I found the best quote, mud schoolto be at aardwolf. Its second to none in my 
opinion.
> On Jan 23, 2023, at 6:44 PM, Jude DaShiell <[email protected]> wrote:
> 
> No mud school on alteraeon, you start out at a refugee camp and get quests
> from the wizard to get you going.  Your first equipment you get on your
> way through your introduction rooms and on the way to the refugee camp.
> 
> 
> 
> Jude <jdashiel at panix dot com> "There are four boxes to be used in
> defense of liberty:
> soap, ballot, jury, and ammo. Please use in that order."
> -Ed Howdershelt (Author, 1940)
> 
> .
> 
>> On Mon, 23 Jan 2023, Heather Seaman wrote:
>> 
>> Does Alter Aeon have a mudschool? I've only ever seen YouTubers start on the 
>> Island of Sloe.On Jan 23, 2023 1:43 PM, Jude DaShiell <[email protected]> 
>> wrote:
>>> 
>>> mud schools offer a couple advantages as a result of going through them.
>>> First is basic equipment and the second is opportunities to increase your
>>> skill levels in certain things like writing.  You may also leave the
>>> schools with a little currency.
>>> 
>>> 
>>> 
>>> Jude <jdashiel at panix dot com> "There are four boxes to be used in
>>> defense of liberty:
>>> soap, ballot, jury, and ammo. Please use in that order."
>>> -Ed Howdershelt (Author, 1940)
>>> 
>>> .
>>> 
>>>> On Mon, 23 Jan 2023, Travis Siegel wrote:
>>> 
>>>> Muds are simply games that are hosted online.  There's thousands of them, 
>>>> in
>>>> every genre, so your first problem is choosing one that fits the kind of 
>>>> game
>>>> you want to play.
>>>> 
>>>> They are text based, so a simple telnet client is all you need to play 
>>>> them.
>>>> 
>>>> There are mud clients that make interacting with the muds easier, but they 
>>>> are
>>>> by no means essential to play.
>>>> 
>>>> Sincce you're new though, you should probably give it a try with a mud that
>>>> does have features for visually impaired users, such as 3k, or alteraeon,
>>>> since both of those muds have features to cut down on the amount of spam 
>>>> you
>>>> receive while logged into the game, and that can make a huge difference 
>>>> even
>>>> for veteran players.
>>>> 
>>>> Basically though, head on over to the mud connector
>>>> 
>>>> http://www.mudconnect.com, look for a mud that looks interesting, and have 
>>>> at
>>>> it.
>>>> 
>>>> When you first log into a mud, you can (generally) use any name you like,
>>>> since it's a game, the point is to have fun, so nobody needs (or in most 
>>>> cases
>>>> wants) to know you real name, so just pick something that sounds good to 
>>>> you,
>>>> and run with it.
>>>> 
>>>> As you get more and more experience with muds, you'll gravitate to 
>>>> particular
>>>> kinds of muds or particular mud drivers/systems. Some folks love the diku
>>>> style muds (circle, rom, tartarus, envy, and so on), others prefer a more
>>>> custom esperience, LPC muds (btw, 3k and lostsouls are both lpc muds),
>>>> Alteraeon is a custom written driver that kind of resembles both circle and
>>>> lpc, but it's agood combination that works.
>>>> 
>>>> If you're looking for a mud that has lots of other blind players so you can
>>>> get assistance, alteraeon might be where you want to start, but if you're
>>>> interested in just trying things out, 3k may be where you want to start,
>>>> because they have areas for science, fantasy, and chaos (thus the 3 
>>>> kingdoms
>>>> monicre), but they do have a bit of a newbie friendly zone to get started 
>>>> in,
>>>> though it's nowhere near as guided as you might find on circle based muds,
>>>> what with their newbie school that practically walks you through the first 
>>>> few
>>>> levels, telling you what to type, how to type it, and when to do different
>>>> things.  I was never a fan of that myself, but I do see the appeal.
>>>> 
>>>> So, anyway, either take a listing from the mailing list that looks good to
>>>> you, or check mudconnector and find something for yourself you think might
>>>> work, then dive in, you can't break it.
>>>> 
>>>> There's tons of mud clients, aand to be perfectly honest, I've never in my
>>>> life used anything other than a mainstream mud client.  I've never even 
>>>> tried
>>>> those put out specifically for visually impaired users, because I 
>>>> personally
>>>> can't stand the hand holding most mud clients try to do (even for sighted
>>>> folks), which is why I've stuck to things like muddle and tintin over the
>>>> years, because those both have scripting languages, but it's more or less 
>>>> up
>>>> to the user to do their own scripting to make it do what they want, and 
>>>> that's
>>>> more my style.  I never did like preconfigured clients that only allow me 
>>>> to
>>>> do cer5tain things, because someone thought it was a good idea to protect 
>>>> me
>>>> from commands I might accidentally type.
>>>> 
>>>> (why? You can't break anything, so why bother?)
>>>> 
>>>> The first mud ZI ever played on was called dark wind, and I believe that 
>>>> mud
>>>> is gone now, although it still existed a few years ago.  That was also the
>>>> first mud I became a wizard on, and built areas for other players to use.
>>>> 
>>>> I've also run my own muds from time to time, (rom, LPMud, mordor, empire, 
>>>> and
>>>> others, but running a mud is a *lot* of work, and I just don't have the
>>>> patience for it.
>>>> 
>>>> I did host muds for several years in the late 90s, but I eventually got 
>>>> out of
>>>> that too, dealing with customer requests got out of hand, even with terms
>>>> clearly outlined I was still being asked to compile a mud, fix a bug, and 
>>>> so
>>>> on and so on.  You run the mud, it's up to you to maintain the thing.  Too
>>>> many folks thought running a mud was a s simple as putting up a server, and
>>>> the players show up. <sigh>
>>>> 
>>>> Anyway, that's neither here nor there.
>>>> 
>>>> The take away from this message is that there's thousands of muds out 
>>>> there,
>>>> find one that works for you, and you'll be happy.
>>>> 
>>>> 
>>>> On 1/23/2023 11:32 AM, Day Garwood wrote:
>>>>> Hi,
>>>>> 
>>>>> I've seen a lot of messages here about muds. I'm getting the impression
>>>>> that, given that not many audiogames are made any more, seems like muds 
>>>>> are
>>>>> the way forward if I want to try anything new.
>>>>> 
>>>>> I don't know a lot about them, in fact I thought "mud" was a game, but 
>>>>> based
>>>>> on messages that I'm seeing I'm getting the impression they're merely a 
>>>>> type
>>>>> of game.
>>>>> 
>>>>> The only think I really know is that you need a "mud client", suggesting
>>>>> that they're online based. That makes me think of things like QuentinC and
>>>>> RS, but even that doesn't quite sound right somehow.
>>>>> 
>>>>> Years ago, I tried to use VIPMud but got nowhere, then was told that it
>>>>> wasn't supported so I should go use this other thing (which was apparently
>>>>> better anyway). My teacher then Enthusiastically got me to press loads of
>>>>> buttons, only to discover that I got a whole screenload of errors, and 
>>>>> then
>>>>> they didn't know what to do with themselves and clicked off. So bang went
>>>>> that idea.
>>>>> 
>>>>> That was the last I heard about muds for a while, up to now.
>>>>> 
>>>>> So I'd be interested to know how they work, how I might go about trying 
>>>>> one
>>>>> without embarrassing myself, which client I should try, which game I 
>>>>> should
>>>>> try, etc etc.
>>>>> 
>>>>> Even better, if someone has any free time and would be willing to actually
>>>>> sit and go through it with me step by step privately on a call or 
>>>>> something,
>>>>> that would be amazing. Especially since the one lesson I learned from my
>>>>> disaster of a session is that it's not a case of download, launch, play,
>>>>> like most audiogames are.
>>>>> 
>>>>> It'll probably turn out to be one of those things that sounds overly
>>>>> complicated now, but in a year I'll be a whiz at it. Hopefully.
>>>>> 
>>>>> Cheers.
>>>>> 
>>>>> 
>>>>> 
>>>>> 
>>>>> 
>>>>> 
>>>>> 
>>>> 
>>>> 
>>>> 
>>>> 
>>>> 
>>>> 
>>>> 
>>> 
>>> 
>>> 
>>> 
>>> 
>> 
>> 
>> 
>> 
>> 
>> 
> 
> 
> 
> 
> 



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