I'm steering away from Blowtorch because, according to an Android revieower, it 
doesn't work with a braille display. And although I'd probably use speech to 
keep up when fighting monsters, I'd like to be able to read messages, room 
descriftions etc. in braille just in case the spech pronounces some words 
oddly. Not to mention the fact I could move at my own pace. Plus, Blowtorch 
seems to be skewed heavily toward touchscreen-only access, rather than those 
who use a Chromebook, hook a bluetooth keyboard to their tablet, or have a 
braille-style one built into the unit, like me. On Jan 23, 2023 7:38 PM, Jude 
DaShiell <[email protected]> wrote:
>
> on android blowtorch has aardwolf as default mud and aardwolf has screen 
> reader support available.  I've had more success playing aardwolf using 
> linux than android though. 
>
>
>
> Jude <jdashiel at panix dot com> "There are four boxes to be used in 
> defense of liberty: 
> soap, ballot, jury, and ammo. Please use in that order." 
> -Ed Howdershelt (Author, 1940) 
>
> . 
>
> On Mon, 23 Jan 2023, Heather Seaman wrote: 
>
> > There don't appear to be any good ones for Android either. Valshara 
> > mentions screen reader support if it detects one but it hasn't been updated 
> > in several years as far as I can see. Iron Realms Entertainment just put 
> > out their Nexus client last August but I haven't seen any reviews yet and 
> > they don't coler the mobile version on their YouTube channel, only the 
> > Windows variant which sounds fairly standard as far as navigation goes. The 
> > port does say it works with other muds besides those hosted by IRE. So I 
> > may dive in one of these days if I'm feeling brave. If I lose a character 
> > due to inaccessible client software, maybe I can contact an admin and have 
> > my account removed from the mud. On Jan 23, 2023 11:40 AM, Ian McNamara 
> > <[email protected]> wrote: 
> > > 
> > > Hello, 
> > > 
> > > A mud is basically an online text adventure where you create a character 
> > > and build it up by killing things and obtaining equipment and experience 
> > > in order to level up and improve your skills. They do require a mud 
> > > client and each mud has a host and port that you need in order to connect 
> > > to it. Personally I have found VIP mud to be the best client for windows 
> > > although been out of the mud scene for a long time now so there could be 
> > > something better out there. The main reason I like Vip mud is because it 
> > > saves all your connections so once you?ve set them up there is no need to 
> > > remember them. Also it?s got an input and out put text window so you can 
> > > read the text back if you?ve missed something. 
> > > 
> > > You just switch between the two text fields by tabbing and shift tabbing 
> > > depending weather you want to type a command or read back your previous 
> > > text that you may have missed. 
> > > 
> > > Not found a suitable client for Mac yet which is mainly why I don?t play 
> > > them much at the moment. 
> > > 
> > > Best wishes. 
> > > 
> > > Ian McNamara 
> > > 
> > > 
> > > > On 23 Jan 2023, at 16:32, Day Garwood <[email protected]> wrote: 
> > > > 
> > > > Hi, 
> > > > 
> > > > I've seen a lot of messages here about muds. I'm getting the impression 
> > > > that, given that not many audiogames are made any more, seems like muds 
> > > > are the way forward if I want to try anything new. 
> > > > 
> > > > I don't know a lot about them, in fact I thought "mud" was a game, but 
> > > > based on messages that I'm seeing I'm getting the impression they're 
> > > > merely a type of game. 
> > > > 
> > > > The only think I really know is that you need a "mud client", 
> > > > suggesting that they're online based. That makes me think of things 
> > > > like QuentinC and RS, but even that doesn't quite sound right somehow. 
> > > > 
> > > > Years ago, I tried to use VIPMud but got nowhere, then was told that it 
> > > > wasn't supported so I should go use this other thing (which was 
> > > > apparently better anyway). My teacher then Enthusiastically got me to 
> > > > press loads of buttons, only to discover that I got a whole screenload 
> > > > of errors, and then they didn't know what to do with themselves and 
> > > > clicked off. So bang went that idea. 
> > > > 
> > > > That was the last I heard about muds for a while, up to now. 
> > > > 
> > > > So I'd be interested to know how they work, how I might go about trying 
> > > > one without embarrassing myself, which client I should try, which game 
> > > > I should try, etc etc. 
> > > > 
> > > > Even better, if someone has any free time and would be willing to 
> > > > actually sit and go through it with me step by step privately on a call 
> > > > or something, that would be amazing. Especially since the one lesson I 
> > > > learned from my disaster of a session is that it's not a case of 
> > > > download, launch, play, like most audiogames are. 
> > > > 
> > > > It'll probably turn out to be one of those things that sounds overly 
> > > > complicated now, but in a year I'll be a whiz at it. Hopefully. 
> > > > 
> > > > Cheers. 
> > > > 
> > > > 
> > > > 
> > > > 
> > > > 
> > > > 
> > > > 
> > > 
> > > 
> > > 
> > > 
> > > 
> > > 
> > 
> > 
> > 
> > 
> > 
> > 
>
>
>  
>
>


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