Not everybody had proper internet training. There used to be a course called roadmap to the internet which was a 10 lesson email independent study course a long time ago and one of the lessons in that course covered telnet. I took the course but lost the lessons when internet providers changed.
Jude <jdashiel at panix dot com> "There are four boxes to be used in defense of liberty: soap, ballot, jury, and ammo. Please use in that order." -Ed Howdershelt (Author, 1940) . On Mon, 23 Jan 2023, Day Garwood wrote: > Hi Travis, > > You say simple, but I've never even heard of a telnet client lol. > > Text based games? I'm reminded of geeky command line stuff, but I can't > imagine that working for games. Like, kill enemy. The enemy is dead... > > Clearly there's more to it than that, they wouldn't make thousands of games if > they had no challenge. So yeah, now you've really lit my fire. > > The only downside is I think the novelty would wear off pretty soon, since it > wouldn't be very realistic. But hey, who knows. If they're as big as they > sound they might be like books where I just can't put them down even though I > haven't got all the sound effects going on. > Can you clarify when you say you can't break anything? As I say I got tons and > tons of errors last time, so I'm guessing I did something wrong. I can't > imagine a client with that many errors making it out the door. And I hadn't > heard of anyone else getting errors at the time either. > Also when you're finally connected if users are waiting for you to do > something and you don't know what you're doing I can easily see harsh words > flying back and forwards. > I can see why people might think it's just a case of put a mud (I.E. a game) > online and people show up. After all, if I run a TopSpeed or Crazy Party > server, that's literally all it is. And if you don't know about muds then that > could be a common misconception. I would probably have got caught in that trap > myself if you hadn't have informed me otherwise. Also there's the fact that > some people just don't know the difference between a host and an admin - > that's not me, although again, I have been there once. > Cheers. > > On 23/01/2023 17:52, Travis Siegel wrote: > > Muds are simply games that are hosted online. There's thousands of them, in > > every genre, so your first problem is choosing one that fits the kind of > > game you want to play. > > > > They are text based, so a simple telnet client is all you need to play them. > > > > There are mud clients that make interacting with the muds easier, but they > > are by no means essential to play. > > > > Sincce you're new though, you should probably give it a try with a mud that > > does have features for visually impaired users, such as 3k, or alteraeon, > > since both of those muds have features to cut down on the amount of spam you > > receive while logged into the game, and that can make a huge difference even > > for veteran players. > > > > Basically though, head on over to the mud connector > > > > http://www.mudconnect.com, look for a mud that looks interesting, and have > > at it. > > > > When you first log into a mud, you can (generally) use any name you like, > > since it's a game, the point is to have fun, so nobody needs (or in most > > cases wants) to know you real name, so just pick something that sounds good > > to you, and run with it. > > > > As you get more and more experience with muds, you'll gravitate to > > particular kinds of muds or particular mud drivers/systems. Some folks love > > the diku style muds (circle, rom, tartarus, envy, and so on), others prefer > > a more custom esperience, LPC muds (btw, 3k and lostsouls are both lpc > > muds), Alteraeon is a custom written driver that kind of resembles both > > circle and lpc, but it's agood combination that works. > > > > If you're looking for a mud that has lots of other blind players so you can > > get assistance, alteraeon might be where you want to start, but if you're > > interested in just trying things out, 3k may be where you want to start, > > because they have areas for science, fantasy, and chaos (thus the 3 kingdoms > > monicre), but they do have a bit of a newbie friendly zone to get started > > in, though it's nowhere near as guided as you might find on circle based > > muds, what with their newbie school that practically walks you through the > > first few levels, telling you what to type, how to type it, and when to do > > different things. I was never a fan of that myself, but I do see the > > appeal. > > > > So, anyway, either take a listing from the mailing list that looks good to > > you, or check mudconnector and find something for yourself you think might > > work, then dive in, you can't break it. > > > > There's tons of mud clients, aand to be perfectly honest, I've never in my > > life used anything other than a mainstream mud client. I've never even > > tried those put out specifically for visually impaired users, because I > > personally can't stand the hand holding most mud clients try to do (even for > > sighted folks), which is why I've stuck to things like muddle and tintin > > over the years, because those both have scripting languages, but it's more > > or less up to the user to do their own scripting to make it do what they > > want, and that's more my style. I never did like preconfigured clients that > > only allow me to do cer5tain things, because someone thought it was a good > > idea to protect me from commands I might accidentally type. > > > > (why? You can't break anything, so why bother?) > > > > The first mud ZI ever played on was called dark wind, and I believe that mud > > is gone now, although it still existed a few years ago. That was also the > > first mud I became a wizard on, and built areas for other players to use. > > > > I've also run my own muds from time to time, (rom, LPMud, mordor, empire, > > and others, but running a mud is a *lot* of work, and I just don't have the > > patience for it. > > > > I did host muds for several years in the late 90s, but I eventually got out > > of that too, dealing with customer requests got out of hand, even with terms > > clearly outlined I was still being asked to compile a mud, fix a bug, and so > > on and so on. You run the mud, it's up to you to maintain the thing. Too > > many folks thought running a mud was a s simple as putting up a server, and > > the players show up. <sigh> > > > > Anyway, that's neither here nor there. > > > > The take away from this message is that there's thousands of muds out there, > > find one that works for you, and you'll be happy. > > > > > > On 1/23/2023 11:32 AM, Day Garwood wrote: > >> Hi, > >> > >> I've seen a lot of messages here about muds. I'm getting the impression > >> that, given that not many audiogames are made any more, seems like muds are > >> the way forward if I want to try anything new. > >> > >> I don't know a lot about them, in fact I thought "mud" was a game, but > >> based on messages that I'm seeing I'm getting the impression they're merely > >> a type of game. > >> > >> The only think I really know is that you need a "mud client", suggesting > >> that they're online based. That makes me think of things like QuentinC and > >> RS, but even that doesn't quite sound right somehow. > >> > >> Years ago, I tried to use VIPMud but got nowhere, then was told that it > >> wasn't supported so I should go use this other thing (which was apparently > >> better anyway). My teacher then Enthusiastically got me to press loads of > >> buttons, only to discover that I got a whole screenload of errors, and then > >> they didn't know what to do with themselves and clicked off. So bang went > >> that idea. > >> > >> That was the last I heard about muds for a while, up to now. > >> > >> So I'd be interested to know how they work, how I might go about trying one > >> without embarrassing myself, which client I should try, which game I should > >> try, etc etc. > >> > >> Even better, if someone has any free time and would be willing to actually > >> sit and go through it with me step by step privately on a call or > >> something, that would be amazing. Especially since the one lesson I learned > >> from my disaster of a session is that it's not a case of download, launch, > >> play, like most audiogames are. > >> > >> It'll probably turn out to be one of those things that sounds overly > >> complicated now, but in a year I'll be a whiz at it. Hopefully. > >> > >> Cheers. > >> > >> > >> > >> > >> > >> > >> > > > > > > > > > > > > > > > > > -=-=-=-=-=-=-=-=-=-=-=- Groups.io Links: You receive all messages sent to this group. View/Reply Online (#125797): https://groups.io/g/blind-gamers/message/125797 Mute This Topic: https://groups.io/mt/96477557/21656 Group Owner: [email protected] Unsubscribe: https://groups.io/g/blind-gamers/leave/607459/21656/1071380848/xyzzy [[email protected]] -=-=-=-=-=-=-=-=-=-=-=-
