The term "mud" stands for multi-user dungeon (or multi-user domain) and they were the predicessors of today's Mmo's like World Of Warcraft. They're text-based although most do have some maps and-or artwork for those with vision. And like others have said, you log onto a mud by typing its web address and a bunch of numbers, called a port, into their respective fields of your client. Then, you either create a character by choosing a name, password, and class (warior, mage etc.), or type the name and password for any character you've already created on that mud. Once z've logged in, you read descriptions of the various rooms, objects, monsters, that you encounter and type text to interact with them. I've only watched not played so that's as far as I can safely go. But each mud will have its own twist on that basic formula. One thing to note, though, is that each character will probably have its own password; so if you create multiple characters you'll need some way to remember or keep track of their credentials, even if your client does remember everything for you, it's still a good backup strategy. On Jan 23, 2023 11:32 AM, Day Garwood <[email protected]> wrote: > > Hi, > > I've seen a lot of messages here about muds. I'm getting the impression > that, given that not many audiogames are made any more, seems like muds > are the way forward if I want to try anything new. > > I don't know a lot about them, in fact I thought "mud" was a game, but > based on messages that I'm seeing I'm getting the impression they're > merely a type of game. > > The only think I really know is that you need a "mud client", suggesting > that they're online based. That makes me think of things like QuentinC > and RS, but even that doesn't quite sound right somehow. > > Years ago, I tried to use VIPMud but got nowhere, then was told that it > wasn't supported so I should go use this other thing (which was > apparently better anyway). My teacher then Enthusiastically got me to > press loads of buttons, only to discover that I got a whole screenload > of errors, and then they didn't know what to do with themselves and > clicked off. So bang went that idea. > > That was the last I heard about muds for a while, up to now. > > So I'd be interested to know how they work, how I might go about trying > one without embarrassing myself, which client I should try, which game I > should try, etc etc. > > Even better, if someone has any free time and would be willing to > actually sit and go through it with me step by step privately on a call > or something, that would be amazing. Especially since the one lesson I > learned from my disaster of a session is that it's not a case of > download, launch, play, like most audiogames are. > > It'll probably turn out to be one of those things that sounds overly > complicated now, but in a year I'll be a whiz at it. Hopefully. > > Cheers. > > > > > > >
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