>>>>>>>>> order."
> >>>>>>>>>>>>>>>>>>>>>> -Ed Howdershelt (Author, 1940)
> >>>>>>>>>>>>>>>>>>>>>>
> >>>>>>>>>>>>>>>>>>>>>> .
> >>>>>>>>>>>>>>>>>>>>>>
> >>>>>>>>>>>>>>>>>>>>>>> On Mon, 2 Jan 2023, Lindsay Cowell wrote:
> >>>>>>>>>>>>>>>>>>>>>>>
> >>>>>>>>>>>>>>>>>>>>>>> Got it. Now, I'm doing a long term task in the
> >>>>>>>>>>>>>>>>>>>>>>> commercial complex, am I best doing short term tasks
> >>>>>>>>>>>>>>>>>>>>>>> if
> >>>>>>>>>>>>>>>>>>>>>>> I am short of money?
> >>>>>>>>>>>>>>>>>>>>>>>
> >>>>>>>>>>>>>>>>>>>>>>>
> >>>>>>>>>>>>>>>>>>>>>>>
> >>>>>>>>>>>>>>>>>>>>>>> On 01/01/2023 23:46, Travis Siegel wrote:
> >>>>>>>>>>>>>>>>>>>>>>>> Because you haven't explored the entire planet.
> >>>>>>>>>>>>>>>>>>>>>>>>
> >>>>>>>>>>>>>>>>>>>>>>>> I already told you that to get more exploration
> >>>>>>>>>>>>>>>>>>>>>>>> space,
> >>>>>>>>>>>>>>>>>>>>>>>> you need to go back to space then enter the planet
> >>>>>>>>>>>>>>>>>>>>>>>> again to expose more of the map to be explored.
> >>>>>>>>>>>>>>>>>>>>>>>>
> >>>>>>>>>>>>>>>>>>>>>>>> Just click on the button (first on the screen that
> >>>>>>>>>>>>>>>>>>>>>>>> says space map).
> >>>>>>>>>>>>>>>>>>>>>>>> Then
> >>>>>>>>>>>>>>>>>>>>>>>> find the planet your ship is on, and click it again,
> >>>>>>>>>>>>>>>>>>>>>>>> click details, then continue.
> >>>>>>>>>>>>>>>>>>>>>>>>
> >>>>>>>>>>>>>>>>>>>>>>>> That will put you back on the planet, with more area
> >>>>>>>>>>>>>>>>>>>>>>>> to explore.
> >>>>>>>>>>>>>>>>>>>>>>>>
> >>>>>>>>>>>>>>>>>>>>>>>> That's all there is to it.
> >>>>>>>>>>>>>>>>>>>>>>>>
> >>>>>>>>>>>>>>>>>>>>>>>>
> >>>>>>>>>>>>>>>>>>>>>>>>
> >>>>>>>>>>>>>>>>>>>>>>>> On 1/1/2023 6:34 PM, Lindsay Cowell wrote:
> >>>>>>>>>>>>>>>>>>>>>>>>> Why would it tell me? I need crystals to produce
> >>>>>>>>>>>>>>>>>>>>>>>>> computer parts when I can?t seem to find any, and I
> >>>>>>>>>>>>>>>>>>>>>>>>> have explored all the planet as far as I can tell?
> >>>>>>>>>>>>>>>>>>>>>>>>>> On 1 Jan 2023, at 11:28 pm, Travis Siegel
> >>>>>>>>>>>>>>>>>>>>>>>>>> <[email protected]>
> >>>>>>>>>>>>>>>>>>>>>>>>>> wrote:
> >>>>>>>>>>>>>>>>>>>>>>>>>>
> >>>>>>>>>>>>>>>>>>>>>>>>>> You don't connect the factories to the ore
> >>>>>>>>>>>>>>>>>>>>>>>>>> extractor, you connect the ore extractor to the
> >>>>>>>>>>>>>>>>>>>>>>>>>> warehouse, then connect the warehouse to the
> >>>>>>>>>>>>>>>>>>>>>>>>>> factory.
> >>>>>>>>>>>>>>>>>>>>>>>>>>
> >>>>>>>>>>>>>>>>>>>>>>>>>> You need to be careful though, because to
> >>>>>>>>>>>>>>>>>>>>>>>>>> voiceover,
> >>>>>>>>>>>>>>>>>>>>>>>>>> the planet looks like a single long line going on
> >>>>>>>>>>>>>>>>>>>>>>>>>> and on, but to sighted folks, it's actually a
> >>>>>>>>>>>>>>>>>>>>>>>>>> square
> >>>>>>>>>>>>>>>>>>>>>>>>>> block, so you need to be aware of that, because as
> >>>>>>>>>>>>>>>>>>>>>>>>>> you proceed with more complicated layouts you'll
> >>>>>>>>>>>>>>>>>>>>>>>>>> need for future missions, you'll find that there
> >>>>>>>>>>>>>>>>>>>>>>>>>> are
> >>>>>>>>>>>>>>>>>>>>>>>>>> times you build something, and even though
> >>>>>>>>>>>>>>>>>>>>>>>>>> according
> >>>>>>>>>>>>>>>>>>>>>>>>>> to voiceover, it's right next to the thing you want
> >>>>>>>>>>>>>>>>>>>>>>>>>> to connect it to, in reality, it's on the other
> >>>>>>>>>>>>>>>>>>>>>>>>>> side
> >>>>>>>>>>>>>>>>>>>>>>>>>> of the square, and so out of range for the
> >>>>>>>>>>>>>>>>>>>>>>>>>> connection to be made. Just something to keep in
> >>>>>>>>>>>>>>>>>>>>>>>>>> mind as you progress.
> >>>>>>>>>>>>>>>>>>>>>>>>>>
> >>>>>>>>>>>>>>>>>>>>>>>>>>
> >>>>>>>>>>>>>>>>>>>>>>>>>>> On 1/1/2023 5:47 PM, Michael wrote:
> >>>>>>>>>>>>>>>>>>>>>>>>>>> Hey guy?s, i?ve just recently started playing
> >>>>>>>>>>>>>>>>>>>>>>>>>>> galactic colonies, and I am colonizing my second
> >>>>>>>>>>>>>>>>>>>>>>>>>>> planet, I?m trying to connect my factory to the
> >>>>>>>>>>>>>>>>>>>>>>>>>>> ore
> >>>>>>>>>>>>>>>>>>>>>>>>>>> extractor, but the only connections lead to the
> >>>>>>>>>>>>>>>>>>>>>>>>>>> warehouses, any help?
> >>>>>>>>>>>>>>>>>>>>>>>>>>> I?m
> >>>>>>>>>>>>>>>>>>>>>>>>>>> confused why that?s happening.
> >>>>>>>>>>>>>>>>>>>>>>>>>>> The other situation I?m having is to complete the
> >>>>>>>>>>>>>>>>>>>>>>>>>>> mission status for the mission goals is to
> >>>>>>>>>>>>>>>>>>>>>>>>>>> increase
> >>>>>>>>>>>>>>>>>>>>>>>>>>> population 75 but I don?t have any superior kits
> >>>>>>>>>>>>>>>>>>>>>>>>>>> for the living area.
> >>>>>>>>>>>>>>>>>>>>>>>>>>> So far I only have 20 energy cells, it takes 100
> >>>>>>>>>>>>>>>>>>>>>>>>>>> energy cells to buy the starter kit with all the
> >>>>>>>>>>>>>>>>>>>>>>>>>>> superior kits that I need, and that?s gonna take
> >>>>>>>>>>>>>>>>>>>>>>>>>>> some bucks which I?m not willing to do at this
> >>>>>> point.
> >>>>>>>>>>>>>>>>>>>>>>>>>>> Any help would really be appreciated, you guys are
> >>>>>>>>>>>>>>>>>>>>>>>>>>> always there for us.
> >>>>>>>>>>>>>>>>>>>>>>>>>>> Lol
> >>>>>>>>>>>>>>>>>>>>>>>>>>> Michael
> >>>>>>>>>>>>>>>>>>>>>>>>>>> ,
> >>>>>>>>>>>>>>>>>>>>>>>>>>>>> On Jan 1, 2023, at 1:38 PM, Travis Siegel
> >>>>>>>>>>>>>>>>>>>>>>>>>>>>> <[email protected]>
> >>>>>>>>>>>>>>>>>>>>>>>>>>>>> wrote:
> >>>>>>>>>>>>>>>>>>>>>>>>>>>> The missions change for each planet. Chances are
> >>>>>>>>>>>>>>>>>>>>>>>>>>>> there's only no crystals, because you haven't
> >>>>>>>>>>>>>>>>>>>>>>>>>>>> explored enough of the planet yet.
> >>>>>>>>>>>>>>>>>>>>>>>>>>>>
> >>>>>>>>>>>>>>>>>>>>>>>>>>>> After you explore all of the available squares,
> >>>>>>>>>>>>>>>>>>>>>>>>>>>> then leave the interface for the planet, (I.E, go
> >>>>>>>>>>>>>>>>>>>>>>>>>>>> back to space), then open the planet again, new
> >>>>>>>>>>>>>>>>>>>>>>>>>>>> squares will be revealed. You'll find crystals
> >>>>>>>>>>>>>>>>>>>>>>>>>>>> that way eventually.
> >>>>>>>>>>>>>>>>>>>>>>>>>>>>
> >>>>>>>>>>>>>>>>>>>>>>>>>>>>
> >>>>>>>>>>>>>>>>>>>>>>>>>>>>> On 1/1/2023 2:22 PM, Lindsay Cowell wrote:
> >>>>>>>>>>>>>>>>>>>>>>>>>>>>> Hey guys,
> >>>>>>>>>>>>>>>>>>>>>>>>>>>>>
> >>>>>>>>>>>>>>>>>>>>>>>>>>>>>
> >>>>>>>>>>>>>>>>>>>>>>>>>>>>> I now play galactic colonies, and the mission is
> >>>>>>>>>>>>>>>>>>>>>>>>>>>>> asking me to sell computer parts, but there is
> >>>>>>>>>>>>>>>>>>>>>>>>>>>>> nowhere to extract crystals on that planet, does
> >>>>>>>>>>>>>>>>>>>>>>>>>>>>> the mission stay available if I try it somewhere
> >>>>>>>>>>>>>>>>>>>>>>>>>>>>> else, does anyone know?
> >>>>>>>>>>>>>>>>>>>>>>>>>>>>>
> >>>>>>>>>>>>>>>>>>>>>>>>>>>>>
> >>>>>>>>>>>>>>>>>>>>>>>>>>>>> Lindsay Cowell.
> >>>>>>>>>>>>>>>>>>>>>>>>>>>>>
> >>>>>>>>>>>>>>>>>>>>>>>>>>>>>
> >>>>>>>>>>>>>>>>>>>>>>>>>>>>>
> >>>>>>>>>>>>>>>>>>>>>>>>>>>>>
> >>>>>>>>>>>>>>>>>>>>>>>>>>>>>
> >>>>>>>>>>>>>>>>>>>>>>
> >>>>>>>>>>>>>>>>>>>>>>
> >>>>>>>>>>>>>>>>>
> >>>>>>>>>>>>>
> >>>>>>>>>>>>
> >>>>>>>>>>>>
> >>>>>>>>>>>
> >>>>>>>>>>>
> >>>>>>>>>>>
> >>>>>>>>>>
> >>>>>>>>>>
> >>>>>>>>>
> >>>>>>>>>
> >>>>>>>>>
> >>>>>>>>>
> >>>>>>>>>
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>
> >>>>
> >>>>
> >>>>
> >>>
> >>>
> >>>
> >>>
> >>>
> >>
> >>
> >>
> >>
> >>
> >>
> >
> >
> >
> >
>
>
> 
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