Hello,

A mud is basically an online text adventure where you create a character and 
build it up by killing things and obtaining equipment and experience in order 
to level up and improve your skills. They do require a mud client and each mud 
has a host and port that you need in order to connect to it. Personally I have 
found VIP mud to be the best client for windows although been out of the mud 
scene for a long time now so there could be something better out there. The 
main reason I like Vip mud is because it saves all your connections so once 
you’ve set them up there is no need to remember them. Also it’s got an input 
and out put text window so you can read the text back if you’ve missed 
something.

You just switch between the two text fields by tabbing and shift tabbing 
depending weather you want to type a command or read back your previous text 
that you may have missed.

Not found a suitable client for Mac yet which is mainly why I don’t play them 
much at the moment.

Best wishes.

Ian McNamara 


> On 23 Jan 2023, at 16:32, Day Garwood <[email protected]> wrote:
> 
> Hi,
> 
> I've seen a lot of messages here about muds. I'm getting the impression that, 
> given that not many audiogames are made any more, seems like muds are the way 
> forward if I want to try anything new.
> 
> I don't know a lot about them, in fact I thought "mud" was a game, but based 
> on messages that I'm seeing I'm getting the impression they're merely a type 
> of game.
> 
> The only think I really know is that you need a "mud client", suggesting that 
> they're online based. That makes me think of things like QuentinC and RS, but 
> even that doesn't quite sound right somehow.
> 
> Years ago, I tried to use VIPMud but got nowhere, then was told that it 
> wasn't supported so I should go use this other thing (which was apparently 
> better anyway). My teacher then Enthusiastically got me to press loads of 
> buttons, only to discover that I got a whole screenload of errors, and then 
> they didn't know what to do with themselves and clicked off. So bang went 
> that idea.
> 
> That was the last I heard about muds for a while, up to now.
> 
> So I'd be interested to know how they work, how I might go about trying one 
> without embarrassing myself, which client I should try, which game I should 
> try, etc etc.
> 
> Even better, if someone has any free time and would be willing to actually 
> sit and go through it with me step by step privately on a call or something, 
> that would be amazing. Especially since the one lesson I learned from my 
> disaster of a session is that it's not a case of download, launch, play, like 
> most audiogames are.
> 
> It'll probably turn out to be one of those things that sounds overly 
> complicated now, but in a year I'll be a whiz at it. Hopefully.
> 
> Cheers.
> 
> 
> 
> 
> 
> 
> 



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