Maybe a safer strategy is to go out as a group. More monsters generate and everyone in the group gets experience from what's killed. It helps to have autoloot and autogold enabled since that way everyone in your group gets an equal share of your treasure.
The other thing is, if the internet goes down the person in your neighborhood you want to be on good terms with is the local ham operator especially if they can do morse code. They likely will have equipment that doesn't use the internet to communicate and can pass traffic to other operators until it gets to your contact. Jude <jdashiel at panix dot com> "There are four boxes to be used in defense of liberty: soap, ballot, jury, and ammo. Please use in that order." -Ed Howdershelt (Author, 1940) . On Mon, 23 Jan 2023, Travis Siegel wrote: > Telnet was the original machine to machine connection on the internet. It's > as basic a text connection as you can get. If you have the utility bundle (or > something similar) installed for windows, you have a telnet client. It used > to be included by default in just every operating system in existence, > (perhaps with the exception of dos), but even there, there were/are options. > > Basically, what you're saying about text games is exactly right. > > Kill zombie, search corpse, get coins, north, kill worm, and son and so on are > exactly the kinds of things you type while playing muds. That's why they're > so accessible, because they're plain text, even in today's world. > > As mentioned, there are mud clients that give you more control over your > environment, aliases, so you don't have to type so much, (though most muds > have that capability anyhow), short keys to perform common or often repeated > actions, and so on. A mud client isn't necessary to play a mud, but most > folks use one, because it helps make playing the game easier, what with > triggers to act on commands automatically, and thing slike that. > > When I said you can't break anything, I meant on the mud itself. Worst case, > your character winds up dead, and you need to start over, though most muds > aren't that bad. Generally, dying just means you loose some experience, > (sometimes, a sizeable amount, depending on your level), and maybe you'll > loose things you were carrying, or perhaps some stat points, but death isn't > permanent, you can always go out and pound on that critter that killed you > again and again until it's dead. That of course assumes you have enough power > to actually do damage to it. > > As I said, I'm not the person to ask for mud client suggestions, because > generally I use tintin plus plus, muddle, or my own custom written one, > depending on where I'm connecting, and what I'm doing. > > None of those options are going to suit a new mud player with next to no > experience, so your mud client suggestions will have to come from elsewhere, > but don't worry about messing things up on the mud, if you do something folks > don't like, they'll complain. As long as you didn't actually do anything > against the rules of the mud, you can basically ignore people like that. > Every mud has them, and it's truly best to just ignore them. > > Nobody's going to hassle you for being a newbie, because they all started > there at some point. (well, some will, but again, ignore them). > > Besides, there's so many muds out there, if you get frustrated with one, or > you don't like the attitude of the players, feel free to move to another one. > No harm done. > > I've played hundreds of muds over the years, and generally, (especially these > days), folks are pretty friendly to new players, and are (usually) willing to > answer questions. You'll help yourself out a lot though if you familiarize > yourself with the rules of the mud before getting in arguments with folks > about what is and isn't allowed. > > Most muds have a help command, how elaborate it is varies, but generally, help > newbie will get you enough information to get you started. > > Obviously some muds are more newbie friendly than others, but either way, if > you find one you like, don't hesitate to stick with it, even if it isn't > popular with others you know, everyone is different, so there's no contest > when it comes to mud decisions. > > I do suggest starting on alteraeon or 3k though, because both have very > friendly newbie helpers, and alteraeon has lots of visually impaired users, so > there's always help if you're having trouble, and nobody is going to tell you > they don't know what you're talking about if you mention a screen reader. > > Anyway, hope this helps. I'm sure you'll get along just fine once you get > started. > > > On 1/23/2023 1:32 PM, Day Garwood wrote: > > Hi Travis, > > > > You say simple, but I've never even heard of a telnet client lol. > > > > Text based games? I'm reminded of geeky command line stuff, but I can't > > imagine that working for games. Like, kill enemy. The enemy is dead... > > > > Clearly there's more to it than that, they wouldn't make thousands of games > > if they had no challenge. So yeah, now you've really lit my fire. > > > > The only downside is I think the novelty would wear off pretty soon, since > > it wouldn't be very realistic. But hey, who knows. If they're as big as they > > sound they might be like books where I just can't put them down even though > > I haven't got all the sound effects going on. > > Can you clarify when you say you can't break anything? As I say I got tons > > and tons of errors last time, so I'm guessing I did something wrong. I can't > > imagine a client with that many errors making it out the door. And I hadn't > > heard of anyone else getting errors at the time either. > > Also when you're finally connected if users are waiting for you to do > > something and you don't know what you're doing I can easily see harsh words > > flying back and forwards. > > I can see why people might think it's just a case of put a mud (I.E. a game) > > online and people show up. After all, if I run a TopSpeed or Crazy Party > > server, that's literally all it is. And if you don't know about muds then > > that could be a common misconception. I would probably have got caught in > > that trap myself if you hadn't have informed me otherwise. Also there's the > > fact that some people just don't know the difference between a host and an > > admin - that's not me, although again, I have been there once. > > Cheers. > > > > On 23/01/2023 17:52, Travis Siegel wrote: > >> Muds are simply games that are hosted online. There's thousands of them, > >> in every genre, so your first problem is choosing one that fits the kind of > >> game you want to play. > >> > >> They are text based, so a simple telnet client is all you need to play > >> them. > >> > >> There are mud clients that make interacting with the muds easier, but they > >> are by no means essential to play. > >> > >> Sincce you're new though, you should probably give it a try with a mud that > >> does have features for visually impaired users, such as 3k, or alteraeon, > >> since both of those muds have features to cut down on the amount of spam > >> you receive while logged into the game, and that can make a huge difference > >> even for veteran players. > >> > >> Basically though, head on over to the mud connector > >> > >> http://www.mudconnect.com, look for a mud that looks interesting, and have > >> at it. > >> > >> When you first log into a mud, you can (generally) use any name you like, > >> since it's a game, the point is to have fun, so nobody needs (or in most > >> cases wants) to know you real name, so just pick something that sounds good > >> to you, and run with it. > >> > >> As you get more and more experience with muds, you'll gravitate to > >> particular kinds of muds or particular mud drivers/systems. Some folks love > >> the diku style muds (circle, rom, tartarus, envy, and so on), others prefer > >> a more custom esperience, LPC muds (btw, 3k and lostsouls are both lpc > >> muds), Alteraeon is a custom written driver that kind of resembles both > >> circle and lpc, but it's agood combination that works. > >> > >> If you're looking for a mud that has lots of other blind players so you can > >> get assistance, alteraeon might be where you want to start, but if you're > >> interested in just trying things out, 3k may be where you want to start, > >> because they have areas for science, fantasy, and chaos (thus the 3 > >> kingdoms monicre), but they do have a bit of a newbie friendly zone to get > >> started in, though it's nowhere near as guided as you might find on circle > >> based muds, what with their newbie school that practically walks you > >> through the first few levels, telling you what to type, how to type it, and > >> when to do different things. I was never a fan of that myself, but I do > >> see the appeal. > >> > >> So, anyway, either take a listing from the mailing list that looks good to > >> you, or check mudconnector and find something for yourself you think might > >> work, then dive in, you can't break it. > >> > >> There's tons of mud clients, aand to be perfectly honest, I've never in my > >> life used anything other than a mainstream mud client. I've never even > >> tried those put out specifically for visually impaired users, because I > >> personally can't stand the hand holding most mud clients try to do (even > >> for sighted folks), which is why I've stuck to things like muddle and > >> tintin over the years, because those both have scripting languages, but > >> it's more or less up to the user to do their own scripting to make it do > >> what they want, and that's more my style. I never did like preconfigured > >> clients that only allow me to do cer5tain things, because someone thought > >> it was a good idea to protect me from commands I might accidentally type. > >> > >> (why? You can't break anything, so why bother?) > >> > >> The first mud ZI ever played on was called dark wind, and I believe that > >> mud is gone now, although it still existed a few years ago. That was also > >> the first mud I became a wizard on, and built areas for other players to > >> use. > >> > >> I've also run my own muds from time to time, (rom, LPMud, mordor, empire, > >> and others, but running a mud is a *lot* of work, and I just don't have the > >> patience for it. > >> > >> I did host muds for several years in the late 90s, but I eventually got out > >> of that too, dealing with customer requests got out of hand, even with > >> terms clearly outlined I was still being asked to compile a mud, fix a bug, > >> and so on and so on. You run the mud, it's up to you to maintain the > >> thing. Too many folks thought running a mud was a s simple as putting up a > >> server, and the players show up. <sigh> > >> > >> Anyway, that's neither here nor there. > >> > >> The take away from this message is that there's thousands of muds out > >> there, find one that works for you, and you'll be happy. > >> > >> > >> On 1/23/2023 11:32 AM, Day Garwood wrote: > >>> Hi, > >>> > >>> I've seen a lot of messages here about muds. I'm getting the impression > >>> that, given that not many audiogames are made any more, seems like muds > >>> are the way forward if I want to try anything new. > >>> > >>> I don't know a lot about them, in fact I thought "mud" was a game, but > >>> based on messages that I'm seeing I'm getting the impression they're > >>> merely a type of game. > >>> > >>> The only think I really know is that you need a "mud client", suggesting > >>> that they're online based. That makes me think of things like QuentinC and > >>> RS, but even that doesn't quite sound right somehow. > >>> > >>> Years ago, I tried to use VIPMud but got nowhere, then was told that it > >>> wasn't supported so I should go use this other thing (which was apparently > >>> better anyway). My teacher then Enthusiastically got me to press loads of > >>> buttons, only to discover that I got a whole screenload of errors, and > >>> then they didn't know what to do with themselves and clicked off. So bang > >>> went that idea. > >>> > >>> That was the last I heard about muds for a while, up to now. > >>> > >>> So I'd be interested to know how they work, how I might go about trying > >>> one without embarrassing myself, which client I should try, which game I > >>> should try, etc etc. > >>> > >>> Even better, if someone has any free time and would be willing to actually > >>> sit and go through it with me step by step privately on a call or > >>> something, that would be amazing. Especially since the one lesson I > >>> learned from my disaster of a session is that it's not a case of download, > >>> launch, play, like most audiogames are. > >>> > >>> It'll probably turn out to be one of those things that sounds overly > >>> complicated now, but in a year I'll be a whiz at it. Hopefully. > >>> > >>> Cheers. > >>> > >>> > >>> > >>> > >>> > >>> > >>> > >> > >> > >> > >> > >> > > > > > > > > > > > > > > > > > -=-=-=-=-=-=-=-=-=-=-=- Groups.io Links: You receive all messages sent to this group. View/Reply Online (#125823): https://groups.io/g/blind-gamers/message/125823 Mute This Topic: https://groups.io/mt/96477557/21656 Group Owner: [email protected] Unsubscribe: https://groups.io/g/blind-gamers/leave/607459/21656/1071380848/xyzzy [[email protected]] -=-=-=-=-=-=-=-=-=-=-=-
