I know Alter Aeon allows you to make multiple characters, you can only USE one 
at a time. So you can't have your mage and your warior active at once. On Jan 
23, 2023 9:02 PM, Travis Siegel <[email protected]> wrote:
>
> Just a word of warning.  Be aware of the mud's multi character policy.  
> Some muds don't allow multiple characters, and if you're caught with 
> more than one, all of them will be deleted. 
>
> Some muds will let you have a limited number, some don't care, and let 
> you have as many as you want, it varies greatly, just be aware of the 
> rules before creating more than one character. 
>
>
> On 1/23/2023 7:56 PM, Heather Seaman wrote: 
> > The term "mud" stands for multi-user dungeon (or multi-user domain) and 
> > they were the predicessors of today's Mmo's like World Of Warcraft. They're 
> > text-based although most do have some maps and-or artwork for those with 
> > vision. And like others have said, you log onto a mud by typing its web 
> > address and a bunch of numbers, called a port, into their respective fields 
> > of your client. Then, you either create a character by choosing a name, 
> > password, and class (warior, mage etc.), or type the name and password for 
> > any character you've already created on that mud. Once z've logged in, you 
> > read descriptions of the various rooms, objects, monsters, that you 
> > encounter and type text to interact with them. I've only watched not played 
> > so that's as far as I can safely go. But each mud will have its own twist 
> > on that basic formula. One thing to note, though, is that each character 
> > will probably have its own password; so if you create multiple characters 
> > you'll need some way to remember or keep track of their credentials, even 
> > if your client does remember everything for you, it's still a good backup 
> > strategy. On Jan 23, 2023 11:32 AM, Day Garwood <[email protected]> wrote: 
> >> Hi, 
> >> 
> >> I've seen a lot of messages here about muds. I'm getting the impression 
> >> that, given that not many audiogames are made any more, seems like muds 
> >> are the way forward if I want to try anything new. 
> >> 
> >> I don't know a lot about them, in fact I thought "mud" was a game, but 
> >> based on messages that I'm seeing I'm getting the impression they're 
> >> merely a type of game. 
> >> 
> >> The only think I really know is that you need a "mud client", suggesting 
> >> that they're online based. That makes me think of things like QuentinC 
> >> and RS, but even that doesn't quite sound right somehow. 
> >> 
> >> Years ago, I tried to use VIPMud but got nowhere, then was told that it 
> >> wasn't supported so I should go use this other thing (which was 
> >> apparently better anyway). My teacher then Enthusiastically got me to 
> >> press loads of buttons, only to discover that I got a whole screenload 
> >> of errors, and then they didn't know what to do with themselves and 
> >> clicked off. So bang went that idea. 
> >> 
> >> That was the last I heard about muds for a while, up to now. 
> >> 
> >> So I'd be interested to know how they work, how I might go about trying 
> >> one without embarrassing myself, which client I should try, which game I 
> >> should try, etc etc. 
> >> 
> >> Even better, if someone has any free time and would be willing to 
> >> actually sit and go through it with me step by step privately on a call 
> >> or something, that would be amazing. Especially since the one lesson I 
> >> learned from my disaster of a session is that it's not a case of 
> >> download, launch, play, like most audiogames are. 
> >> 
> >> It'll probably turn out to be one of those things that sounds overly 
> >> complicated now, but in a year I'll be a whiz at it. Hopefully. 
> >> 
> >> Cheers. 
> >> 
> >> 
> >> 
> >> 
> >>   
> >> 
> >> 
> > 
> > 
> > 
> > 
>
> 
>
>


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