All true until the world-wide web gets sent south for a while.  Same deal
with cell phones, good enough until those networks go down then if you
need to do a phone call you're looking for your land line phone or find a
neighbor willing to allow you to borrow theirs for a call.  This is what
happened Tuesday, September 11, 2001 and it is why all Federal employees
in America are strongly urged to have a landline phone and maintain
landline service.  On that day, that was all that worked.



Jude <jdashiel at panix dot com> "There are four boxes to be used in
defense of liberty:
 soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.

On Tue, 24 Jan 2023, Shaun Everiss wrote:

> Well half of that is old now.
>
> I do have an ftp client but I don't need to access it.
>
> Like the old news groups of yesteryear most of this stuff may still exist but
> just like bbs systems they are rarely if ever used.
>
> Most things are via the web and web interface which is whateveryone uses.
>
> As for listserves with google groups, facebook groups, groups.io and other
> cloud interface nets list serves at least the traditional ones aren't that
> advantageous.
>
> You'd have to exist in the early 90s to get online.
>
> As I started in 1996 I did do ndws groups, ftps and list serves and yes muds
> and some bbss units but.
>
> But most of that doesn't apply now.
>
> Even now unless you have a website the closest I get to ftp is ftp over https
> in fact all the modern brousers don't allow non https or ftp or aanything not
> secure so yeah.
>
> I used to fileshare and hack with huge massive ftp servers mostly at home
> downloading loads of created and legal/alegal content.
>
> But with all the new rules, traffic use, etc pluss the rust string incident
> and victom incidents on the blindness community, not to mention blind extra
> most of that is gone.
>
> Even the traditional servers that run don't exist and for those that do not
> for standard users.
>
> 99.9% of my work is via https, web, non https, cloud server or something like
> that on windows.
>
> I don't have have no plans to but I guess if you really move down you can
> access even darknet.
>
> But then I really don't go beyond my small group of serfice internet at all.
>
> And I don't much mind.
>
> There was a time before covid when I was in my 20s, and yunger, a fighter of
> the system, I even was a small time music and software pirate but that was
> before.
>
> There is almost no need especially with subscription services, artest created
> tracks opensource and a host of other things to engage in the battles of my
> youth.
>
> Now its not all dead if you want to fight but the net caught up with the fight
> and I don't care for that sort of battle anymore.
>
> It was fun and I enjoyed it but I have no need now and am pritty much retired.
>
> I was never a serious player anyway.
>
> Anyway there are people that still do this on secure systems in fact if you
> look at some of their faqs on the fight you really need to have different
> systems and things to fight now its not a yung dabbling universe.
>
> If you don't then yeah down below someone can just get you.
>
> Others can fight as far as I care now.
>
>
> On 24/01/2023 8:09 am, Jude DaShiell wrote:
> > You missed out on a huge amount of the basic training.  You didn't learn
> > about ftp or gopher either or listserv among other things.  They also
> > never showed you how to come up with good passwords either.  It's no
> > wonder the script kitty and hacker class have so much fun on the internet.
> > Sighted people got no better training than you.
> >
> >
> >
> > Jude <jdashiel at panix dot com> "There are four boxes to be used in
> > defense of liberty:
> >   soap, ballot, jury, and ammo. Please use in that order."
> > -Ed Howdershelt (Author, 1940)
> >
> > .
> >
> > On Mon, 23 Jan 2023, Day Garwood wrote:
> >
> >> Telnet is part of basic internet training? Yikes. The only training we had
> >> in
> >> the UK back in my days was, this is how to browse the web, this is how to
> >> check your emails. Oh, and don't give out your passwords.
> >>
> >> Had I been at a different school or in a different time I guess I might
> >> have
> >> been taught more internet and network-based stuff in my A-levels, but,
> >> well,
> >> let's just say that turned out to be a total fiasco.
> >>
> >> Cheers.
> >>
> >> On 23/01/2023 18:54, Jude DaShiell wrote:
> >>> Not everybody had proper internet training.  There used to be a course
> >>> called roadmap to the internet which was a 10 lesson email independent
> >>> study course a long time ago and one of the lessons in that course covered
> >>> telnet.  I took the course but lost the lessons when internet providers
> >>> changed.
> >>>
> >>>
> >>>
> >>> Jude <jdashiel at panix dot com> "There are four boxes to be used in
> >>> defense of liberty:
> >>>    soap, ballot, jury, and ammo. Please use in that order."
> >>> -Ed Howdershelt (Author, 1940)
> >>>
> >>> .
> >>>
> >>> On Mon, 23 Jan 2023, Day Garwood wrote:
> >>>
> >>>> Hi Travis,
> >>>>
> >>>> You say simple, but I've never even heard of a telnet client lol.
> >>>>
> >>>> Text based games? I'm reminded of geeky command line stuff, but I can't
> >>>> imagine that working for games. Like, kill enemy. The enemy is dead...
> >>>>
> >>>> Clearly there's more to it than that, they wouldn't make thousands of
> >>>> games
> >>>> if
> >>>> they had no challenge. So yeah, now you've really lit my fire.
> >>>>
> >>>> The only downside is I think the novelty would wear off pretty soon,
> >>>> since
> >>>> it
> >>>> wouldn't be very realistic. But hey, who knows. If they're as big as they
> >>>> sound they might be like books where I just can't put them down even
> >>>> though
> >>>> I
> >>>> haven't got all the sound effects going on.
> >>>> Can you clarify when you say you can't break anything? As I say I got
> >>>> tons
> >>>> and
> >>>> tons of errors last time, so I'm guessing I did something wrong. I can't
> >>>> imagine a client with that many errors making it out the door. And I
> >>>> hadn't
> >>>> heard of anyone else getting errors at the time either.
> >>>> Also when you're finally connected if users are waiting for you to do
> >>>> something and you don't know what you're doing I can easily see harsh
> >>>> words
> >>>> flying back and forwards.
> >>>> I can see why people might think it's just a case of put a mud (I.E. a
> >>>> game)
> >>>> online and people show up. After all, if I run a TopSpeed or Crazy Party
> >>>> server, that's literally all it is. And if you don't know about muds then
> >>>> that
> >>>> could be a common misconception. I would probably have got caught in that
> >>>> trap
> >>>> myself if you hadn't have informed me otherwise. Also there's the fact
> >>>> that
> >>>> some people just don't know the difference between a host and an admin -
> >>>> that's not me, although again, I have been there once.
> >>>> Cheers.
> >>>>
> >>>> On 23/01/2023 17:52, Travis Siegel wrote:
> >>>>> Muds are simply games that are hosted online.  There's thousands of
> >>>>> them,
> >>>>> in
> >>>>> every genre, so your first problem is choosing one that fits the kind of
> >>>>> game you want to play.
> >>>>>
> >>>>> They are text based, so a simple telnet client is all you need to play
> >>>>> them.
> >>>>>
> >>>>> There are mud clients that make interacting with the muds easier, but
> >>>>> they
> >>>>> are by no means essential to play.
> >>>>>
> >>>>> Sincce you're new though, you should probably give it a try with a mud
> >>>>> that
> >>>>> does have features for visually impaired users, such as 3k, or
> >>>>> alteraeon,
> >>>>> since both of those muds have features to cut down on the amount of spam
> >>>>> you
> >>>>> receive while logged into the game, and that can make a huge difference
> >>>>> even
> >>>>> for veteran players.
> >>>>>
> >>>>> Basically though, head on over to the mud connector
> >>>>>
> >>>>> http://www.mudconnect.com, look for a mud that looks interesting, and
> >>>>> have
> >>>>> at it.
> >>>>>
> >>>>> When you first log into a mud, you can (generally) use any name you
> >>>>> like,
> >>>>> since it's a game, the point is to have fun, so nobody needs (or in most
> >>>>> cases wants) to know you real name, so just pick something that sounds
> >>>>> good
> >>>>> to you, and run with it.
> >>>>>
> >>>>> As you get more and more experience with muds, you'll gravitate to
> >>>>> particular kinds of muds or particular mud drivers/systems. Some folks
> >>>>> love
> >>>>> the diku style muds (circle, rom, tartarus, envy, and so on), others
> >>>>> prefer
> >>>>> a more custom esperience, LPC muds (btw, 3k and lostsouls are both lpc
> >>>>> muds), Alteraeon is a custom written driver that kind of resembles both
> >>>>> circle and lpc, but it's agood combination that works.
> >>>>>
> >>>>> If you're looking for a mud that has lots of other blind players so you
> >>>>> can
> >>>>> get assistance, alteraeon might be where you want to start, but if
> >>>>> you're
> >>>>> interested in just trying things out, 3k may be where you want to start,
> >>>>> because they have areas for science, fantasy, and chaos (thus the 3
> >>>>> kingdoms
> >>>>> monicre), but they do have a bit of a newbie friendly zone to get
> >>>>> started
> >>>>> in, though it's nowhere near as guided as you might find on circle based
> >>>>> muds, what with their newbie school that practically walks you through
> >>>>> the
> >>>>> first few levels, telling you what to type, how to type it, and when to
> >>>>> do
> >>>>> different things.  I was never a fan of that myself, but I do see the
> >>>>> appeal.
> >>>>>
> >>>>> So, anyway, either take a listing from the mailing list that looks good
> >>>>> to
> >>>>> you, or check mudconnector and find something for yourself you think
> >>>>> might
> >>>>> work, then dive in, you can't break it.
> >>>>>
> >>>>> There's tons of mud clients, aand to be perfectly honest, I've never in
> >>>>> my
> >>>>> life used anything other than a mainstream mud client.  I've never even
> >>>>> tried those put out specifically for visually impaired users, because I
> >>>>> personally can't stand the hand holding most mud clients try to do (even
> >>>>> for
> >>>>> sighted folks), which is why I've stuck to things like muddle and tintin
> >>>>> over the years, because those both have scripting languages, but it's
> >>>>> more
> >>>>> or less up to the user to do their own scripting to make it do what they
> >>>>> want, and that's more my style.  I never did like preconfigured clients
> >>>>> that
> >>>>> only allow me to do cer5tain things, because someone thought it was a
> >>>>> good
> >>>>> idea to protect me from commands I might accidentally type.
> >>>>>
> >>>>> (why? You can't break anything, so why bother?)
> >>>>>
> >>>>> The first mud ZI ever played on was called dark wind, and I believe that
> >>>>> mud
> >>>>> is gone now, although it still existed a few years ago.  That was also
> >>>>> the
> >>>>> first mud I became a wizard on, and built areas for other players to
> >>>>> use.
> >>>>>
> >>>>> I've also run my own muds from time to time, (rom, LPMud, mordor,
> >>>>> empire,
> >>>>> and others, but running a mud is a *lot* of work, and I just don't have
> >>>>> the
> >>>>> patience for it.
> >>>>>
> >>>>> I did host muds for several years in the late 90s, but I eventually got
> >>>>> out
> >>>>> of that too, dealing with customer requests got out of hand, even with
> >>>>> terms
> >>>>> clearly outlined I was still being asked to compile a mud, fix a bug,
> >>>>> and
> >>>>> so
> >>>>> on and so on.  You run the mud, it's up to you to maintain the thing. 
> >>>>> Too
> >>>>> many folks thought running a mud was a s simple as putting up a server,
> >>>>> and
> >>>>> the players show up. <sigh>
> >>>>>
> >>>>> Anyway, that's neither here nor there.
> >>>>>
> >>>>> The take away from this message is that there's thousands of muds out
> >>>>> there,
> >>>>> find one that works for you, and you'll be happy.
> >>>>>
> >>>>>
> >>>>> On 1/23/2023 11:32 AM, Day Garwood wrote:
> >>>>>> Hi,
> >>>>>>
> >>>>>> I've seen a lot of messages here about muds. I'm getting the impression
> >>>>>> that, given that not many audiogames are made any more, seems like muds
> >>>>>> are
> >>>>>> the way forward if I want to try anything new.
> >>>>>>
> >>>>>> I don't know a lot about them, in fact I thought "mud" was a game, but
> >>>>>> based on messages that I'm seeing I'm getting the impression they're
> >>>>>> merely
> >>>>>> a type of game.
> >>>>>>
> >>>>>> The only think I really know is that you need a "mud client",
> >>>>>> suggesting
> >>>>>> that they're online based. That makes me think of things like QuentinC
> >>>>>> and
> >>>>>> RS, but even that doesn't quite sound right somehow.
> >>>>>>
> >>>>>> Years ago, I tried to use VIPMud but got nowhere, then was told that it
> >>>>>> wasn't supported so I should go use this other thing (which was
> >>>>>> apparently
> >>>>>> better anyway). My teacher then Enthusiastically got me to press loads
> >>>>>> of
> >>>>>> buttons, only to discover that I got a whole screenload of errors, and
> >>>>>> then
> >>>>>> they didn't know what to do with themselves and clicked off. So bang
> >>>>>> went
> >>>>>> that idea.
> >>>>>>
> >>>>>> That was the last I heard about muds for a while, up to now.
> >>>>>>
> >>>>>> So I'd be interested to know how they work, how I might go about trying
> >>>>>> one
> >>>>>> without embarrassing myself, which client I should try, which game I
> >>>>>> should
> >>>>>> try, etc etc.
> >>>>>>
> >>>>>> Even better, if someone has any free time and would be willing to
> >>>>>> actually
> >>>>>> sit and go through it with me step by step privately on a call or
> >>>>>> something, that would be amazing. Especially since the one lesson I
> >>>>>> learned
> >>>>>> from my disaster of a session is that it's not a case of download,
> >>>>>> launch,
> >>>>>> play, like most audiogames are.
> >>>>>>
> >>>>>> It'll probably turn out to be one of those things that sounds overly
> >>>>>> complicated now, but in a year I'll be a whiz at it. Hopefully.
> >>>>>>
> >>>>>> Cheers.
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>
> >>>>
> >>>>
> >>>>
> >>>>
> >>>
> >>>
> >>>
> >>
> >>
> >>
> >>
> >>
> >>
> >
> >
> >
> >
>
>
> 
>
>
>
>


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