You never learned what irc was or how to use it either.  I hope nobody
paid for that training since if so, they need to get a refund on it.



Jude <jdashiel at panix dot com> "There are four boxes to be used in
defense of liberty:
 soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.

On Mon, 23 Jan 2023, Day Garwood wrote:

> Telnet is part of basic internet training? Yikes. The only training we had in
> the UK back in my days was, this is how to browse the web, this is how to
> check your emails. Oh, and don't give out your passwords.
>
> Had I been at a different school or in a different time I guess I might have
> been taught more internet and network-based stuff in my A-levels, but, well,
> let's just say that turned out to be a total fiasco.
>
> Cheers.
>
> On 23/01/2023 18:54, Jude DaShiell wrote:
> > Not everybody had proper internet training.  There used to be a course
> > called roadmap to the internet which was a 10 lesson email independent
> > study course a long time ago and one of the lessons in that course covered
> > telnet.  I took the course but lost the lessons when internet providers
> > changed.
> >
> >
> >
> > Jude <jdashiel at panix dot com> "There are four boxes to be used in
> > defense of liberty:
> >   soap, ballot, jury, and ammo. Please use in that order."
> > -Ed Howdershelt (Author, 1940)
> >
> > .
> >
> > On Mon, 23 Jan 2023, Day Garwood wrote:
> >
> >> Hi Travis,
> >>
> >> You say simple, but I've never even heard of a telnet client lol.
> >>
> >> Text based games? I'm reminded of geeky command line stuff, but I can't
> >> imagine that working for games. Like, kill enemy. The enemy is dead...
> >>
> >> Clearly there's more to it than that, they wouldn't make thousands of games
> >> if
> >> they had no challenge. So yeah, now you've really lit my fire.
> >>
> >> The only downside is I think the novelty would wear off pretty soon, since
> >> it
> >> wouldn't be very realistic. But hey, who knows. If they're as big as they
> >> sound they might be like books where I just can't put them down even though
> >> I
> >> haven't got all the sound effects going on.
> >> Can you clarify when you say you can't break anything? As I say I got tons
> >> and
> >> tons of errors last time, so I'm guessing I did something wrong. I can't
> >> imagine a client with that many errors making it out the door. And I hadn't
> >> heard of anyone else getting errors at the time either.
> >> Also when you're finally connected if users are waiting for you to do
> >> something and you don't know what you're doing I can easily see harsh words
> >> flying back and forwards.
> >> I can see why people might think it's just a case of put a mud (I.E. a
> >> game)
> >> online and people show up. After all, if I run a TopSpeed or Crazy Party
> >> server, that's literally all it is. And if you don't know about muds then
> >> that
> >> could be a common misconception. I would probably have got caught in that
> >> trap
> >> myself if you hadn't have informed me otherwise. Also there's the fact that
> >> some people just don't know the difference between a host and an admin -
> >> that's not me, although again, I have been there once.
> >> Cheers.
> >>
> >> On 23/01/2023 17:52, Travis Siegel wrote:
> >>> Muds are simply games that are hosted online.  There's thousands of them,
> >>> in
> >>> every genre, so your first problem is choosing one that fits the kind of
> >>> game you want to play.
> >>>
> >>> They are text based, so a simple telnet client is all you need to play
> >>> them.
> >>>
> >>> There are mud clients that make interacting with the muds easier, but they
> >>> are by no means essential to play.
> >>>
> >>> Sincce you're new though, you should probably give it a try with a mud
> >>> that
> >>> does have features for visually impaired users, such as 3k, or alteraeon,
> >>> since both of those muds have features to cut down on the amount of spam
> >>> you
> >>> receive while logged into the game, and that can make a huge difference
> >>> even
> >>> for veteran players.
> >>>
> >>> Basically though, head on over to the mud connector
> >>>
> >>> http://www.mudconnect.com, look for a mud that looks interesting, and have
> >>> at it.
> >>>
> >>> When you first log into a mud, you can (generally) use any name you like,
> >>> since it's a game, the point is to have fun, so nobody needs (or in most
> >>> cases wants) to know you real name, so just pick something that sounds
> >>> good
> >>> to you, and run with it.
> >>>
> >>> As you get more and more experience with muds, you'll gravitate to
> >>> particular kinds of muds or particular mud drivers/systems. Some folks
> >>> love
> >>> the diku style muds (circle, rom, tartarus, envy, and so on), others
> >>> prefer
> >>> a more custom esperience, LPC muds (btw, 3k and lostsouls are both lpc
> >>> muds), Alteraeon is a custom written driver that kind of resembles both
> >>> circle and lpc, but it's agood combination that works.
> >>>
> >>> If you're looking for a mud that has lots of other blind players so you
> >>> can
> >>> get assistance, alteraeon might be where you want to start, but if you're
> >>> interested in just trying things out, 3k may be where you want to start,
> >>> because they have areas for science, fantasy, and chaos (thus the 3
> >>> kingdoms
> >>> monicre), but they do have a bit of a newbie friendly zone to get started
> >>> in, though it's nowhere near as guided as you might find on circle based
> >>> muds, what with their newbie school that practically walks you through the
> >>> first few levels, telling you what to type, how to type it, and when to do
> >>> different things.  I was never a fan of that myself, but I do see the
> >>> appeal.
> >>>
> >>> So, anyway, either take a listing from the mailing list that looks good to
> >>> you, or check mudconnector and find something for yourself you think might
> >>> work, then dive in, you can't break it.
> >>>
> >>> There's tons of mud clients, aand to be perfectly honest, I've never in my
> >>> life used anything other than a mainstream mud client.  I've never even
> >>> tried those put out specifically for visually impaired users, because I
> >>> personally can't stand the hand holding most mud clients try to do (even
> >>> for
> >>> sighted folks), which is why I've stuck to things like muddle and tintin
> >>> over the years, because those both have scripting languages, but it's more
> >>> or less up to the user to do their own scripting to make it do what they
> >>> want, and that's more my style.  I never did like preconfigured clients
> >>> that
> >>> only allow me to do cer5tain things, because someone thought it was a good
> >>> idea to protect me from commands I might accidentally type.
> >>>
> >>> (why? You can't break anything, so why bother?)
> >>>
> >>> The first mud ZI ever played on was called dark wind, and I believe that
> >>> mud
> >>> is gone now, although it still existed a few years ago.  That was also the
> >>> first mud I became a wizard on, and built areas for other players to use.
> >>>
> >>> I've also run my own muds from time to time, (rom, LPMud, mordor, empire,
> >>> and others, but running a mud is a *lot* of work, and I just don't have
> >>> the
> >>> patience for it.
> >>>
> >>> I did host muds for several years in the late 90s, but I eventually got
> >>> out
> >>> of that too, dealing with customer requests got out of hand, even with
> >>> terms
> >>> clearly outlined I was still being asked to compile a mud, fix a bug, and
> >>> so
> >>> on and so on.  You run the mud, it's up to you to maintain the thing.  Too
> >>> many folks thought running a mud was a s simple as putting up a server,
> >>> and
> >>> the players show up. <sigh>
> >>>
> >>> Anyway, that's neither here nor there.
> >>>
> >>> The take away from this message is that there's thousands of muds out
> >>> there,
> >>> find one that works for you, and you'll be happy.
> >>>
> >>>
> >>> On 1/23/2023 11:32 AM, Day Garwood wrote:
> >>>> Hi,
> >>>>
> >>>> I've seen a lot of messages here about muds. I'm getting the impression
> >>>> that, given that not many audiogames are made any more, seems like muds
> >>>> are
> >>>> the way forward if I want to try anything new.
> >>>>
> >>>> I don't know a lot about them, in fact I thought "mud" was a game, but
> >>>> based on messages that I'm seeing I'm getting the impression they're
> >>>> merely
> >>>> a type of game.
> >>>>
> >>>> The only think I really know is that you need a "mud client", suggesting
> >>>> that they're online based. That makes me think of things like QuentinC
> >>>> and
> >>>> RS, but even that doesn't quite sound right somehow.
> >>>>
> >>>> Years ago, I tried to use VIPMud but got nowhere, then was told that it
> >>>> wasn't supported so I should go use this other thing (which was
> >>>> apparently
> >>>> better anyway). My teacher then Enthusiastically got me to press loads of
> >>>> buttons, only to discover that I got a whole screenload of errors, and
> >>>> then
> >>>> they didn't know what to do with themselves and clicked off. So bang went
> >>>> that idea.
> >>>>
> >>>> That was the last I heard about muds for a while, up to now.
> >>>>
> >>>> So I'd be interested to know how they work, how I might go about trying
> >>>> one
> >>>> without embarrassing myself, which client I should try, which game I
> >>>> should
> >>>> try, etc etc.
> >>>>
> >>>> Even better, if someone has any free time and would be willing to
> >>>> actually
> >>>> sit and go through it with me step by step privately on a call or
> >>>> something, that would be amazing. Especially since the one lesson I
> >>>> learned
> >>>> from my disaster of a session is that it's not a case of download,
> >>>> launch,
> >>>> play, like most audiogames are.
> >>>>
> >>>> It'll probably turn out to be one of those things that sounds overly
> >>>> complicated now, but in a year I'll be a whiz at it. Hopefully.
> >>>>
> >>>> Cheers.
> >>>>
> >>>>
> >>>>
> >>>>
> >>>>
> >>>>
> >>>>
> >>>
> >>>
> >>>
> >>>
> >>
> >>
> >>
> >>
> >>
> >>
> >
> >
> >
> >
>
>
> 
>
>
>
>


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