Just a word of warning. Be aware of the mud's multi character policy.
Some muds don't allow multiple characters, and if you're caught with
more than one, all of them will be deleted.
Some muds will let you have a limited number, some don't care, and let
you have as many as you want, it varies greatly, just be aware of the
rules before creating more than one character.
On 1/23/2023 7:56 PM, Heather Seaman wrote:
The term "mud" stands for multi-user dungeon (or multi-user domain) and they were the
predicessors of today's Mmo's like World Of Warcraft. They're text-based although most do have
some maps and-or artwork for those with vision. And like others have said, you log onto a mud
by typing its web address and a bunch of numbers, called a port, into their respective fields
of your client. Then, you either create a character by choosing a name, password, and class
(warior, mage etc.), or type the name and password for any character you've already created on
that mud. Once z've logged in, you read descriptions of the various rooms, objects, monsters,
that you encounter and type text to interact with them. I've only watched not played so that's
as far as I can safely go. But each mud will have its own twist on that basic formula. One
thing to note, though, is that each character will probably have its own password; so if you
create multiple characters you'll need some way to remember or keep track of their credentials,
even if your client does remember everything for you, it's still a good backup strategy. On Jan
23, 2023 11:32 AM, Day Garwood <[email protected]> wrote:
Hi,
I've seen a lot of messages here about muds. I'm getting the impression
that, given that not many audiogames are made any more, seems like muds
are the way forward if I want to try anything new.
I don't know a lot about them, in fact I thought "mud" was a game, but
based on messages that I'm seeing I'm getting the impression they're
merely a type of game.
The only think I really know is that you need a "mud client", suggesting
that they're online based. That makes me think of things like QuentinC
and RS, but even that doesn't quite sound right somehow.
Years ago, I tried to use VIPMud but got nowhere, then was told that it
wasn't supported so I should go use this other thing (which was
apparently better anyway). My teacher then Enthusiastically got me to
press loads of buttons, only to discover that I got a whole screenload
of errors, and then they didn't know what to do with themselves and
clicked off. So bang went that idea.
That was the last I heard about muds for a while, up to now.
So I'd be interested to know how they work, how I might go about trying
one without embarrassing myself, which client I should try, which game I
should try, etc etc.
Even better, if someone has any free time and would be willing to
actually sit and go through it with me step by step privately on a call
or something, that would be amazing. Especially since the one lesson I
learned from my disaster of a session is that it's not a case of
download, launch, play, like most audiogames are.
It'll probably turn out to be one of those things that sounds overly
complicated now, but in a year I'll be a whiz at it. Hopefully.
Cheers.
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