Not everybody had proper internet training.  There used to be a course
called roadmap to the internet which was a 10 lesson email independent
study course a long time ago and one of the lessons in that course covered
telnet.  I took the course but lost the lessons when internet providers
changed.



Jude <jdashiel at panix dot com> "There are four boxes to be used in
defense of liberty:
 soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.

On Mon, 23 Jan 2023, Day Garwood wrote:

> Hi Travis,
>
> You say simple, but I've never even heard of a telnet client lol.
>
> Text based games? I'm reminded of geeky command line stuff, but I can't
> imagine that working for games. Like, kill enemy. The enemy is dead...
>
> Clearly there's more to it than that, they wouldn't make thousands of games if
> they had no challenge. So yeah, now you've really lit my fire.
>
> The only downside is I think the novelty would wear off pretty soon, since it
> wouldn't be very realistic. But hey, who knows. If they're as big as they
> sound they might be like books where I just can't put them down even though I
> haven't got all the sound effects going on.
> Can you clarify when you say you can't break anything? As I say I got tons and
> tons of errors last time, so I'm guessing I did something wrong. I can't
> imagine a client with that many errors making it out the door. And I hadn't
> heard of anyone else getting errors at the time either.
> Also when you're finally connected if users are waiting for you to do
> something and you don't know what you're doing I can easily see harsh words
> flying back and forwards.
> I can see why people might think it's just a case of put a mud (I.E. a game)
> online and people show up. After all, if I run a TopSpeed or Crazy Party
> server, that's literally all it is. And if you don't know about muds then that
> could be a common misconception. I would probably have got caught in that trap
> myself if you hadn't have informed me otherwise. Also there's the fact that
> some people just don't know the difference between a host and an admin -
> that's not me, although again, I have been there once.
> Cheers.
>
> On 23/01/2023 17:52, Travis Siegel wrote:
> > Muds are simply games that are hosted online.  There's thousands of them, in
> > every genre, so your first problem is choosing one that fits the kind of
> > game you want to play.
> >
> > They are text based, so a simple telnet client is all you need to play them.
> >
> > There are mud clients that make interacting with the muds easier, but they
> > are by no means essential to play.
> >
> > Sincce you're new though, you should probably give it a try with a mud that
> > does have features for visually impaired users, such as 3k, or alteraeon,
> > since both of those muds have features to cut down on the amount of spam you
> > receive while logged into the game, and that can make a huge difference even
> > for veteran players.
> >
> > Basically though, head on over to the mud connector
> >
> > http://www.mudconnect.com, look for a mud that looks interesting, and have
> > at it.
> >
> > When you first log into a mud, you can (generally) use any name you like,
> > since it's a game, the point is to have fun, so nobody needs (or in most
> > cases wants) to know you real name, so just pick something that sounds good
> > to you, and run with it.
> >
> > As you get more and more experience with muds, you'll gravitate to
> > particular kinds of muds or particular mud drivers/systems. Some folks love
> > the diku style muds (circle, rom, tartarus, envy, and so on), others prefer
> > a more custom esperience, LPC muds (btw, 3k and lostsouls are both lpc
> > muds), Alteraeon is a custom written driver that kind of resembles both
> > circle and lpc, but it's agood combination that works.
> >
> > If you're looking for a mud that has lots of other blind players so you can
> > get assistance, alteraeon might be where you want to start, but if you're
> > interested in just trying things out, 3k may be where you want to start,
> > because they have areas for science, fantasy, and chaos (thus the 3 kingdoms
> > monicre), but they do have a bit of a newbie friendly zone to get started
> > in, though it's nowhere near as guided as you might find on circle based
> > muds, what with their newbie school that practically walks you through the
> > first few levels, telling you what to type, how to type it, and when to do
> > different things.  I was never a fan of that myself, but I do see the
> > appeal.
> >
> > So, anyway, either take a listing from the mailing list that looks good to
> > you, or check mudconnector and find something for yourself you think might
> > work, then dive in, you can't break it.
> >
> > There's tons of mud clients, aand to be perfectly honest, I've never in my
> > life used anything other than a mainstream mud client.  I've never even
> > tried those put out specifically for visually impaired users, because I
> > personally can't stand the hand holding most mud clients try to do (even for
> > sighted folks), which is why I've stuck to things like muddle and tintin
> > over the years, because those both have scripting languages, but it's more
> > or less up to the user to do their own scripting to make it do what they
> > want, and that's more my style.  I never did like preconfigured clients that
> > only allow me to do cer5tain things, because someone thought it was a good
> > idea to protect me from commands I might accidentally type.
> >
> > (why? You can't break anything, so why bother?)
> >
> > The first mud ZI ever played on was called dark wind, and I believe that mud
> > is gone now, although it still existed a few years ago.  That was also the
> > first mud I became a wizard on, and built areas for other players to use.
> >
> > I've also run my own muds from time to time, (rom, LPMud, mordor, empire,
> > and others, but running a mud is a *lot* of work, and I just don't have the
> > patience for it.
> >
> > I did host muds for several years in the late 90s, but I eventually got out
> > of that too, dealing with customer requests got out of hand, even with terms
> > clearly outlined I was still being asked to compile a mud, fix a bug, and so
> > on and so on.  You run the mud, it's up to you to maintain the thing.  Too
> > many folks thought running a mud was a s simple as putting up a server, and
> > the players show up. <sigh>
> >
> > Anyway, that's neither here nor there.
> >
> > The take away from this message is that there's thousands of muds out there,
> > find one that works for you, and you'll be happy.
> >
> >
> > On 1/23/2023 11:32 AM, Day Garwood wrote:
> >> Hi,
> >>
> >> I've seen a lot of messages here about muds. I'm getting the impression
> >> that, given that not many audiogames are made any more, seems like muds are
> >> the way forward if I want to try anything new.
> >>
> >> I don't know a lot about them, in fact I thought "mud" was a game, but
> >> based on messages that I'm seeing I'm getting the impression they're merely
> >> a type of game.
> >>
> >> The only think I really know is that you need a "mud client", suggesting
> >> that they're online based. That makes me think of things like QuentinC and
> >> RS, but even that doesn't quite sound right somehow.
> >>
> >> Years ago, I tried to use VIPMud but got nowhere, then was told that it
> >> wasn't supported so I should go use this other thing (which was apparently
> >> better anyway). My teacher then Enthusiastically got me to press loads of
> >> buttons, only to discover that I got a whole screenload of errors, and then
> >> they didn't know what to do with themselves and clicked off. So bang went
> >> that idea.
> >>
> >> That was the last I heard about muds for a while, up to now.
> >>
> >> So I'd be interested to know how they work, how I might go about trying one
> >> without embarrassing myself, which client I should try, which game I should
> >> try, etc etc.
> >>
> >> Even better, if someone has any free time and would be willing to actually
> >> sit and go through it with me step by step privately on a call or
> >> something, that would be amazing. Especially since the one lesson I learned
> >> from my disaster of a session is that it's not a case of download, launch,
> >> play, like most audiogames are.
> >>
> >> It'll probably turn out to be one of those things that sounds overly
> >> complicated now, but in a year I'll be a whiz at it. Hopefully.
> >>
> >> Cheers.
> >>
> >>
> >>
> >>
> >>
> >>
> >>
> >
> >
> >
> >
> >
>
>
> 
>
>
>
>


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