You missed out on a huge amount of the basic training.  You didn't learn
about ftp or gopher either or listserv among other things.  They also
never showed you how to come up with good passwords either.  It's no
wonder the script kitty and hacker class have so much fun on the internet.
Sighted people got no better training than you.



Jude <jdashiel at panix dot com> "There are four boxes to be used in
defense of liberty:
 soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.

On Mon, 23 Jan 2023, Day Garwood wrote:

> Telnet is part of basic internet training? Yikes. The only training we had in
> the UK back in my days was, this is how to browse the web, this is how to
> check your emails. Oh, and don't give out your passwords.
>
> Had I been at a different school or in a different time I guess I might have
> been taught more internet and network-based stuff in my A-levels, but, well,
> let's just say that turned out to be a total fiasco.
>
> Cheers.
>
> On 23/01/2023 18:54, Jude DaShiell wrote:
> > Not everybody had proper internet training.  There used to be a course
> > called roadmap to the internet which was a 10 lesson email independent
> > study course a long time ago and one of the lessons in that course covered
> > telnet.  I took the course but lost the lessons when internet providers
> > changed.
> >
> >
> >
> > Jude <jdashiel at panix dot com> "There are four boxes to be used in
> > defense of liberty:
> >   soap, ballot, jury, and ammo. Please use in that order."
> > -Ed Howdershelt (Author, 1940)
> >
> > .
> >
> > On Mon, 23 Jan 2023, Day Garwood wrote:
> >
> >> Hi Travis,
> >>
> >> You say simple, but I've never even heard of a telnet client lol.
> >>
> >> Text based games? I'm reminded of geeky command line stuff, but I can't
> >> imagine that working for games. Like, kill enemy. The enemy is dead...
> >>
> >> Clearly there's more to it than that, they wouldn't make thousands of games
> >> if
> >> they had no challenge. So yeah, now you've really lit my fire.
> >>
> >> The only downside is I think the novelty would wear off pretty soon, since
> >> it
> >> wouldn't be very realistic. But hey, who knows. If they're as big as they
> >> sound they might be like books where I just can't put them down even though
> >> I
> >> haven't got all the sound effects going on.
> >> Can you clarify when you say you can't break anything? As I say I got tons
> >> and
> >> tons of errors last time, so I'm guessing I did something wrong. I can't
> >> imagine a client with that many errors making it out the door. And I hadn't
> >> heard of anyone else getting errors at the time either.
> >> Also when you're finally connected if users are waiting for you to do
> >> something and you don't know what you're doing I can easily see harsh words
> >> flying back and forwards.
> >> I can see why people might think it's just a case of put a mud (I.E. a
> >> game)
> >> online and people show up. After all, if I run a TopSpeed or Crazy Party
> >> server, that's literally all it is. And if you don't know about muds then
> >> that
> >> could be a common misconception. I would probably have got caught in that
> >> trap
> >> myself if you hadn't have informed me otherwise. Also there's the fact that
> >> some people just don't know the difference between a host and an admin -
> >> that's not me, although again, I have been there once.
> >> Cheers.
> >>
> >> On 23/01/2023 17:52, Travis Siegel wrote:
> >>> Muds are simply games that are hosted online.  There's thousands of them,
> >>> in
> >>> every genre, so your first problem is choosing one that fits the kind of
> >>> game you want to play.
> >>>
> >>> They are text based, so a simple telnet client is all you need to play
> >>> them.
> >>>
> >>> There are mud clients that make interacting with the muds easier, but they
> >>> are by no means essential to play.
> >>>
> >>> Sincce you're new though, you should probably give it a try with a mud
> >>> that
> >>> does have features for visually impaired users, such as 3k, or alteraeon,
> >>> since both of those muds have features to cut down on the amount of spam
> >>> you
> >>> receive while logged into the game, and that can make a huge difference
> >>> even
> >>> for veteran players.
> >>>
> >>> Basically though, head on over to the mud connector
> >>>
> >>> http://www.mudconnect.com, look for a mud that looks interesting, and have
> >>> at it.
> >>>
> >>> When you first log into a mud, you can (generally) use any name you like,
> >>> since it's a game, the point is to have fun, so nobody needs (or in most
> >>> cases wants) to know you real name, so just pick something that sounds
> >>> good
> >>> to you, and run with it.
> >>>
> >>> As you get more and more experience with muds, you'll gravitate to
> >>> particular kinds of muds or particular mud drivers/systems. Some folks
> >>> love
> >>> the diku style muds (circle, rom, tartarus, envy, and so on), others
> >>> prefer
> >>> a more custom esperience, LPC muds (btw, 3k and lostsouls are both lpc
> >>> muds), Alteraeon is a custom written driver that kind of resembles both
> >>> circle and lpc, but it's agood combination that works.
> >>>
> >>> If you're looking for a mud that has lots of other blind players so you
> >>> can
> >>> get assistance, alteraeon might be where you want to start, but if you're
> >>> interested in just trying things out, 3k may be where you want to start,
> >>> because they have areas for science, fantasy, and chaos (thus the 3
> >>> kingdoms
> >>> monicre), but they do have a bit of a newbie friendly zone to get started
> >>> in, though it's nowhere near as guided as you might find on circle based
> >>> muds, what with their newbie school that practically walks you through the
> >>> first few levels, telling you what to type, how to type it, and when to do
> >>> different things.  I was never a fan of that myself, but I do see the
> >>> appeal.
> >>>
> >>> So, anyway, either take a listing from the mailing list that looks good to
> >>> you, or check mudconnector and find something for yourself you think might
> >>> work, then dive in, you can't break it.
> >>>
> >>> There's tons of mud clients, aand to be perfectly honest, I've never in my
> >>> life used anything other than a mainstream mud client.  I've never even
> >>> tried those put out specifically for visually impaired users, because I
> >>> personally can't stand the hand holding most mud clients try to do (even
> >>> for
> >>> sighted folks), which is why I've stuck to things like muddle and tintin
> >>> over the years, because those both have scripting languages, but it's more
> >>> or less up to the user to do their own scripting to make it do what they
> >>> want, and that's more my style.  I never did like preconfigured clients
> >>> that
> >>> only allow me to do cer5tain things, because someone thought it was a good
> >>> idea to protect me from commands I might accidentally type.
> >>>
> >>> (why? You can't break anything, so why bother?)
> >>>
> >>> The first mud ZI ever played on was called dark wind, and I believe that
> >>> mud
> >>> is gone now, although it still existed a few years ago.  That was also the
> >>> first mud I became a wizard on, and built areas for other players to use.
> >>>
> >>> I've also run my own muds from time to time, (rom, LPMud, mordor, empire,
> >>> and others, but running a mud is a *lot* of work, and I just don't have
> >>> the
> >>> patience for it.
> >>>
> >>> I did host muds for several years in the late 90s, but I eventually got
> >>> out
> >>> of that too, dealing with customer requests got out of hand, even with
> >>> terms
> >>> clearly outlined I was still being asked to compile a mud, fix a bug, and
> >>> so
> >>> on and so on.  You run the mud, it's up to you to maintain the thing.  Too
> >>> many folks thought running a mud was a s simple as putting up a server,
> >>> and
> >>> the players show up. <sigh>
> >>>
> >>> Anyway, that's neither here nor there.
> >>>
> >>> The take away from this message is that there's thousands of muds out
> >>> there,
> >>> find one that works for you, and you'll be happy.
> >>>
> >>>
> >>> On 1/23/2023 11:32 AM, Day Garwood wrote:
> >>>> Hi,
> >>>>
> >>>> I've seen a lot of messages here about muds. I'm getting the impression
> >>>> that, given that not many audiogames are made any more, seems like muds
> >>>> are
> >>>> the way forward if I want to try anything new.
> >>>>
> >>>> I don't know a lot about them, in fact I thought "mud" was a game, but
> >>>> based on messages that I'm seeing I'm getting the impression they're
> >>>> merely
> >>>> a type of game.
> >>>>
> >>>> The only think I really know is that you need a "mud client", suggesting
> >>>> that they're online based. That makes me think of things like QuentinC
> >>>> and
> >>>> RS, but even that doesn't quite sound right somehow.
> >>>>
> >>>> Years ago, I tried to use VIPMud but got nowhere, then was told that it
> >>>> wasn't supported so I should go use this other thing (which was
> >>>> apparently
> >>>> better anyway). My teacher then Enthusiastically got me to press loads of
> >>>> buttons, only to discover that I got a whole screenload of errors, and
> >>>> then
> >>>> they didn't know what to do with themselves and clicked off. So bang went
> >>>> that idea.
> >>>>
> >>>> That was the last I heard about muds for a while, up to now.
> >>>>
> >>>> So I'd be interested to know how they work, how I might go about trying
> >>>> one
> >>>> without embarrassing myself, which client I should try, which game I
> >>>> should
> >>>> try, etc etc.
> >>>>
> >>>> Even better, if someone has any free time and would be willing to
> >>>> actually
> >>>> sit and go through it with me step by step privately on a call or
> >>>> something, that would be amazing. Especially since the one lesson I
> >>>> learned
> >>>> from my disaster of a session is that it's not a case of download,
> >>>> launch,
> >>>> play, like most audiogames are.
> >>>>
> >>>> It'll probably turn out to be one of those things that sounds overly
> >>>> complicated now, but in a year I'll be a whiz at it. Hopefully.
> >>>>
> >>>> Cheers.
> >>>>
> >>>>
> >>>>
> >>>>
> >>>>
> >>>>
> >>>>
> >>>
> >>>
> >>>
> >>>
> >>
> >>
> >>
> >>
> >>
> >>
> >
> >
> >
> >
>
>
> 
>
>
>
>


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