I found the best quote, mud schoolto be at aardwolf. Its second to none in my opinion. > On Jan 23, 2023, at 6:44 PM, Jude DaShiell <[email protected]> wrote: > > No mud school on alteraeon, you start out at a refugee camp and get quests > from the wizard to get you going. Your first equipment you get on your > way through your introduction rooms and on the way to the refugee camp. > > > > Jude <jdashiel at panix dot com> "There are four boxes to be used in > defense of liberty: > soap, ballot, jury, and ammo. Please use in that order." > -Ed Howdershelt (Author, 1940) > > . > >> On Mon, 23 Jan 2023, Heather Seaman wrote: >> >> Does Alter Aeon have a mudschool? I've only ever seen YouTubers start on the >> Island of Sloe.On Jan 23, 2023 1:43 PM, Jude DaShiell <[email protected]> >> wrote: >>> >>> mud schools offer a couple advantages as a result of going through them. >>> First is basic equipment and the second is opportunities to increase your >>> skill levels in certain things like writing. You may also leave the >>> schools with a little currency. >>> >>> >>> >>> Jude <jdashiel at panix dot com> "There are four boxes to be used in >>> defense of liberty: >>> soap, ballot, jury, and ammo. Please use in that order." >>> -Ed Howdershelt (Author, 1940) >>> >>> . >>> >>>> On Mon, 23 Jan 2023, Travis Siegel wrote: >>> >>>> Muds are simply games that are hosted online. There's thousands of them, >>>> in >>>> every genre, so your first problem is choosing one that fits the kind of >>>> game >>>> you want to play. >>>> >>>> They are text based, so a simple telnet client is all you need to play >>>> them. >>>> >>>> There are mud clients that make interacting with the muds easier, but they >>>> are >>>> by no means essential to play. >>>> >>>> Sincce you're new though, you should probably give it a try with a mud that >>>> does have features for visually impaired users, such as 3k, or alteraeon, >>>> since both of those muds have features to cut down on the amount of spam >>>> you >>>> receive while logged into the game, and that can make a huge difference >>>> even >>>> for veteran players. >>>> >>>> Basically though, head on over to the mud connector >>>> >>>> http://www.mudconnect.com, look for a mud that looks interesting, and have >>>> at >>>> it. >>>> >>>> When you first log into a mud, you can (generally) use any name you like, >>>> since it's a game, the point is to have fun, so nobody needs (or in most >>>> cases >>>> wants) to know you real name, so just pick something that sounds good to >>>> you, >>>> and run with it. >>>> >>>> As you get more and more experience with muds, you'll gravitate to >>>> particular >>>> kinds of muds or particular mud drivers/systems. Some folks love the diku >>>> style muds (circle, rom, tartarus, envy, and so on), others prefer a more >>>> custom esperience, LPC muds (btw, 3k and lostsouls are both lpc muds), >>>> Alteraeon is a custom written driver that kind of resembles both circle and >>>> lpc, but it's agood combination that works. >>>> >>>> If you're looking for a mud that has lots of other blind players so you can >>>> get assistance, alteraeon might be where you want to start, but if you're >>>> interested in just trying things out, 3k may be where you want to start, >>>> because they have areas for science, fantasy, and chaos (thus the 3 >>>> kingdoms >>>> monicre), but they do have a bit of a newbie friendly zone to get started >>>> in, >>>> though it's nowhere near as guided as you might find on circle based muds, >>>> what with their newbie school that practically walks you through the first >>>> few >>>> levels, telling you what to type, how to type it, and when to do different >>>> things. I was never a fan of that myself, but I do see the appeal. >>>> >>>> So, anyway, either take a listing from the mailing list that looks good to >>>> you, or check mudconnector and find something for yourself you think might >>>> work, then dive in, you can't break it. >>>> >>>> There's tons of mud clients, aand to be perfectly honest, I've never in my >>>> life used anything other than a mainstream mud client. I've never even >>>> tried >>>> those put out specifically for visually impaired users, because I >>>> personally >>>> can't stand the hand holding most mud clients try to do (even for sighted >>>> folks), which is why I've stuck to things like muddle and tintin over the >>>> years, because those both have scripting languages, but it's more or less >>>> up >>>> to the user to do their own scripting to make it do what they want, and >>>> that's >>>> more my style. I never did like preconfigured clients that only allow me >>>> to >>>> do cer5tain things, because someone thought it was a good idea to protect >>>> me >>>> from commands I might accidentally type. >>>> >>>> (why? You can't break anything, so why bother?) >>>> >>>> The first mud ZI ever played on was called dark wind, and I believe that >>>> mud >>>> is gone now, although it still existed a few years ago. That was also the >>>> first mud I became a wizard on, and built areas for other players to use. >>>> >>>> I've also run my own muds from time to time, (rom, LPMud, mordor, empire, >>>> and >>>> others, but running a mud is a *lot* of work, and I just don't have the >>>> patience for it. >>>> >>>> I did host muds for several years in the late 90s, but I eventually got >>>> out of >>>> that too, dealing with customer requests got out of hand, even with terms >>>> clearly outlined I was still being asked to compile a mud, fix a bug, and >>>> so >>>> on and so on. You run the mud, it's up to you to maintain the thing. Too >>>> many folks thought running a mud was a s simple as putting up a server, and >>>> the players show up. <sigh> >>>> >>>> Anyway, that's neither here nor there. >>>> >>>> The take away from this message is that there's thousands of muds out >>>> there, >>>> find one that works for you, and you'll be happy. >>>> >>>> >>>> On 1/23/2023 11:32 AM, Day Garwood wrote: >>>>> Hi, >>>>> >>>>> I've seen a lot of messages here about muds. I'm getting the impression >>>>> that, given that not many audiogames are made any more, seems like muds >>>>> are >>>>> the way forward if I want to try anything new. >>>>> >>>>> I don't know a lot about them, in fact I thought "mud" was a game, but >>>>> based >>>>> on messages that I'm seeing I'm getting the impression they're merely a >>>>> type >>>>> of game. >>>>> >>>>> The only think I really know is that you need a "mud client", suggesting >>>>> that they're online based. That makes me think of things like QuentinC and >>>>> RS, but even that doesn't quite sound right somehow. >>>>> >>>>> Years ago, I tried to use VIPMud but got nowhere, then was told that it >>>>> wasn't supported so I should go use this other thing (which was apparently >>>>> better anyway). My teacher then Enthusiastically got me to press loads of >>>>> buttons, only to discover that I got a whole screenload of errors, and >>>>> then >>>>> they didn't know what to do with themselves and clicked off. So bang went >>>>> that idea. >>>>> >>>>> That was the last I heard about muds for a while, up to now. >>>>> >>>>> So I'd be interested to know how they work, how I might go about trying >>>>> one >>>>> without embarrassing myself, which client I should try, which game I >>>>> should >>>>> try, etc etc. >>>>> >>>>> Even better, if someone has any free time and would be willing to actually >>>>> sit and go through it with me step by step privately on a call or >>>>> something, >>>>> that would be amazing. Especially since the one lesson I learned from my >>>>> disaster of a session is that it's not a case of download, launch, play, >>>>> like most audiogames are. >>>>> >>>>> It'll probably turn out to be one of those things that sounds overly >>>>> complicated now, but in a year I'll be a whiz at it. Hopefully. >>>>> >>>>> Cheers. >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>> >>> >>> >>> >>> >> >> >> >> >> >> > > > > >
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